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| ID | Rating | Category | Description | Screenshot | Date |
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| 6308 | 🙂 | Suggestion | Things I would wish (Visuals) Make buildings more distinct - I would really love if the 1x1 and 2x1 buildings were more visually distinct. It's hard to tell them apart and makes getting in to the actual Puzzles and Game, more difficult than it initially is in the first place. (Quality of life, accessibility) Reduce micromanagement, in the beginning for example I find my Production Building's inventory is full... I would like to quickly empty it so I can fix the actual problem I was having at that time. T here is no quick button to drop all inventory and one has to find bots and manually start doing the emptying.... this is tedious. It takes 3-4x the effort it should and makes again, getting in to the actual Puzzles and Game, more difficult than it is even in the first place. I get it and agree that the end goal should be something complex with a purpose, however doing even simple things is difficult, I don't enjoy that aspect. (Game Design Overall) I love the fact that logistics are controlled by individual units instead of say, conveyor belts. I think that's great!! I must draw comparison to a very old game that imo perfected the economy system. The game is Tropico 1.... It had individual units transport goods And it had many different resources. However the Sugar and Salt (the good) of that game was that it had an export economy and money. Everything in the end was abstracted to Money... and then you had a slow growing inflation. Is Money and Export something you would consider in your game? I will send more feedback if I can think of something. | 2026-03-12 11:37:55 |
| ID | Reply | Author | Date |
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| 419 | Lots of great feedback, will make sure the team sees it, Thanks! | Admin | 2026-03-12 08:16:43 |