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6699🙂Suggestion我不太清楚你们具体的任务分配算法是如何的,但目前看起来,当我有多个金属锭的存放地点,当别的地方有请求的时候好像只会找最近的存放地点,即使这个存放地点是空的,也不会去找较远的但有很多金属锭的地方,毕竟是自动化类型游戏,这会严重耽误产线生产效率啊。
I'm not sure about your specific task allocation algorithm, but right now it seems that when I have multiple storage locations for metal ingots, the system only fetches from the nearest storage when there’s a request elsewhere — even if that nearest location is empty. It never looks for farther locations that actually have plenty of metal ingots.Since this is an automation game, this seriously hinders production line efficiency.
 2026-04-05 04:29:15

IDReplyAuthorDate
743It shouldn't request from empty storage, it will always look for a storage that it can fulfil but it will prefer the closest, if that storage is empty then it will go to the next one. There's no save attached so I can't see the specific problem though so maybe I am misunderstanding what you saidAdmin2026-04-06 07:41:00

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