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5963😀SuggestionHello, I would like to report some situations on the servers I am hosting, as I have discovered some very interesting operations. I have been running both a Release version server and an experimental_ue5 branch server for several months now. The address has remained the same, and the experimental_ue5 branch server is still at shuidiserver.top:30099.

Although players are scarce on this particular save of the experimental_ue5 branch server, their technical level is extremely high. One player has completely mastered the mechanics of the Swarm. They designed a targeted, specialized survival method that makes the Swarm Hostility Level feel like "Peaceful Mode."

As shown in the image, this is a computational cluster. It was designed by that player to traverse the map. By combining multiple threads, it generates massive computing power to iterate through every single tile within the explored vision to find Swarm nests and reports them to automated squads for clearing. Large areas have been purged; from time to time, stray Swarm units expand into the explored vision to establish new nests, only to be detected by the program's tile-by-tile traversal and promptly cleared by the troops.

The cleaned areas are so safe that it is as if the threat of the Swarm no longer exists. Defensive lines are no longer necessary, and the base does not require any defensive facilities. This player possesses a very high level of programming skill and has thoroughly mastered the Swarm's mechanics, eliminating the possibility and threat of Swarm invasions. Through these operations, they have turned the Swarm Hostility Level into Peaceful Mode.

You are welcome to visit the server to obtain a sample of the save file. I hope this provides inspiration for changes to the Swarm invasion gameplay mechanics in your game. I hope this will be helpful to you.
2026-02-06 04:51:19

IDReplyAuthorDate
148Wow that's amazing! I'll have a look, thanks for the information!Admin2026-02-06 00:09:46

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