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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1552 | 🙂 | Bug | The a | 2023-08-26 13:58:05 | |
| 1551 | 😀 | General | I have my miners set to channel 2, buildings to channel 1, and logistics bots to both channels 1 and 2. The logistics bots are not properly retrieving resources from my mining bots despite proper channel config. | 2023-08-26 13:47:13 | |
| 1550 | 😟 | Suggestion | "Fix item to a slot" -> search | 2023-08-26 13:41:20 | |
| 1549 | 😠 | Bug | The map decided to generate a Crystal Chunk node in an inaccessible place. It's impossible to mine it with mining lasers that have zero range. The radar will continue to insist the mining group to go there indefinitely. I can maaaaybe create a behavior to work around it, but it shouldn't happen in the first place. | 2023-08-26 12:51:35 | |
| 1548 | 😟 | General | The tutorial isnt really good. Needs much more explanation how to start with basics - building - exploring ... I didnt get how it works | 2023-08-26 12:45:37 | |
| 1547 | 😠 | Suggestion | I didn't kill the two first world events for discovering virus couse I simply didn't know KILLING it was what was supposed to be done. Hadn't even built a battlebot on this passive map. Now those two glitchy bots are gone. I have since made a scout to try find more of these infected units, but after 10-20 hours of searching it has not yet encountered any glitchers. I even made the behavior+radar search pattern too wide for a long time just to make sure I didn't accidentally filter it out. | 2023-08-26 12:41:48 | |
| 1546 | 🙂 | Suggestion | Logistics Settings: Move "Only Item Transporters" as a toggle for each of "Deliver Items", "Supply Items" and "Request Items". This way it's possible for a crafting building to ONLY request from nearby storage and ALSO supply to the open logistics network. | 2023-08-26 12:31:14 | |
| 1545 | 😟 | Suggestion | if components are requested they should automatically be equipped | 2023-08-26 11:56:41 | |
| 1544 | 😟 | General | too slow | 2023-08-26 11:42:27 | |
| 1543 | 🙂 | Bug | The "Pick Up Items" behavior will block forever if the path is blocked. There should be a code path for that. | 2023-08-26 11:23:34 | |
| 1542 | 😟 | General | As soon as you add behaviours for requesting items to a building queueing up new buildings never get made even if flagged as high priority. It appears that behaviours have a base priority higher than basic building making advancing in the game a real pain later. | 2023-08-26 11:17:56 | |
| 1541 | 😟 | General | I accidentally deconstructed my base; Game Over :) | 2023-08-26 11:16:41 | |
| 1540 | 😟 | General | The main base must not be deconstructable | 2023-08-26 11:14:39 | |
| 1539 | 🙂 | General | Using the "Compare Item" behavior to compare a register with an information type doesn't seem to work. In my cleaning bot script I am trying to compare the value of the goto register with the "dropped item" type and it returns that they are different when they are not. | 2023-08-26 11:08:59 | |
| 1538 | 😟 | Suggestion | buildings should expand the powergrid | 2023-08-26 10:20:40 | |
| 1537 | 😀 | General | hi | 2023-08-26 10:17:18 | |
| 1536 | 😟 | Suggestion | 建筑不能拆除吗 | 2023-08-26 09:47:08 | |
| 1535 | 😟 | Suggestion | the electrical grid should expand with the floor tiles, they even look like they contain cables | 2023-08-26 09:38:56 | |
| 1534 | 😟 | Performance | pathing over long distances cause framerate drops | 2023-08-26 08:32:27 | |
| 1533 | 🙂 | General | I haven't explore enough human buildings to get 11 human datacube to finish the "Reserach Human Technology" Progress. I just doing the Research all the way down to the final. And I still have the Progress in my rightbottom. I wonder if I miss some story or maybe have some technology locked due the Progress unachieved. Can | 2023-08-26 08:24:40 | |
| 1532 | 🙂 | Bug | Dont move you HQ just after placing it but before it finishes building. | 2023-08-26 08:23:40 | |
| 1531 | 😟 | Bug | No fabricator in the command center inventory; but necessary to continue (obviously). I have checked all the scouts also. I tried "requesting" it but no secret vehicles. I also can't research the robotics production. | 2023-08-26 08:07:26 | |
| 1530 | 😟 | General | 2023-08-26 07:51:21 | ||
| 1529 | 😠 | Bug | My base stopped working. My workers are standing idle, not moving resources to my factories anymore nor constructing buildings, although I have every resource needed. For exemple have a look at my "grid" building by the north. | 2023-08-26 07:37:32 | |
| 1528 | 😟 | Bug | Pathing Issue: Bots are getting stuck right around here traversing through the blight area. They're not pathing around correctly. The pause for several seconds or more, then eventually go through the blight. They sometimes stop here, and sometimes right at the edge of the cliff. | 2023-08-26 06:02:02 | |
