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| ID | Rating | Category | Description | Screenshot | Date |
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| 641 | 😟 | Bug | I feel this is a bug or some undocumented feature of behaviors. Setting wait time at the end of "Fight" subscript causes fundamental weird changes in behavior. If it is Wait Tick(1), behavior fails due to too many commands. If it is Wait(2-3), it works for some time, then bot stops moving at all. I suspect he moves away one time, then refuses to cooperate. However at Wait(4), bot has enough time to complete movement and stops resulting in stuttered movement. Behavior is triggered when bot gets close to enemy. Blueprint below. Attached save should have a bunch of bots available. Executed at release from aug18. DSB26a1ZF9iK1IS1VR0xP9040IMz1h4WIxBQ2Nb0jT1S0HIa3rX0bl1hGGIV0qPbmU38xKH54Lxvpb4T5fT70OUGvi02xbl84ZuBAr0YeQv93R2TeN0gBAWR2seskz2E5C8C1dk3hP3zSpZd0dSM8Z2QgvJH1JtkKZ0bYffw3GMvte1C0Jwt2QY2i432IMOw34YMYp1pnDJn4Wx1g41mwkPx0dojGc02fB152ERC6x0ugnb01gtNb82RQyur0B82us1Wuf9f3sxs4S04DRjD0f3NWw0LGCzt4JHMev2VIdRq1DBcr01plL0L0N3xQX025mm11Oatxl0FhkOm2RN5cP0UOczh3hnIFI07DlGv1yzcke1MlYlv3BVWuq39ogWh4H9sDG1D7feh0IjVDK2I2UsU20P8VY49NQD40MDwdY0BgWHU1rGYoN4UeoZk2qR74T0JVy1g3u0jBK2v3E8H4Vixyt3Ssrsb2OA97b2H9O4l16P4kS3FTVQq1ibD7L02yRxH1rWHTy0cMXk02IFJIL0vXi73436gMX1vtpNq2OEBnh2hfgpW1TwdCH1eQRkj3NOXN30lBJDS4WsWDR3wNLfs1qg6aS3sGbqv4JabFf322UTa1NCM8C3KIT4d4B0tEZ1TaWOh1CnzvK4eRQtW4UPrtQ3rhZqT3rRgde2Dyt4u2PzCoQ0AhA8J25jarf2KJU8a133IaT0Wpd6Z1xPDeY0lzkTy0avUzH1b0sh33K8Z8X2siGaS42V8Mh3cxLZV4e4k9B293Efe15ANf141DAyO3GYdAb3MfzOz33ir1x0hOaH61tf5JU21GYsr31MgZQ49zxif24HFjb4ReNYd1fE5F84EvuK912LoiL3ahLYc0Dq0cD4HrfPI0sENYo15UMF33G83y20LvB3z45hB8P3FJTAS0QIlsV1pUvlC44qNor32azTB2BwHLs1yP98g1g5fml4g3ntp1OJhla4btj3P0lsVj83HzB860ip | 2023-08-19 09:45:23 |
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