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| ID | Rating | Category | Description | Screenshot | Date |
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| 6880 | 🙂 | Suggestion | TLDR: I would like to put behavior variables into signpost text. Problem: The Set Signpost node treats text inputs as strict literals. If a player wants to display text combined with a math calculation (e.g., "Power: 450kW"), it is impossible without building massive, laggy conditional trees to filter hundreds of potential numeric outputs. Proposed Solution: Allow text fields to parse variable values inline using a delimiter token like {A} or %A that references the Behavior Controller’s registers. Text Field Input: Efficiency: {A}% (Target: {B}) Live Map Render: Efficiency: 82% (Target: Silicon Matrix) Why it matters:This unlocks advanced base-monitoring dashboards and dynamic tracking while eliminating sprawling logic networks | 2026-06-06 16:14:30 |
| ID | Reply | Author | Date |
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| 825 | Thanks for the great suggestion. We will investigate how hard it would be to add something like this to the current system. Currently text manipulation is quite simplistic as we don't plan to have any kind of text variables within the behaviors themselves but perhaps displaying it is something that would be useful | Admin | 2026-06-16 19:35:04 |