| 6275 | 🙂 | Bug | This is a follow up on previous submission 6249. The new save game has a MWE next to the command center for how this state triggers. The behavior on the Dashbot spams a Move Unit command (while already at the destination, thus, not moving), which then overrides the indicated evasive movement to make room for the Worker (which tries to move onto the same tile with its behavior). The Bug might be, that the Move Unit spaming behavior does not reset the Is Moving state, that was triggered by the interrupted evasive movement to make room for the worker. | | 2026-03-11 14:48:33 |