Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
6775😀SuggestionIn terms of programmable components, I think there should be more distinction between the Behavior Controller and the AI Behavior Controller. Beyond the current differences in available instructions, there should also be a difference in computational capacity after unlocking—for example, the Behavior Controller could execute 5,000 instructions per tick, while the AI Behavior Controller could execute 10,000 per tick.Additionally, there should be new instructions to retrieve the component and index currently executing the code. At the moment, there is no instruction that can determine which component the code is running on. 2026-04-15 09:55:46

IDReplyAuthorDate
792Thanks for the feedback, we plan to do an update where we address a lot of the behavior API issues (although its quite an undertaking), I'll add your comments as things to consider!Admin2026-04-15 08:06:30

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved