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6769😟Bug`Loop Units (Range)` unit output is bugged.

Observe the pictured behaviour. If I do not use the `Get Location` and `Get Unit At` nodes to refind the unit output by the loop, and instead feed `A` directly into the `Drop Off Items` nodes, they don't work. The `Move Unit` works fine, it's specifically the drop-off that's bugged. If I use the loop output to re-detect the unit, that output `O` works as expected.

I have no idea what the issue is, but presumably the `Loop Units (Range)` unit field is outputting some subtly different data-type under the hood in a way that cannot normally be detected by the player.
2026-04-13 21:09:42

IDReplyAuthorDate
787I'm unable to reproduce this bug here, i have "loop units range -> read signal -> if signal==metalbar ->dropoff 1 metalbar at unit", can you submit a save game with it broken? ideally with a minimal behavior so I dont need to debug some huge behavior that is potentially broken somewhere else :) ThanksAdmin2026-04-15 07:59:48

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