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| ID | Rating | Category | Description | Screenshot | Date |
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| 6735 | 😀 | Suggestion | Some behavior feedbacks: Flow Control: Here it would be great if: - Subroutines could jump to labels in the main behavior - Subroutines could have multiple output pins (maybe by placing an output node and setting a channel on it?) Player Command Overrides: Maybe you can make it so we had some events that when placed in a units behavior, override how the unit reacts to player commands or what they do when registers are set, and runs our own code instead. - Move - Attack Move - Store Register - Goto Register Having overrides for the above because would be really helpful because they can cause some massive annoyances with our custom behaviors. | 2026-04-09 00:02:22 |
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