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IDRatingCategoryDescriptionScreenshotDate
6132🙂Suggestion1. 游戏生成的资源点太乱了, 每次玩, 这些资源点都会挡住扩建的路线. 希望能把资源点弄集中一点, 特别是无限量的资源, 有了无限量资源的点, 就不需要生成同类型的资源了.
2. 游戏缺少一个真正的回收系统. 自动化, 作为这个游戏的一大玩点, 没有真正的自动回收系统, 那么我优化产线效率就没有意义.
3. 在编程这一块. 寻路功能还不够完善. 我想做一个在物流范围内的渐开线式的巡逻功能都很麻烦.
4. 后续研究一项科技的耗时太长了, 所以我严重怀疑这是为了拖游戏时长.
 2026-03-08 00:51:35

IDReplyAuthorDate
2861. There are some custom starting options that allow different densities of resources, as well as unlimited resource nodes. With the unlimited nodes the surrounding smaller nodes are still produced but I hear a lot of people just shoot them, we might reconsider this in the future though if it is a common thing people dont want.

2. There is recycling functionality with the Trilobyte in the Virus Technology Tree that will take any item and reduce it down to its base resources. There is also the Component Recycler which will break it down into its ingredients. Hope this helps!

3. The behaviors and path searching is something we are continually trying to improve, we will keep your test case in mind as we adjust it in the future

4. It actually shouldn't be that long, and most times is limited to your material production, there are some later game research facilities with like 500% research boost as well. Looking at your save game though it seems like you still only have one research building, if you construct more buildings then it will be able to process research in parallel. I usually have about 5 or 10 at the point you are at.

Hope this helps!
Admin2026-03-07 22:28:50

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