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6798😟BugMy scout got stuck because of some pathfinding weirdness. It starts going in one direction but then turns around. The behaviour sees a nearby enemy, stops the unit and after determining the enemy is far enough restarts movement. However due to the turnaround it ends up at the exact same position it originally started with and is unable to make progress. There seems to be a perfectly valid path in the direction it originally started going in (over the hill), so it would be preferable for the pathfinder to not change its mind and do a complete 180.

Options for fixing this in the behaviour are not appealing. If I remove the stop, a unit heading towards an enemy could get too close because the behaviour runs in locked mode. Detecting a repeated start position would also take precious cycles I'd rather not spend. Plus I don't even know if there are possible cycles of more than one state.
2026-04-20 13:37:09

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