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5832🙂SuggestionFor the radar, or program, or an entierly new I slot, can we get a parameter where we just store map buildings AND resources? What for? to exclude them from radar. Why? well the picture is a good exemple, i don't have this yet unlocked so the scout it's stuck. But if i could exclude it, it will show other results or none until i remove it. Also this is a As many as possible, this is exactly why i said maybe a new Integrated item. So, why the resources? When playing with infinite, i honestly just destroy non infinites just to clear the space to copy paste miner buildings, so yeah, it's very annoying to set and ensure they don't mess up. So a "ignore" filter can be a resources over x amount.... and now the non infinite, sine the game has an in game way to make them "infinite", this "do not" filter would massively help to have a hassle free don't use up the resources, only mine if over x amound. And if it's an I component, no need to stress with the programing or tons of filters since the filter will be, well, filters. Aka for this one will be either coordanance or directly the building itself, and for resources? something like value over or only if value under (in both cases to include same value since i honestly don't see why we need to fine tune it). And i will re say this: this ideea is for a MASS filtering (for ignore list). This is why it would be interesting to be it's own I componant. Think it like a mini database. And of course, this can be combined with radio and programin but the ideea is for it to be an I componend to reduce the risk of mixing up stuff. More or less it's a radar but it's only for the radar, as in, any resolts that mach criteria won't be listed by the radar with the ideea being that we can define values (bigger or smaller) and well, map ruins)2025-11-19 23:56:11

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