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IDRatingCategoryDescriptionScreenshotDate
6229😟SuggestionAs I try to automate units in this game, I feel like some very basic things are either absent or possibly just way more arcane than they need to be.

For instance, where is "attack"? I have "attack move", but that only works if something is presently hostile. I can have a unit find a target and move to it but then if I want it to destroy that target (e.g. a flower, solved explorable, or 3,000 piles of sand from dead bugs) it seems like I can't put that in a behaviour because there is just no apparent way to say "shoot it".
 2026-03-10 04:55:06

IDReplyAuthorDate
365You can use the SetToComponent instruction to set it to the turret register. Hope this helps!Admin2026-03-10 05:53:28

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