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| ID | Rating | Category | Description | Screenshot | Date |
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| 6872 | 😀 | Suggestion | With the new unlock instruction changes, servers can set a custom limit instead of just on or off, which is great. I tested it and found that if a behavior contains an unlock limit that is higher than the server, it will still work, just lowered to the server limit. This is also great, and exactly how I would expect it to work. In light of that, if the server settings is set to No unlock, can that function as a limit of 1 instead of stopping the behavior entirely? This way behaviors with Unlock will still work (assuming the behavior is using the option to continue next tick when the limit is reached). This is pretty low priority for me, since I have never actually played multiplayer. But I think it would be beneficial for the playerbase at large, knowing their behaviors will run on any server even if the speed is lower. | 2026-06-03 14:22:40 |
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