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5760🙂SuggestionThis is a follow up with what i suggested about making the program insted of adding labels and numbers, (just add a tab, no need to remove existing since the existing can be used to fine tune, again, just add a new tab, exactly how you have for filters, wolrd, info, unit), on this label, the unit will change intro the blueprint blue whatever it is. So, insted of it requesting items or otherwise, the unit (building or bot or whatever) will change into what happens when we select unit and we select upgrate unit with settings. And that is the ideea. it's that simple. Aka in here, just like how the upgrade unit work, we can manually change what we want them to have. The advantage is that we can select manually exactly what and where OR use parameters for what). Meaning i can "transform" a 1x1 1S into a 1x1 2s with all slots and everything.... and i don't need to use anything except program start, i select this new label, on this label i select everything MANUALLY, no chain, no label, NOTHING, it's as if i pressed upgrage, change frame, and manually add items as if i am manually changing it, without being in the program. And of course, a load blueprint is even more amazing but yeah, it might be to much to implement. And that's it. Just 1 single step. Full control. Why full control? because it does not matter what the unit has, anything that is changed will change, anything from previous that is not in the new one will be dropp-.... as i said, exactly how the current Upgrate with setting is. No need for anything else. So again, new tab, where, insted of adding labels, values, parameter, info, filters, we are presented the unit as if we just used the upgrade. Also, there is no need for branches. If this does "upgrade" can not happen because the unit and the "new" unit are different, then that's it, absolutly nothing happens. I mean, seriosly, i know i keep saying we need hints, but can this not just simple be added a small message indicating: nothing happens if incompatable unit in that ? Help info bottom left. This will also ensure there won't need to do tons of other issues that i can't even imagen how long it would take to ajust everything. BTW regarding suggestions, why are beacons and wall treated as 1x1 buildings? because there are to different from each other. No, i will actually not say more. if it's not an issue then yes, no need to challange.

And as i keep saying. Please improve (again, reduce via combining them, especially same things but for different stuff make them same thing for all that applies) the programin and such because this is why people love this game and also why most people do not bother with this game once they realise they need to spend time but they have other things to do.

BTW, as much as i get the human research center, are there not to many? like really, way way to many of them? Same with the ruins.... wait, to who do the ruins even belong or realte to anyways? Ideea is that exactly because they are the same 4 building, at one point it just start ruining the atmosphere since it reminds you you are not in this world but playing a game... no clue if it makes sense? maybe if i say, you watch a movie and someone keeps telling you: they are just actors... does this make sense what i mean? because honestly, i don't even know if is really just me... whatever.

And again, please use the ai (free) for ideeas how to combine the labels exactly because i can not even imagen how much work, effort, time, energy and way more would be needed to "rework" the existing one
2025-11-09 00:29:46

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