Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
1906🙂BugNot sure what the issue here is. If you go into my blueprints you will see 3 different power expansion behavior blueprints. The first one was working fine but was pretty poorly made. the v2 was better. then I kept working on it but instead of v3, it is v2 not working version. the current v2 version is not the origional, but is the newest version with some behavior in the beginning which was cut out.

I dont have a problem building the "power core" building blueprint when it is assigned the power expansion behavior. Sometimes I can build the power core building when power expansion v2 is set as the behavior. When i go to place the power core building with "power expansion v2 not working" equipped in the building blueprint, it does not let my place the building. This is what happenes with "power extension v2" sometimes. After messing with it and trying to place a power core with v2 not working attached about 4 or 5 times, my game crashed
 2023-08-31 23:28:45
1905🙂SuggestionUX in Tutorial:
The Turorial Tasks are sometimes a bit confusing. One Tasks informs me about the next step. I ask my self .. 'and how do i do that?'
What i dont see: The Mouse Icon on the bottom right corner of the task window is there ... hidden... waiting for me to notice it ...
An Indicator to inform me, that another message is waiting for me would be great for better User Experience :)
 2023-08-31 23:01:50
1904😟SuggestionPlease add a mechanic to move already built buildings without having to deconstruct them. 2023-08-31 22:06:26
1903😟BugCan not reach scattered resource crystal chunk on top of the hill. My scout with radar keeps trying to reach it and getting stuck, since it is unreachable 2023-08-31 22:04:01
1902😠Bugdeconstructor has erroneous behavior more often than expected behavior. Aborted is reported response far more than 50% of the time when selecting Select target button. There is nothing to Abort but this is its main response. If you wrongfully assume this will result in "select target" response and click on anything you will lose your robot focus completely. Really need to work on the destruction/demolition mechanics. 2023-08-31 21:49:02
1901😀SuggestionAllow filtering orders by channel. 2023-08-31 21:31:16
1900😀BugThe Terraforming unit cleansing from the blight states it should use 1000 energy. However it seems to use 0 as it is not showing up in the total energy consumption list nor the bots power comsumption overview.2023-08-31 21:14:43
1899🙂SuggestionI have a blueprint with programm, the programm is automatic activ

I would like to be able select if the unit starts with an activ or inactiv programm
2023-08-31 20:53:34
1898🙂Suggestionif I want to remove param "Active Ruin", than I would have to replace "Active Ruin" with "HOME" and "HOME" with "TRANSFER"

I would like to remove parameter directly or swap parameter order

2023-08-31 20:50:45
1897😀SuggestionMultiple color foundations could change user experience when planning out factory, i've tried to mod it, but i was not able to change color of static mesh.2023-08-31 20:48:01
1896🙂SuggestionIt would be nice if you could scroll in your groups.
Inthe picture and save game you can see, that group 4, 9, 0 are ery large.
2023-08-31 20:47:20
1895😟SuggestionWould be nice if I could create requests in component slots to directly equip on delivery 2023-08-31 20:45:06
1894😀Generalnice game 2023-08-31 20:35:50
1893😟GeneralIt is extremely difficult to manage common subroutines that are used by mulitiple behaviours. When I change a subrouine, I have to manually load every behaviour that uses it, edit the local referece, load the updated version, and then resave the parent behaviour. The UX for this desperately needs to be improved. 2023-08-31 20:15:07
1892😟GeneralThe game AI needs work. They are unable to resolve the most basic behaviour.
Moveing resources around is cumbersom
 2023-08-31 19:44:00
1891🙂SuggestionHi,

