| 6229 | 😟 | Suggestion | As I try to automate units in this game, I feel like some very basic things are either absent or possibly just way more arcane than they need to be.
For instance, where is "attack"? I have "attack move", but that only works if something is presently hostile. I can have a unit find a target and move to it but then if I want it to destroy that target (e.g. a flower, solved explorable, or 3,000 piles of sand from dead bugs) it seems like I can't put that in a behaviour because there is just no apparent way to say "shoot it". | | 2026-03-10 04:55:06 |