| 6693 | 😟 | Bug | I have a small building near blight magnifiers which mines blight crystal. Its behaviour checks its equipment and writes "shutdown" to it when it reaches 100 resources. I was told in a previous report this would disable weapons but AFAIK nothing will ever shut off a weapon unless you explicitly manually select the weapon type rather than getting what it is via behaviour, which is super annoying as I don't want a behaviour for each and every mining laser or weapon.
I've also tried writing a blank/zero value, using just "component" instead of "index", using just "index" instead of "component". Currently it uses both. None have worked.
Why is this such a pain? How can I make a behaviour turn off a weapon without specifically setting the type or using a ridiculously long chain of "is equipped" type things? It just seems like all the cleanest solutions do nothing. | | 2026-04-04 13:11:26 |