| 5820 | 😀 | Suggestion | I asked before will ask again: please add tick boxes to prevent enemy drop, including base, and if the infinite resources is on, please add an option to remove the small, medium, and scattered ones since they are just in the way. the whole point is to reduce the need to manage resouces. You know what, i actually realised something, the no small, medium and scattered should be it's own tick box. Why? i would love to play with max richness insted of infinite but thoes little one are serioslly getting on my nerve and there is another major issue: unless the biom and plateau is balanced, there resources won't be balanced so high definice.... heavence sake, yes, i forgot, this was exactly why i chosen to play infinite, because i wanted more free space. Why? because i can't stand that plateaus and similar are in my way. So again, please add teraforming, please add a REAL flat (aka even if plateau as a biom exist it's flat, no evelation, no wind bonus, why? due to OCD, everything flat, something is curved? trigger!!!! and yes, this is why OCD is not healthy). BTW i don't know what it's up with the season thing but here are some suggestions: summer days are longer, winder days are sorter. Winter batery (not energy production) will drain faster (cold affect bateries). Ahhhh, regarding my original request, please remove thoes silica trees, i mean, tick box for it, they seriosly get on my nerve because they are so random, in the way, need to get destoryed or mined, it's very iritating!!! Also please add an option to path the base via foundation. And lastly, the thing i keep asking: please make it so that the bots can pass through each other. This game is suffering massively because the bots are blocking each other, can't get to areas if someone else is blocking them. Ah yes, an i forgot. A new button for bots, aka a parking. It's really just a tick box type of on off. It's very similar to home but insted of making the home busy to use the beacon (aka go to the nearest beacon) if they are damaged, no power, infected, and really any other stuff if you just add to the beacon a new little option to create a filter. Aka there is no filter for damaged units? even if a unit get's damaged, they won't move. And of course, even if the beacon with the damage exist, units who don't have this option on won't move. And no, please don't complicate stuff, because yes, it would be amazing to have bots that have full inventory go there except why? no need to complicate stuff because this new buton is for bots, if it's on, imedieatly stop what they are doing, go to the nearest beacon that match the condition, and stay there until the condition is fixed. So exemples of such filters: not full health (again, don't complicate with little damage, sever, so on, program exist for that, this is just QoL for hassle, no think, solutons), not full battery (this means no more bots delivering something and got stuck outsite the logistic for whatever reason), idle...yep, no more idle bots. Path blocked (a lot of times the bots who can NOT pass each other block each other ways but this Am i blocked, is not recheck so they just stay there, blocked, even if nothing is blocking them...), virus, Waiting for request or parts (again, that is all, no need for what, it's really just to have them move out. You don't want such function? don't create a beacon with this function) and i am sure i miss a few but ideea is to keep it simple. Icons and such. keep it simple simple simple. Also, is it possible to create a Lower then, or larger then, for the radar? as in, i want to mine non infinite resources via moving bots, well that is the ideea, for them to go only for the non infinite. Also a new function "unocupied" miner (please note this is strickly for mining resources). What does that mean? it means it looks at resources that have at least 1 tile unoccupied by bots. As an exemple the filter can be: no unit, mine... currently this will just show the minable itself but with this 3rd filter, it will check if the there is at least 1 space empty, for this unit to go there and start mining without getting blocked. This of course is exclusive for bots but dose not matter since this is a suggestion for QoL and not how to make buildings and bots do the exact same thing. Plus, the buildings care do the radar part and it's really just the bots who need to recive the instruction to mine. For scout movement, move away, move, so on, 1st of all, can they all be combined and just be a drop list what to do? please add for moving at exact location (aka unit and coor need to be exact), near it, away from it. Please add a tick box: wait till arrive at destination, aka no more jumping for next instruction despite not being there because the check for movement is very tricky. And for all of them, tick list, like, move towards home (vs moving randomly in enemy base...), avoid blight (if tick box is on), avoid plateaus | | 2025-11-16 00:52:47 |