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| ID | Rating | Category | Description | Screenshot | Date |
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| 6931 | 🙂 | General | June (Version 1.0.17871)(autobase run) Bugs: Bots will sometimes get stuck trying to path through blight before the technology is researched. Maybe under the move functions have a flag to avoid blight? The abandoned mining base no longer sends its repair needs as a signal. Console explorable does not give a Missing value when trying to solve with the Solve Explorable behaviour function causing the behaviour to hang at that node. Potentially due to the order the disconnected circuit is in relative to the repair item? When overriding a behaviour from the favourites it causes bots running the behaviour to sometimes stall (integrated behaviours). The Get Space For Item and Check Space For Item behaviour functions do not count space for order reservations. This means a frame can be needing an item but the behaviour will not see that it has space for it. Loop Recipe Ingredients does not list ingredients of items made by Resource Converters or Virus Infectors. Loop signal ignores the constant set in the Signal field Blight crystals under More Info incorrectly show Crystal powder as a product that uses them. Feedback: The Pickup Items behaviour function should have a No Items branch or check box because currently if targeting explorables and another bot empties them before the bot using pickup items arrives, the behaviour fails to progress. Currently when unlocked behaviours exceed their cap, they stop. It would be more informative if they paused themselves so people can see at what step/loop the problem occurs. On completion of the Human Discovery quest it mentions having to research Advanced Structures but to complete the quest a Data Analyser is needed to make the Resimulator Core which means Advanced Structures will have already been researched. Bugs should spawn with a cooldown preventing them from instantly building new nests, especially if spawned after a nest has died. Currently even with swarm mode disabled bug nests spread like cancer due to stragglers feeling a need to make new hives even if combat is ongoing and their bug hole of origin is still alive. Lone bugs should be able to make at most a Bug Hole rather than an entire hive. There should be some feature to be able to see the numerical value for bug evolution level. Even if this is a post game feature. The Get Unit At behaviour function needs at least one filter slot because it is possible to stack constructions and bots or flying units which can confuse behaviours evaluating potential building sites. There needs to be some kind of incentive to use the Purifying Terraformer. Currently once Blight Stability is researched there is no reason not to cover the world in blight. Maybe it could convert normal terrain into something that deals damage over time to certain hostile faction units similar to what the blight does to the player bots early game. It would be nice for behaviours to have get grid generated and get grid load functions for estimating the need for additional power production rather than having to rely on when the efficiency drops below 100%. The Radar behaviour function should have exclusionary (negative) filters to avoid detecting a specific target when there are similar options. It would be convenient to have a behaviour function to clear an entire memory index (like players can manually do in the memory viewer). Currently loops are needed to remove each value when purging a memory system which can take a large number of operations. The radar behaviour function currently jams with entities that have no power. For behaviour progression maybe have it default to No Result or the visual radius if there is not enough power for an answer. There should be a recipe encyclopaedia that carries across games since currently it is quite frustrating trying to remember what needs or is used by what between playthroughs when making behaviours. Having some basic trigonometric maths functions for behaviours like sin, cos, tan, power and their inverses would be convenient. | 2026-07-21 21:38:25 |
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