| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1856 | 😟 | Bug | Item duplication of Deployables. I found several deployables while exploring, one of which required research and supplies an 'Acquire' button rather than a 'Deploy' button. I put several Deployables in the inventory of a Scout and placed them - the 'Acquire' one was socketed in an internal slot. After placing one of the buildings, the `Acquire` one was duplicated into inventory. I started with one of those and now have three. | 2023-08-31 01:50:08 | |
| 1855 | 🙂 | Suggestion | Can't build Storage Blocks with modules from library but can save them | 2023-08-31 01:47:45 | |
| 1854 | 🙂 | Bug | I have high ressources in this play through and found that it appears as if every metal ore is a 'rich ressource field' - ending with a lot of messages for the event of having depleted them. | 2023-08-31 00:38:41 | |
| 1853 | 😟 | Bug | South of my base on the edge of a blight zone i have set up a single building with 2 harvesters and 1 medium wind turbine, while looking at it in the power grid portion of the command center i noticed other items will randomly jump onto the closed power grid and sap some of its power before falling off the grid again. | 2023-08-31 00:30:31 | |
| 1852 | 😀 | Suggestion | add some way to have a unit go pick up dropped items automaticly. | 2023-08-31 00:16:43 | |
| 1851 | 😟 | Bug | Reinforced Plate Mission Blocked | 2023-08-30 23:46:27 | |
| 1850 | 🙂 | Suggestion | We need a way to recycle modules (not just buildings) that we've etiher built too many of, or have found in the wilderness. | 2023-08-30 22:38:02 | |
| 1849 | 😟 | Suggestion | Right click to clear and focus input fields would be nice | 2023-08-30 22:20:02 | |
| 1848 | 🙂 | Bug | underground invisible 4x4 rock | 2023-08-30 21:31:32 | |
| 1847 | 🙂 | General | It might be good to sort the abstract things on the unlocks page below all the items and note them a little more clearly | 2023-08-30 20:59:39 | |
| 1846 | 🙂 | Suggestion | Follow up to unlocked items hotkey, having it focus the searchbox as well would be useful. I know this has been a back and forth, but at least being an option (like a checkbox next to the searchbox) would be useful. | 2023-08-30 20:58:45 | |
| 1845 | 🙂 | Suggestion | I think it would be useful to have a hotkey for the unlocked items codex page, as well as some tips on that page about, for example, item tooltips with modifier keys | 2023-08-30 20:57:56 | |
| 1844 | 😟 | Bug | it seems i have to unset the mining component when active before i can issue a successful move command on experimental | 2023-08-30 20:51:01 | |
| 1843 | 🙂 | Suggestion | Automatically grouping saves into folders (Eg "Freeplay started YYYYMMDD") with their own autosaves would be nice | 2023-08-30 20:46:22 | |
| 1842 | 😟 | Suggestion | It would be nice if Esc closed the explorables screen | 2023-08-30 20:35:41 | |
| 1841 | 🙂 | Suggestion | You can copy unit and then paste either it's settings or a new copy. You can create blueprint from copy and from selection. You can also copy the blueprint and modify it. But you can apply settings from a blueprint to an existing building. It would be nice if after copying the blueprint you would be able to apply it's setting as a usual paste. | 2023-08-30 20:34:16 | |
| 1840 | 😟 | Suggestion | The ability to queue production would cut down on the micromanaging. Or set production limits ie produce until X in stock | 2023-08-30 20:06:25 | |
| 1839 | 😟 | General | Why minimap lose magnes when you click on minimap to zoom to deferent location (maybe use RMB to lock magnet to minimap) | 2023-08-30 19:38:25 | |
| 1838 | 😀 | General | Nice game | 2023-08-30 18:47:09 | |
| 1837 | 😠 | Bug | There was 7 missing, 1 bot with 2 fee space bring only 4 ant there was still 3 missing. Next bot came a bring only 1. logistic when they bring 1 is silly. And waste a lot of time. | 2023-08-30 18:09:54 | |
| 1836 | 😠 | Bug | There was 7 procesors needed and bot with 2 free space only deliver 4 and there is still 3 missing (button right) why he didnt take all 7 | 2023-08-30 18:06:58 | |
| 1835 | 😀 | General | unable to launch frames | 2023-08-30 17:20:49 | |
| 1834 | 😟 | General | 2023-08-30 17:16:53 | ||
| 1833 | 🙂 | Bug | The behaviour editor layout engine needs to take into account the height of the comments. | 2023-08-30 16:35:02 | |
| 1832 | 😟 | General | Bug - Unreachable item makes Vacuum Bot endlessly try to get to the item. | 2023-08-30 15:53:00 | |
| 1831 | 😟 | General | tutorial needs work, not sure how to build anything here | 2023-08-30 15:21:19 | |
| 1830 | 😠 | General | Available recipes are not corretly compared to current research level of faction on faction-change, example: If reinforced plates and advanced buildings are unlocked, the recipes don't show the advanced plates as unlocked for the recipes when chaning to this faction. | 2023-08-30 14:46:47 | |
| 1829 | 🙂 | Suggestion | For Behaviors, can we get a few enhancements to the functions: [New] (1) access the component slots to return what (if any) is equipped there (2) determine whether a given component is equipped [Enhance] (3) Get Ingredients -> return required assembly component type as an additional parameter (4) Get From Component (and its corresponding Set) -> support for multiple copies of an equipped component (5) When setting Visual Register via linking, it's possible to have two data pieces display (ie: dual Fabricators both linked to Visual register); can we accomplish this via Behavior? | 2023-08-30 14:41:35 | |
