| 5956 | 🙂 | General | Hello, i want to let you know my experience on this game and what i would improve/add to enjoy this game. I'm an experience player of automation game like factorio/satisfactory/dyson (more then 2k hours), i know this is different, but the concept is the same: automate as much you can, but in a different way of course. I'll start with my conclusion and then i'll explain step by step. I think game is fun and has a lot of potential, it's hard and rare to find a good game like this, but i think there are several things that really should be improved to get a more enjoyable experience. First of all: MINING. I think the mining experience start really well, especially after you unlock the re-simulator (which is not that late) it's a huge upgrade (basically a x2 output with the engineers multiplier), but after that you don't really get nothing, and i'm not talking about the "speed", i will explain this point better because i think it's really important. This game requires a lot of resourses (especially iron) but the resource nodes even if you go really far away in the map are always the same size, but the resources that game asks are in a completly different scale. What i mean is, in early game a rich node of iron is around 10-15k, which is a lot, in late game that rich iron is basically nothing, but you have to mine it really far away from the base. What i would add in this game to solve this problem is some kinda of "productivity" mechanics factorio style, that doesnt boost the speed but gives more value to the resources, some way to transform that 1 iron into 5/10 or even more. Like for example, when i craft that iron ingot from 1 iron, i get 2/3 ingot from that, and when i craft the reinforced plate from that single ingot, i'll get 2/3 reinforced plate and so on. In that way you are giving more value to the resources without incresing the speed. And that way is a really good way to add more optimization on factories, i think a good way to add this would be to give some structure this "Buff" of even implement some modules that does that. Overall i enjoyed the game, but what i didnt like is that the game loop without any significantly sense of progress in terms of tech. Like let's take the refinery as example. When you have to craft the crystal chunk powder ( i dont remember the name ) it's really slow with the refinery, but once you unlock the advanced refinery it gets really better. I would like to see more things like that, because what i feel that game is missing is a sense of progress, every upgrade you get is okish, but almost never "oh this is what i really need to enjoy this game more". Hope this can help you to improve your game because im definitly playing this again in 1.0, and i'm really hopeful you'll try your best to improve everything you can, so my finally feedback is positive, but yeah please do something about primary resources managment, i would say 8 out 10 game so great job! |  | 2026-02-02 00:55:54 |