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IDRatingCategoryDescriptionScreenshotDate
6756😟BugIn the default logistics network (not custome behavior) with this setup, there is a soft deadlock for some buildings. Although they are technically able to transfer the items, they almost never get their turn. Also, if the building did get a turn, but wasn't able to transfer all of the items, it might not get it's turn for a very long time, even if it was able to transfer only a small amount and is very full.

I would suggest having a priority queue of transfers from nearby buildings based on how many items are stored at the sourse. Or at the very least, a guaranteed round robin should work better than the current random algorithm.
2026-04-11 22:25:04

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