| 5994 | 😟 | Suggestion | On the pathfinder mechanism:
Assume there're 2 bots, and A is on B's way. If the way is hindered by A, then B will go around or "have no way", regardless that if B follows A, both can reach their destination. Take a example in reality, you are driving in a queue. If the road is passable, then the car in front of you is not a problem, because you just follow him. You won't easily turn back and find an other way.
Or simply we can have a option of "follow the path", avoiding turning too far from the original path. A example in game, I select a bunch of units to travel from C to D, and there's a narrow of 2 blocks. If 2 units go through there at the same time, then the other units will turn to another way, even it 's 50 blocks away, AND MY UNITS GET INFECTED, or cause a efficiency loss. | | 2026-02-28 11:31:06 |