| 5827 | 🙂 | Suggestion | when trying to use edit on a unit that is in a blueprint, there are unclear options. as in i have absolutly no clue what i chose will affect the unit or the unit in the blueprint? can you please make it simple and NON tehnical? please because it's so annyong that i try to copy paste something i have as a blueprint because it's right in front of me, but i am always asked about updating. Also when this question shows up, the screenshop function F8 can NOT be used. Going further, even if i want to edit a unit that is in a blueprint, i am still asked if i want to update and i honestly have no clue who to do it so that the blueprint is not affect. Going further: please add an undo or similar when messing up. Currently my undo button is auto save every 1 minute. Going further, The sound when a unit attack or goes in blight, can they please be a tick box to be turned off? As an exemple if the music does NOT change to being attacked, but i see that one unit takes damage, i know it's a unit who does not automatically aboid the blight without me needing to check every time this happens if it's an enemy attack or a bot that does not know not to go into the blight unless it is imune or i intentionally make it go for whatever reason. Going even further, when my units attack something to get rid, like thoes silica trees that are so random that i freaking hate them and will not bother mining them, any change to again, make a tick box, for music to not change into the attack one? i am getting extremly irriated to hear this sound because it's false alarm so many times and when it's not a false alarm i might need to reload my save because i assumed it is a false alarm. Finishing off: can we please have an ability, even if it uses a I slot, to make the units pass each other since the moving out of the way does not work that well. Speaking of which, is there a way to create a one way gate? The ideea of this one way gate: It's exactly how the gate is but units can only pass, well, in one direction. This is extremly usfull if we want to control random bots, as in, keep them in one area. Like an attack team, when they want to leave, we roate the gate, so the units can pass out, and then rotate it back so this units can come back in but none can come out. This would futher help with managing the bots since they won't be able to all gang up on a storage, blocking each others way, while still allowing for mutiple of them to keep coming and going. Essentially imagen a one way tunnel. Regarding the fondation, can we please have a factorop space age level of them being automatically build if they are in the inventory? i have over 2000 of them being build and it's extremly time consuming, and this is still the lowest one (and yes, it's not about speed, but about the fact that i can see clearly, remove all trees, see any drop items, so on). Ideea is simple, is in storage? does logistic exist? then the items will be used, not to build the construciton, but to instantly construct. BTW, the reason why i am annoying with the units attack random stuff = attack music, is because i have the infinite resources on. Why? the biom, i can't change it without it drastically affecting the resources. sometimes there is no silica, no metal, and i do mean i can't find anything at all. So i mix around by having a nice biom while infinite resources to compansate. The ideea is the following: add resource options (please add a new tap for this) where we can change the richness per resouces. And of course, we can chose which resouce to be infinite. Also an option to remove all but the infinite ones because yes, this is the ideea, i keep destroying the non infinite so constatnly false alarm battle music. BTW, why does water exist except to trigger people with OCD? Again, please add a tick box OORR let use build fondation over it like a landfill. Speaking of landfills, does something like that exist for cliffs? as in create ramps or destroying the cliffs? like a laser or turret that allows the destructions of plateau rocks and cliffs? Please add that because they are in the way.... and no option to turn them off. Like seriosly, please add tick bos to turn off anything that would prevent building there (aka like the ability to destroy them) also sorry if this does exist and i just have not advanced the game far enough. I play around and not focuse to much on progressing. | | 2025-11-18 01:54:16 |