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IDRatingCategoryDescriptionScreenshotDate
6624🙂SuggestionDropping items (and may be picking up, too) should make the dropped item available only after the one tick it takes in a behavoir -- to make it more relyable, intuitive, and consistent with the behavior display or animation. In the save is a drop chain (lower chain) that effectively teleports the item over many building, but that depends on the order in which the simulation calculates the buildings, which can be unrelyable, see upper chain. Also, still count the item to faction amount during that one tick. 2026-03-29 08:59:17

IDReplyAuthorDate
687That's a pretty cool trick, might need to use it in my own games... Admin2026-03-29 12:21:35

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