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IDRatingCategoryDescriptionScreenshotDate
6735😀SuggestionSome behavior feedbacks:

Flow Control:
Here it would be great if:
- Subroutines could jump to labels in the main behavior
- Subroutines could have multiple output pins (maybe by placing an output node and setting a channel on it?)


Player Command Overrides:
Maybe you can make it so we had some events that when placed in a units behavior, override how the unit reacts to player commands or what they do when registers are set, and runs our own code instead.
- Move
- Attack Move
- Store Register
- Goto Register

Having overrides for the above because would be really helpful because they can cause some massive annoyances with our custom behaviors.
2026-04-09 00:02:22

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