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6649😟GeneralAlerts in this game are annoyingly vague. Every sound is the same, whether it's urgent or not. "Under attack" and "taking damage" also seem interchangeable for some reason. I can click on "under attack" and see a bot wandering through the blight, or on "taking damage" and see one engaging enemies.

Things like attack and infection should not sound like a random signal. Attacks and environmental damage should also not appear similar or be literally interchangeable. If they aren't distinct enough to inform properly then they are just pointless noise: if I pay attention to them I quickly learn not to because they're so often frivolous. If I don't then I miss important ones because they're all alike.
 2026-04-01 10:39:18

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