| 1527 | 😟 | Bug | Pathing Issue: | 2023-08-26 06:00:53 | |
| 1526 | 😟 | Bug | Check free space seems to not work with the Re-simulator. Mine says it has space even when full when checking for small mining tools | 2023-08-26 05:29:07 | |
| 1525 | 🙂 | Suggestion | Having the ability to get multiple, labelled, execution output for subroutines would be amazing! (similar to how switches can split the execution flow) At the moment I have to output a variable and then check it which adds to the complexity of the behavior | 2023-08-26 05:06:30 | |
| 1524 | 🙂 | Suggestion | Having the ability to see what's in the local variable of a behavior would be incredibly useful! | 2023-08-26 05:05:17 | |
| 1523 | 🙂 | Bug | Continuation of music bug Only seems to trigger cycling of music when zoomed in on 4 or more Twinbots equipped with 2 mining lasers each. Cycling happens more often when more are present. | 2023-08-26 04:53:59 | |
| 1522 | 🙂 | Suggestion | Haven't completed the game yet so I guess it might be a later tech, but having doors as well as walls would be very nice! | 2023-08-26 04:51:59 | |
| 1521 | 🙂 | Bug | When zooming in on several bots/structures with mining lasers, the music will start cycling rapidly (Volume 20%, Effects 40%, Music 20%) | 2023-08-26 04:45:50 | |
| 1520 | 😀 | Suggestion | Logistic network | 2023-08-26 04:44:44 | |
| 1519 | 🙂 | Bug | Occasionally | 2023-08-26 04:42:25 | |
| 1518 | 🙂 | General | Alright so I still think the music was pretty good, but I forgot I turned it off and was listening to Konami Kukeiha Club - [Genso Suikoden Music Collection ~Celtic Collection 2~ #09] Touching Theme (Genso Suikoden) so, uh. awkward. | 2023-08-26 04:40:05 | |
| 1517 | 😀 | General | Music is pretty great | 2023-08-26 04:38:13 | |
| 1516 | 😟 | Bug | Units are able to cross the cliff where the camera is looking in this save even though it doesn't look like they should be able too. Now I'm kinda wondering how safe my walls really are.. | 2023-08-26 04:26:40 | |
| 1515 | 🙂 | General | I solved the puzzle but I wasn't given any items. This happened before and I needed to solve the puzzle in a different way. It might not be a good idea to have multiple solutions to these puzzles if not all solutions are accepted. Otherwise, its been a great game, looking forward to future updates. | 2023-08-26 03:27:47 | |
| 1514 | 😟 | General | My mouse cursor is just above the other buildings but no matter what I do it tries to place it in other places. I think the world generation is a bit weird. Any bots that I try to send over there also can't move into the right spot. | 2023-08-26 03:23:13 | |
| 1513 | 😟 | Suggestion | Would it be possible to have the Logical Network options allow us to specify the duty types (Deliver, Supply, Request) per channel? I.e. Only request on channel 1, request and supply on channel 2. | 2023-08-26 03:10:55 | |
| 1512 | 🙂 | General | + Ability to have multiple outputs for a buildings "Store" + Arrays / lists in behaviours, would be nice to create groups + Ability to set input on one channel and output to another to prevent circular requests + Ability to get all entities at a tile in behaviours + Ability to check if a tile is pathable / a path to that tile can be created in behaviours + Ability to set radars from AND to OR, or even better both. + Better explanation of blight and instability, sending units into the blight causes instability? + ability to lock a inventory slot to a logistics channel | 2023-08-26 02:58:42 | |
| 1511 | 🙂 | Suggestion | It would be nice if, when playing with a friend, you can see each other's base on the map if set to ALLY in the faction screen. Even if I discover their base, as soon as you leave the area it is hidden by the fog of war. Shared sight with allies would be nice. | 2023-08-26 02:51:57 | |
| 1510 | 🙂 | General | Weird message when trying to start multiplayer | 2023-08-26 02:46:50 | |
| 1509 | 🙂 | Suggestion | Ability to have multiple | 2023-08-26 02:46:48 | |
| 1508 | 🙂 | General | 2023-08-26 02:03:51 | ||
| 1507 | 😟 | Bug | Problem with researching Virus Tech | 2023-08-26 01:38:11 | |
| 1506 | 😠 | General | DThe circuit minigame Sucks | 2023-08-26 01:37:30 | |
| 1505 | 😟 | Bug | When building a blueprint bot, and you start setting the waypoint, if you cancel the waypoint it builds the vanilla version of the bot | 2023-08-26 01:22:26 | |
| 1504 | 🙂 | Bug | cant resume drone storage research.... | 2023-08-26 00:59:37 | |
| 1503 | 😟 | General | Is there no way to use M and L components programmatically in instructions? I am trying to index into a medium storage component to get my inventory and it doesn't seem to work | 2023-08-26 00:35:37 |