I guess it's been already asked a few times before but really, having the ability to copy blocks of buildings in one single bp at once would be great!
 2023-08-31 19:17:42
1890😟SuggestionHi,
When searching an object/item/bot it would be nice to highlight "more" the found item, some hallow around the current highlighting would improve visibility a lot I think. For whichever reason, although I should look at the center of my screen, I keep looking anywhere before focusing on the found item...
Keep it up guys, awesome job done here !
2023-08-31 19:13:16
1889🙂GeneralTypo, Power Core description contains the words "power power per second".2023-08-31 18:41:44
1888🙂SuggestionIch würde mir wünschen, dass man irgendwo an Gebäude sieht, welche Bot damit per Verhaltenssteuerung verknüpft sind damit man sieht, wo man eine manuelle lieferkette noch vergessen hat bzw wo was kaputt gegangen ist. 2023-08-31 18:39:00
1887😀GeneralLogistic network

I would be nice if I had a feature where I can select "only full stack"

In my current game I use "Logistic Network 4" to "Transport Route" my harvested ore. But all shuttle collect equal/less than 20 item.
Some collect 3-7 items.

So the shuttle waste movent time.

If i could setup collect/transfer only if units has 20-40 items, would be perfect
2023-08-31 18:08:41
1886😟BugWhen I paste a copied template to a selected group then parts (visual, programm parameter, ... ) are lost

It would be nice if the feature is a bit less hidden.
 2023-08-31 18:02:52
1885😀SuggestionControl Center → Units → Search

I like to select all found units
 2023-08-31 18:00:22
1884😀SuggestionAllow order filtering by requested item / resource. 2023-08-31 17:49:14
1883😟Generalhard to get a scout to crollet form ones worker  2023-08-31 17:43:36
1882🙂GeneralWhen you "Acquire" your command centre and the Deploy it elsewhere you keep going to the first location that you originally placed it when you click on the Center Camera button 2023-08-31 16:56:14
1881😀GeneralRequested in discord for copy of savegame file.2023-08-31 16:04:04
1880😟GeneralFind destruction to be problematic in general. Forced to build with subpar early game components early on that need to be changed out for higher density production later. However, it takes as much time, if not more, to deconstruct than to construct and deconstruction is not fun. Make this way easier or you will lose some folks at point this needs to occur which is only a couple days in for me. I also noticed that about half the clicks to select deconstrution end with Aborted rather than Select target for destruction. This makes destruction even more painful even with a Twin with two of them feeding the destruction. I can rarely keep it going to destroy building after building of early construction due to this Aborted being about half the clicks on the selector button. Like the game but this makes me hesitant to do all the clean up and upgrades I want to make. Not because the upgrades aren't appealling, but because the destruction the clear the way is so painful currently. Group delete even as resources really aren't an issue, would be feasible, but delete and leave on the ground is find too. Something to make this transition less painful would be appreciated. 2023-08-31 15:37:21
1879😠GeneralProducing larger (upgraded units) like wind turbines should use the previous smaller version as the ingredient. This is to help get rid of the smaller units rather than taking up space. 2023-08-31 15:36:11
1878😠Generalit is broken, i dont understand it. second time doing the tutorial, i have plenty of metal bars and two workers doing nothing but transporting resources, yet i wait 15 minutes to order 5 metal bars, with 50 in stock 2023-08-31 14:41:37
1877😟BugWhen I edit macros then some shortcuts is turning on constant camera movement. I need to end game and load the game back to turn off camera movement 2023-08-31 14:25:20
1876😟GeneralWhen I edit macros then my  2023-08-31 14:22:48
1875😟BugThe Item Transporter works I would expect it to when responding to "Request" in behaviors or automatically from production queues. However, it does not seem to allow a building to "Pick Up" or "Drop Off" to another building within its range. Screenshot and save attached. The 5 buildings at the bottom center should be able to Pick Up and Drop Off from the linked warehouse but the behavior hangs. This behavior works elsewhere (at range 1 with Personal Transporters), and these buildings can connect to the warehouse for requests. 2023-08-31 13:15:05
1874🙂Performancedsf  2023-08-31 13:05:22
1873🙂SuggestionHi

For programing it would be nice to have some way of checking if I got a tech or not, this would be nice for scout programs so it can ignore some explorables depending on what is researched.

