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| ID | Rating | Category | Description | Screenshot | Date |
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| 6266 | 😟 | Suggestion | I would really like a convenient way to group and prioritise items in this game besides the pre-made groups like "dropped items". In particular I'm trying to set up scavengers that only collect items I actually want, so they won't flood my storage and their inventories with items I don't. I can't seem to do it without a chain of get nearest and pick up for a specific item. But, because the radar component has an activation time, and I can't apparently make a custom list of items, the chain is super slow unless I make the checks visual only and unlock them, in which case they go faster but have a shorter range. At one point I even tried using unlock to rapidly get the nearest of each desirable item, compare the distances in elimination rounds until I know which is the closest, and then get that first. Which all seemed to work except that it refuses to go to the item, probably because I had its range written to the variable during the comparison. All of this would be so much easier if I could just add items to a list and say "get any of those". | 2026-03-11 04:53:13 |
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