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5889🙂GeneralThe 2x1 (1M) building provided at the beginning of the game without research is too expensive at 3 circuits when compared to the 2x1 (1M1S) unlocked after the first tier of Building Research at 2 circuits. The 12 metal plats to make the building itself plus the 3 circuits - being 3 metal plates each - comes out to 12 + 9 = 21 metal plates to make 1 of those buildings. Also given that it takes 12 seconds to craft 1 circuit, it takes 36 seconds just to craft those 3 circuits.

Or, having a Fabricator on the medium slot of the Command Center can just craft metal plates at 4 seconds each. 9 metal plates are crafted in the time it takes to craft the 3 circuits, that being the "9" in the 12 + 9 = 21 above. So in the moment when the player could begin crafting the circuits for the first 2x1 (1M) building, if they instead just crafted 9 more metal plates in that same time, they will have 21 + 9 = 30 metal plates to just research the 1st building teir and gain access to the cheaper upgraded 2x1 (1M1S) building. The research itself taking entirely 30 seconds to complete with just 1 Uplink - 6 seconds shorter than waiting on another 3 circuits to craft.

The 2x1 (1M1S) takes only 8 more metal bars (4 seconds each Small slot = 32 seconds), and 8 more metal plates (4 seconds each Medium slot = 32 seconds, or 6 seconds each Small slot = 48 seconds), however, crucially, 1 LESS circuit (-12 seconds) which is 3 LESS metal plates (Med.= -12s OR Sm.= -18s).

At the beginning of the game with access to exactly and only 2 medium slots and potentially dozens of small slots, the metal bar and metal plate requirement are highly likely to have their work loads spread out while the circuits will likely be confined to 1 Med. slot. While the net resources between the 2x1 (1M) and (1M1S) buildings is only 2 bars more than a 1x1 (1S) building, the issue is less about the raw resources than it is about the sheer amount of time it takes to craft circuits. There's also an increased overall utility about the 2x1 (1M1S) building when compared to the 2x1 (1M) building.

In conclusion, at the current resource costs of the buildings, tech research, crafting time, and resonable slot access at the beginning of the game, the 2x1 (1M) building is just not worth building at all.

My solution would be to reduce the crafting cost of the 2x1 (1M) building from 3 circuits to 1 circuit, and reduce the inventory from 4 slots to 3 slots so that it remails limited to only early game item crafting that require only 2 ingredients and reduces its utility as a cheap 2x1 building in later game stages. Similar in utility as is between the 1x1 (1S) and 1x1 (2S) buildings, but for medium slot crafting purposes, and without replacing the utility of the 1x1 (2S) due to native overclocking.
 2025-12-31 20:30:53

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