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6188😟GeneralIn Behaviors, when using "Get From Component" and "Set to Component", if you pass the component index but there is only one instance of the component, nothing happens. It is a bit frustrating to have to check for the number of components equipped just to change whether and index is passed or not. It would also be neat to be able to get from and set component based on index alone. 2026-03-09 07:58:24

IDReplyAuthorDate
334you can pass an index of 1 to set the first one (lua is 1-base so the behaviors are also 1 based), Im not sure how you are using them because there was no example in your save game. Feel free to submit a new save game with an example of what i should look at and I will try to help. Thanks!Admin2026-03-09 05:55:44

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