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5717🙂SuggestionCut function. Aka mass relocations. This is extremly powerfull because we can set up an automated construction of certain buildings, like the wall, and insted of wating for the bots to come one by one for each item, we just do this cut, and just one item will be send to the other side of the map or whever it is we need new buildings. Aka insted of sending 2+ bots back and forth, buildings get build in an area, like a buffer, and using the cut function, we can "move" 1 item, 1 bot, heck, if the bot picks up mutiple at the same time, this will be insane, and absolutly rewarding! Like creating a small radar to check if any drop item, until there are drop items (aka the container for the items we cut) no rebuild. Why? because if the automated construction create new building, the relocation get's cut (from what i saw using re location), so like this, is like an insane reward. Plus, tons of logistic stress/trafic reduction. And no, i honestly do not understand why it's a game breaking to not have bots block each other, wait for them ages, and have buildings ready via automation, the core ideea of this game. Do you make a game about automation that is fun to play or a challange? Then just add a tick box start of the game, disable/enable cut. So we have the choose if it's so gamebreaking.2025-11-04 01:59:17

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