| 754 | 🙂 | General | I suggest putting a Lua script editor directly for users to encapsulate unit behavior into APIs, so that gamers can learn how to avoid it? At present, most people who play this game have some code knowledge, and this type of game is very difficult to get started, and most people cannot play it. So opening up a code editor directly would actually have more selling points. Because your blueprint system is not doing very well. The type is not clear, I have done a similar one before, and the effect is much better than yours. https://www.bilibili.com/video/BV1JX4y1z71H/?share_source=copy_web&vd_source=52887f197d191e82be4e5d105ae8cfa9 If you are using a fantasy engine, then the Slua Kaiyuan project can directly connect with the blueprint system, and then you can create an open source editor to come in. This way, the swimming limit is even higher. | | 2023-08-19 23:57:25 |