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IDRatingCategoryDescriptionScreenshotDate
5802😟BugNo clue how this is supposed to work. I wanted to avoid the bots blocking each other via using scounting until they find a free spot and start mining. I am not even half done with this program only to have started it without realising as i quikly closed it to looked at enemy during an attack. Got further distracted via repair and other stuff... until i got a notification of damage. This bot, did NOT go randomly at all. It just when straight ahead, 1 single line. And even when i start this program, it does not go around the area, but imideadly start going in a straight line. I will now use the move and such to somehow try to fix this and make it work but seriosly, why in the world is it such a massive chore to make the bots mine like how miners in starcraft are mining? Aka if it's occupied, they automatically go to the nearest and only queue up if there is nowhere else to go. Oh and yes, i do hope the "units can pass through other units" is implemented because this game severly needs that element. The whole game would become next level of QoL if units (not building) can pass through each other2025-11-13 00:48:53

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120Sorry to hear about your problems. Units should automatically trying to find other nodes to mine if they cannot get to the one they are trying to get to so you shouldn't need to add that logic yourself. I can't see your save game so I can't see the specific setup that is blocking them from doing this though. For the scout instruction the extra variable is meant to be used for going back and updated when needed, so without it it will scout and with it it will give it a direction to go to, this can be used for a few cases such as if you are moving around and then you detect you moved outside the logistics grid or detected an enemy it will" move away from it", then you clear the variable and it will do another random scout. We are trying to add some more useful samples to the behavior help system we are adding so hopefully people won't have these issues in the future. Thank you for the detailed feedback though, it helps us to understand where we need to focus on improving the game!Admin2025-11-13 04:14:44

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