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IDRatingCategoryDescriptionScreenshotDate
6933😀SuggestionSuggestion for new behavior Event types:

Item added.
Event triggered whenever a new item is added to the unit's inventory (and outputs the item and slot number).
Handy for production units making an item or behaviors requesting an item, and they want to do something with it when it is made/delivered. These things can be done with Wait Component or Request Wait, but then the behavior can't do anything else while waiting. Having an event trigger would be great.

Player Move.
Event triggered when a player issues that unit a manual move command. Outputs the move destination. Can be used to override or customize the behavior by executing Stop Unit and doing something else with the destination coordinate/unit.

Health/battery/shield thresholds.
With a dropdown menu to select going over or going under the threshold, and a number input to determine the value or percentage to trigger at. Lets the player do things like go recharge when battery is low without needing to Get Battery then Compare Number every single tick.

Filter Matching.
Let the player choose up to 3 filter values (like Match), and the event is triggered when the unit matches all filters. Very versatile, allows triggering an event when entering or leaving blight or plateau, or when damaged outside the logistics grid, or when path blocked, or idle. The possibilities are endless.
 2026-07-22 22:59:22

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