| 5707 | 🙂 | Bug | All bots with the crystal visual have the exact same beheviour. Except, there is a bug. The 1st prametar was something else. I removed it because i want them all to move, regadless where they are, to a new location so i can replace them. So, why is just one bot (left) moving while the others are staying? That is because i manually removed parameter 1 from this unit, undid it's link. While the other bots, i did not touch them. So even if their link got cut, and now it's just looped to go to the location, actually, it is not working, because despite me removing parametar 1, the bots (right) still read the previous parameter 1 (no location) and not the new, location, prameter. Suggestion: parameter 1 to not be deleted unless there is no place that uses it since this will be a massive hint and reminder that we need to adress said areas. BTW: regarding CALL: why can't we just create INside? As in a new call. Call start, call end. Only 1 single of this 2 can be done in order to not confuse (plus we can just add brances inside or just use the current call for more). I deea is very simple, you place the call start, there is nothing that can be link to it but this one can be linked to others... except it is already connected to call end. This is so to ensure it does not get mixed up by accident with other as we create. Aka they are their own little separate, but, insted of creating a separate beheviour, it's insite. Also, i request 2 buttons: 1: to delete beheviour and blueprints, i made copies since i did not know how to overwrite or whatever, so now i have to many and i am not sure where i need to go to delete them... because i assume there is but i can't find. whatever, moving on to the second on: Undo construction we (manually, not via programing) just made for when we accidently build something and well, human error... especially if we do the forced overbuild (aka what exist gets overwritten, replace, or deconstructed, so the undo button will redo it). Bonus: we can't build over an unsolved building (or solved with items), but if we build over an solved building, said building vanishers in the air (or just add a new option, auto dissapearing of solved and empty buildings). |  | 2025-11-03 20:19:32 |