| 1828 | 🙂 | Suggestion | would be nice to have an option to only here sound for notifications and no other effects. This way i could turn of the mining sounds etc but don't miss any notifications | 2023-08-30 13:22:19 | |
| 1827 | 😠 | Bug | "Drop Off Items" doesn't seem to work as one would expect. If the count is 0, then all items are indeed dropped off, which is fine. But trying to set smaller stack sizes seems not to drop them off at all. I'm really not sure what's going on but only a couple items will get transferred even if the stack size is e.g. 60, and the items are available/target has enough space. Automation and programming is entirely unintuitive, to be honest. It's really turning me off from the game. | 2023-08-30 12:15:42 | |
| 1826 | 😠 | Suggestion | The math nodes are super confusing. "Divide from a number" makes no sense. Please use REAL math terms - "Nominator" and "Denominator" so we have some idea of the math that's happening. | 2023-08-30 12:09:03 | |
| 1825 | 🙂 | Suggestion | Where is option for "First Item" in inventory feel that would be good to have "Last Item" as well. Mostly find that as item requests get added left to right would be good to be able to work inventory from right to left, as thats where items outside of requests tend to land. Generally find that request items basically stop processing, but manually moving any other item into first slot leads to all items getting processed. | 2023-08-30 10:47:57 | |
| 1824 | 😟 | General | Hi, the behavier "Have Item" is not workig as i expect... I have a building that is empty of everything and it still acts as if it have the item i am looking for. | 2023-08-30 10:10:55 | |
| 1823 | 🙂 | Bug | power is showing a deficit while i have a full battery in each of two battery installs | 2023-08-30 09:33:06 | |
| 1822 | 😟 | General | Kontrolzentrum/Strom: Die Farben der Kurven im Graphen sind mich ununterscheidbar. (Ich bin farbenblind.) | 2023-08-30 09:25:29 | |
| 1821 | 😀 | Bug | Hello ! Nice game ! I'm happy to use it ! On the picture, did it normal that the Internal component "radio receptor" could be attach on a small component place ? I take a capture of it here. See you ;) CamariX | 2023-08-30 09:17:05 | |
| 1820 | 😀 | Suggestion | Maybe is possible to slowdown in trees and wood? | 2023-08-30 09:09:41 | |
| 1819 | 🙂 | Suggestion | A cycle though units key. A group or same type ALL Select key | 2023-08-30 08:22:11 | |
| 1818 | 😟 | Suggestion | Add a big minimap to get an actual world overview. Feeling lost most of the time | 2023-08-30 08:17:13 | |
| 1817 | 😟 | Bug | I think I found a bug, my miners were mining silica sand just fine and I went afk for a few hours and they all couldn't find the infinite node even they they were right next to it. Not thinking I started reassinging them before I thought of submitting a bug report. But maybe you can see the problem | 2023-08-30 06:20:44 | |
| 1816 | 😀 | General | Sending at Beatwho's request. Endgame (for now) base, with very minimal behaviors. A few vacuum bots, some minor material requests. | 2023-08-30 06:17:53 | |
| 1815 | 🙂 | Suggestion | Suggestion: Copy owned Bugs to blueprints | 2023-08-30 05:28:20 | |
| 1814 | 🙂 | Suggestion | Have the visual drag to store option avalible for grouped robots and buildings | 2023-08-30 05:02:36 | |
| 1813 | 😟 | Bug | All logistic bots just stop working, even though there is items in the network. | 2023-08-30 04:59:01 | |
| 1812 | 🙂 | General | The description of continuous production of Plasma is wrong. | 2023-08-30 04:48:34 | |
| 1811 | 🙂 | Suggestion | I love the ability to have the rich nodes be infinite. Can we have the option to destroy them using weapons. As your base grows and you gain access to more territory and thus rich nodes, sometimes they are in very unfortunate locations that make it difficult to properly space power poles, etc. It would be great if we could take our expedition squad and blow them up to free up the space. | 2023-08-30 03:38:40 | |
| 1810 | 😟 | Bug | The iron ore and sillica suddenly stopped transfering to the storage without changes on my end. The build had been stable for hours so I suspect something fishy is happening. | 2023-08-30 03:14:32 | |
| 1809 | 😟 | Suggestion | Add a way to automatically activate Behaviors. Currently the only way is manual clicking which is completely unnecessary, especially when prefabing new bots. Thanks. | 2023-08-30 03:09:23 | |
| 1808 | 🙂 | Suggestion | No possibility to fully load a bot and then deliver it to the different locations that needs that item. A Bot only delivers what one station needs. No programming works. | 2023-08-30 02:34:38 | |
| 1807 | 😟 | Bug | I believe that a cluster of pending construction sites in my attached save game are not being constructed because I copy-pasted them from buildings whose logistics settings were set to "Only Item Transporters". There's no way to directly edit the settings of a pending construction site, so these buildings are never having their requests fulfilled. At least, that is my theory: That the construction sites have inherited the logistics settings of the buildings they were copied from and therefore can only have their requests fulfilled by item transporters. | 2023-08-30 02:16:40 |