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5841🙂SuggestionCampain mode?

This is a pure suggestion. So please consider carefully since it might mean a lot of work

As i play the free play mode, and am end game, there is something that keep bothering me and i finally realise what. Free play =/= Story mode. Free play is unlimited, free to do whatever however you want. The buildings are each their own factions. If anything, if there where scenarios, aka mutiple maps, this game might <- see, i said might, not will, be way better because the free mode is, well, to free. Ideea what i try to say: limited map. No unlimited space (mind you, i am talking about a story mode, not the current free play mode). Each mission has a cap on what tehnology and what enemies and what resources we can do. Each map can have something like: we can't advance due to blight, enemies, and so on. Here is a relatily save so we need to progress in this area before moving on to the next one. Again, limited resources so we can't go on infinitly but also no time attack. So the cap is resources and not time. And here will come some of the cool thing: that I component that allows building to be stored and move, equip to a unit that will be saved for next map = we are advancing with our stuff from previous map as well as progress. Same with bots. There to be a limited numbers but some of the units will be transfered from one map to the other while the rest will essentially be destroyed since the alience or other story progress to make sense why only a handfull will progress to the next map (or area in the story mod). This wil also get rid of monotony since each map can be different so different aproces.

And this is just the robots. There can be other campain for each race or fraction.... including the aliens and of course, the bugs... we are simple playing as the bugs and need to get rid of humans.... Also you don't need to be exactly and chronologically, as we discover the humans via logs, the next campain, humans, is what happened x time ago or somehting like this.

Again, free play mode don't really need to change. I say don't because the story to be moved to story mode and no story in the free play mode. But the thing is, the progress of the story, is completly miss mached with game progress. A lot of times the progress can't be made because research in a difference fraction or enemys are becoming strong or resource issues, so the progress of story and the free maps being random = it's a missmach, all see just optional, no pressure, no significant. As in, the story mode feels like they are random quests and not real story missions and that is just because of how the free maps are just random and infinite. In a story mode the maps can be made to be ideal with the mission. Including to explore. While in free mode? i can go in any direction, i will find the same things i need, over and over and over again. This would also balance the ruins rewards, enemy power (since you either are to weak or to strong), a lot of the items would be usefull (sorry but who uses the crystal power generator when you can create solar powers and batteries almost imideatly? same with some of the units, it's just waste of resources and time since you'll need to replace them after all, resources are unlimited so there is no pressure to get cheap units). And well, this all are just the robots. The alien and humans have so many units and buildings, that they could have their own campains. BTW, no, you don't need to create a lore and such. There is enough to do so really story mode time needed to complete = free play mode time needed to complete. Anyways, i leave it here since oviosly i have no clue if this ideea could even be implemented. Alternative: in free play we have regions. So like how the blight and mass enemy bases prevent us from entering some zones, to have territory like areas. Each area to have some kind of boss of some kind. BTW, due to the ability to regenerate resources and convert them, do we really need an infinite long map? because my alternative map is based on the ideea that no randomness, but only parcially. And the ideea with bosses is that you can't beat them unless you use certain level of tehnology, meaning this can be the limitation for advance and the ideea of teritory means that this bosses won't attack you unless you enter their teritoy. And this also menas that the huma-.... ok won't spoil for others, so ideea is that their base, while you get control, you are cut off from your robot base, meaning they are on their own, and that is once again, due to needing tehnology from both. And like this the human tehnology will be locked behind story progress.
 2025-11-22 17:58:24

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