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6921😀SuggestionIt would be great if there was some way to use Place Construction to place a dynamic unit type.

Use case: I have a behavior that dynamically selects a building to place for production based on the number of inventory slots and the size of components required for the recipe. Once the building type is selected, I have this long subroutine that takes in a unit type and coordinate and places the correct building. I need to make a label and Place Construction for each building type manually (or use the new version of Switch).

It is understandable that this process is required for blueprints, but there are many times now where I want to place a default building and use Load Behavior on it, rather than have a blueprint for every possible building type that might use that blueprint.

Robot producers can kind of work around this by using Set to Component with a unit type to produce unmodified units, but there is no such workaround for buildings.
2026-07-16 13:59:42

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