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IDRatingCategoryDescriptionScreenshotDate
6756😟BugIn the default logistics network (not custome behavior) with this setup, there is a soft deadlock for some buildings. Although they are technically able to transfer the items, they almost never get their turn. Also, if the building did get a turn, but wasn't able to transfer all of the items, it might not get it's turn for a very long time, even if it was able to transfer only a small amount and is very full.

I would suggest having a priority queue of transfers from nearby buildings based on how many items are stored at the sourse. Or at the very least, a guaranteed round robin should work better than the current random algorithm.
2026-04-11 22:25:04

IDReplyAuthorDate
779I'm not sure if this is classified as a deadlock or not, although I can see the issue, the system is working as you have set it up to, each part of your setup "works", things get transferred to the center building, then from there they get transferred to the output building, the problem is the amount of load you have on each step of the system with only one transporter being overloaded. There are a couple things that would improve this, the first is adding a second item transporter, which would be double the throughput, the second is to set all the buildings STORE register to the output storage, instead of having it a seperated 2 step process to the center and then to the store. Another option might be to just add some item transporters to the production buildings that send to the center and then the center is focused on sending to the storage, this clears everything our quite quickly with only a few extra portable transporters. Hope this helps!Admin2026-04-13 04:47:49

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