| 6592 | 😟 | General | It is really annoying how units get dragged around by their equipment having a target. Any time I have a behaviour that briefly lets go of something (e.g. to wait to heal or recharge) it tries to run back out to fight or mine or something because of what its gun is doing.
Clearing this in a behaviour also seems really annoying. "set to component" seems to absolutely hard require a type in order to work, I can't just say it's the component in slot 3 (even though it is) or it doesn't work. I have no idea why, because other things (like unequip) only need to know where the component is located. But for this I either need to know the specific equipment (and have variants for each weapon or mining laser), or make the behaviour first check what it is by looping through its gear, and then clear its target.
All that just to make a unit obey the rest of its behaviour. I wish this could just be straightforward like clearing almost anything else. | | 2026-03-27 12:43:31 |