| 5719 | 🙂 | Suggestion | I just learned how to use this signal, and i must say this is by far one of the most amazing thing in this game. Including that i can fine tune them via numbers, not just the icon, meaning that essentially endless possibilities. The suggestions starts now. 1st: for the radio reciver or what it's the name (the green one, early unlock), please leave a little hint that that is not the correct one since it's the white one that is the one for multy purpuse...because i wasted at least an hour trying to figure out how to use it...an hour that i could have just go ahead an unlock this one... honestly makes me even wonder why the green one exist when this one will replace it. Anyways, no, no critisism, just suggestion: so the 1st one is for a hint that this one will exist, the second, is for the radar, how comes i can't select any of the letters, colour, so on? Aka the signal, i want to search for units with a specific signal. Why? because is that not the ideea of signals? to emit something, so why can the radar pick up mutiple signals, but not the ones that are coulour, alphabet, numbers, so on? This is the suggestion. Next suggestion, in the programing for radar, there are some issues, 1st of all, why do we need to clear the filters? when we added a radar with filter in the program, and that program is used, it should use said filters? or is this as a safty mesurement to ensure that the result won't change? because in that chase would not a drop list be better? aka change of mode, current mode, another mod reset filters (this will also serve as a major hint that the filters don't reset on their own), a dynamic mode: keep 1st result untill said result is no more meeting the criteria ...wait is this not the current one? well i don't know how it's programmed so i will leave it here, and one for cases like miners and similar: find result, can it be reached? search for a different result that meets the critaria, aka this will exclude previous results, without us needing to create an unending chains of find locations, is passable, and so on. So this mod is complex but that is exactly because it's tons of stuff in one. This will also give a major flexibility to the automation. Continuing, still in programing, i noticed that when i manually use the search i can select reverse, this is absolutly amazing! The one where there is no foundations is needed, aka to automise auto placement of them, and of course, here the radar "can't access, look for next one" would be even more usefull, but continuing with the suggestion: if i use programing, there is actually no reverse filter. And I also noticed that on many occasion on the map there is the option of select on the map, but this select on the map does not exist in the programing. I mentioned this, but a windows swich, so we swich views and the program, that is not closed, is just minimised, so like this we could see the map and other elements. Moving to my last suggestion, when i want to create a new program to units i never added any beheviour, i honestly do not know, is there something in the programing that the units will look for such units, aka frame, or bot, with no beheviour, and then give them beheviour? i did not know how to procede but then i realised something else, there is the electricity usage, and when i pressed on the no power, i could see all the network extensions (aka i want to add to them to scan surounding for damage, item on the ground, list goes on but i think it's clear i will need to use beheviour + request the I equipments and link and more), however, when i hold CRLT, and press one of them, nothing happened (this is the suggestion, add filters there just like with radar, and via holding CTRL we can select all of them, with the filter meaning that we can use signals, visual, so on to further refine who we get), and same with when i used paste, i actually got a message saying it's not possible, sad because that would have been extremly handy. Anyways. BTW, if a wall was placed, there is no fondation or whatever it's called, under it, and even if i try to place one after it's not working. Speaking of which, there is that enemy that destroys foundation, is it possible for the one we control to not do that? Anyways, i hope nothing i asked was to much since i can't even imagen how hard it is to acutlly program all of this. BTW, is it possible for a Paid DLC, like stronger modules, or buildings that are faster... ah wait, it's really modules a better solution since this might just complicate everything and everything in game will be overshadowed by the dlc exclusive, plus mods, so really the modules would be better. Reason for this is because i don't kow how much funds your team has an i don't wish to wake up this game will stop because of it. So really, please make it a support dev dlc. Nothing special, nothing exagerated, nothing that is a must, really just that, a dlc from fans to give extra funding for this project. |  | 2025-11-04 22:55:51 |