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6864😟BugI'm encountering (I think) a bug where I have a behavior scanning for construction sites, then looping over their ingredients for items that need to be produced to finish the construction. It seems that if the behavior tries the Count Items instruction to check if the construction still needs a particular item after the pavement construction has completed (and thus turned into pavement) then the behavior exits with this message in the logs:

[2026.05.24-15.59.26:117][116]Error: Critical error while executing attempt to index a nil value
[2026.05.24-15.59.26:118][116]Error: stack traceback:
[2026.05.24-15.59.26:119][116]Error: [C]: in for iterator 'for iterator'
[2026.05.24-15.59.26:119][116]Error: Main/data/instructions.lua:2703: in field 'func'
[2026.05.24-15.59.26:119][116]Error: Main/data/components.lua:4058: in function <Main/data/components.lua:4027>
[2026.05.24-15.59.26:120][116]Error: Unexpected error in simulation code can result in an unrecoverable state.

In the attached save, I set the relavent units in shortcut group row 3:
1 is the building with the behavior that gets stopped.
2 is the unit that's creating the pavement constructions (and usually supplying them with its drones)
2026-05-25 05:35:34

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