It would be nice with some condional on the scout command to scout i a direction like scout north/east/west/south. Right now every time I use scout it some how constantly run in to the Gigantbeast(Gigakajiu) and run home, and then 4-5 min later find it again. Or if I more the scout far away it goes in a straight line several screens away until it find some thing, but leave so much space unexplored. It's usualy better to explore manualy for the most part.
2023-08-31 12:12:40
1872😟BugI am trying to make a "constructor" bot that specifically deliver goods to buildings under construction. The "deliver items" behavior doesn't work as intended when handling modules (condensator, transmitter ...).

The bot freezes and doesn't deliver the module. The "deliver items" behavior works fine with items that come in quantity though (plates, mineral, ...).

It would also be good if one could access all the ingredients required for building a construction at once.
It would also be good if there were behaviors that enabled bots to handle specific network tasks (such as the ones emitted by specific targets).
 2023-08-31 11:40:11
1871😀SuggestionA loop function that iterates over each locked inventory slot in a unit.2023-08-31 10:46:07
1870🙂GeneralI built a production-line of 24 big storages with smelters on each side. some storages, especially the 6th, starts stockpiling, though it is set to just push items to next storage. it stocks both ore and iron and only pushes materials, when completely filled, so the next smelters run out of resource.

Still a great game, keep it up =)
2023-08-31 10:37:01
1869😠GeneralПЕРЕВОД НА РУССКИЙ ЯЗЫК. немогу даже обучение пройти  2023-08-31 08:34:44
1868🙂BugI created a behavior that loops through the specific nodes in range and tries to locate the node with the lowest resource amount. The problem I was running into is that infinite amount nodes are counted as the smallest value you can find so it would always choose the infinite node as the smallest. I got around the issue by checking if the amount was infinite and skipping that comparison. The ideal situation would be that infinite amount nodes would count as the largest amount you could find. Thanks :)2023-08-31 08:27:27
1867😟BugCannot interact with the mini Drone inventory windows while they are behind the "Paused" box2023-08-31 06:48:14
1866😟BugTransfer Drones are not transporting Metal Ore to the destination building despite being mostly within range.2023-08-31 06:08:45
1865🙂SuggestionHello!
Please add animation to producing components.
Just 2 - Idle and Working.
Base be look much better.
2023-08-31 05:47:45
1864🙂BugSPOILERS! Are the Mothership's resource gauges filling the wrong way? They look like they *should* be filling bottom-to-top but are actually filling left-to-right.2023-08-31 05:39:51
1863😀GeneralBug hole under crystal as mentioned in https://feedback.desyncedgame.com/?id=1862 at coordinate 166, -332023-08-31 04:03:04
1862🙂BugSpawning bugholes sometimes places them in odd places such as this cliff corner. I've also seen one underneath a crystal resource.  2023-08-31 03:54:49
1861😟SuggestionSave user's choices when a new game begins. Restore those values (except random seed) when the player choose to start a new game.
Players might want to restart with same setting as soon as the map shows up - 'this map looks bad, try another'.
2023-08-31 03:41:50
1860😟SuggestionI think that the animations of things building are not quite "enough". I would love to see buildings be way more animated, ala StarCraft 2 to understand if they're doing something. I realize this is a bit difficult with the modular system, so I'll let you do the hard work in figuring out how to do that :) 2023-08-31 03:36:59
1859😟SuggestionI think that the  2023-08-31 03:36:03
1858😟GeneralIt be helpful when sharing screenshots/etc for transfer indication lines to have chevron gaps going in the direction instead of just moving the gaps, since that isn't apparent when not in motion. 2023-08-31 03:00:08
1857😟SuggestionA Filter option for "Empty Space" that returns a coordinate. Empty space being anywhere without Foundations/Buildings/Resource nodes. I'm trying to make an auto-flooring bot and this lack of option for radar/filter is about the only thing stopping me. Thanks for an otherwise excellent programming system though.2023-08-31 02:04:10
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