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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1956 | 😀 | Suggestion | There should be a "Select All" button in Control Panel | 2023-09-02 03:47:34 | |
| 1955 | 🙂 | Performance | Hi friends, I've been enjoying the game but I've noticed that when the game is running, and while I'm watching Mindhunter on the same monitor (I have 3 monitors) using MPC-HC media player (version 2.0.0.45), sometimes the media player starts to stutter. When I pause the game, the stuttering goes away. I've got the game on max settings with a frame limit of 120fps. My base is pretty tiny because I have absolutely no clue whats going on. Thanks! | 2023-09-02 02:41:37 | |
| 1954 | 😟 | Bug | Units often get stuck not being able to move. | 2023-09-02 02:10:38 | |
| 1953 | 😀 | General | This game is pretty incredible, even at it's current state. Please keep up the great work! | 2023-09-02 00:28:19 | |
| 1952 | 😟 | Bug | Puzzle doesnt solve though all nodes are blue | 2023-09-01 23:55:31 | |
| 1951 | 🙂 | Suggestion | The power requirements jump into assemblers and refiners might be a little steep. Moving into the end of the basic research group into advanced causes you to have to spend nearly all your time and resources building out large wind turbine farms to support very little in the way of additional production. You limp along in this state until you can finally gain access to large wind turbines. After this point the number of power placements per production increase goes down drastically. Having access to the large turbines before the medium solar panels also doesn't play well since unless you simply run out of accessible high ground, it's pretty much always better to place another large turbine than build a medium panel; both from a resource cost and effectiveness point of view. | 2023-09-01 22:13:05 | |
| 1950 | 😟 | Bug | I have submitted some crash reports and done a ton of troubleshooting. Im honestly not sure what the problem is at this point but im leaning towards the issue being something that has to do with the lenght of a blueprint string. There must be a limit to the string where the game kills the task to build something when the string exceeds this threshold. Ive attached the game save if you want to check it out. The issue is that I can not build a "Power Core" blueprint when its behavior script "Power Expander" is telling it to build additional "Power Core" buildings. I think I should be able to work around this easily enough with subs and calls, but it would be nice to if the player was provided with string limitations or warned when they exceded the string limit | 2023-09-01 22:04:44 | |
| 1949 | 🙂 | General | Adding internal components to drones is a bit clunky. Selecting a drone will close the window that you need to move the internal component from. | 2023-09-01 21:42:40 | |
| 1948 | 🙂 | Suggestion | Mining drones should have the same behavior as bots. Right now they just drop their package on the ground if the storage is full, whereas bots will just stop mining. | 2023-09-01 21:41:47 | |
| 1947 | 😟 | Bug | The behaviour on the selected building is bugged. When I change the first parameter currently set to 520 to something else and run the behaviour, it does not do what it should, more specifically the first subroutine "Ratios into Storage" seems to be bugged and the end result are empty locked item slots. However, if I, before running the behaviour, just OPEN the behaviour AND the first subroutine and then close it with "OK", then the behaviour works like it should. It is very repeatable. | 2023-09-01 20:42:17 | |
| 1946 | 😀 | General | Not important. I have not yet researched "Human Intel", however I have a refinery producing "Blight Bar". I do not remember when it started being available for production. | 2023-09-01 19:48:01 | |
| 1945 | 😟 | Bug | Is this intended? I thought you couldn't path through unexplored areas? | 2023-09-01 18:53:14 | |
| 1944 | 😀 | General | 2 | 2023-09-01 18:26:36 | |
| 1943 | 😀 | Bug | The main bus seems to transfer items really slowly. Crystals for example have a lot of empty spots, even though input is full. | 2023-09-01 16:17:45 | |
| 1942 | 🙂 | Suggestion | We need a way to debug/step through subroutines | 2023-09-01 14:32:17 | |
| 1941 | 😀 | Suggestion | need memory component it's too hard to store and transport data in bulk now, but a memory component would help with that | 2023-09-01 14:21:15 | |
| 1940 | 😟 | Suggestion | We can set a high priority for a unit's requests but I would love to be able to set a high priority to also mean it is a priority supplier of this item, sucks that my general dump stockpiles are full of crystal that got left behind from old requests in other buildings that never gets used because they take from the stockpiles near the mine instead | 2023-09-01 13:44:54 | |
| 1939 | 😟 | Bug | Almost all my bots stoped doing stuff on the Network. Last thing i did was i build the Gas Extractor | 2023-09-01 13:34:42 | |
| 1938 | 😀 | Suggestion | Thanks for great game. Two suggestions: 1. Provide a global option for channels. For example, I'd like to set a channel to item transport only, so no robot will accidently recieve the command. 2. Provide example for each instruction, I get confused for pick up items. I thought it pick up specified amount, but it pick up amount until target number on item slots. | 2023-09-01 13:24:24 | |
| 1937 | 😠 | Bug | No Undo capability in the Edit Subroutine behavior editing window Also no ability to use (F8) Send Developer Feedback form while in the previously mentioned window | 2023-09-01 11:10:39 | |
| 1936 | 🙂 | Bug | With filter set to In Power Grid, bots are still leaving powered areas. | 2023-09-01 10:53:29 | |
| 1935 | 😀 | Bug | Mothika can launch into space? lol | 2023-09-01 10:37:16 | |
| 1934 | 😟 | Bug | When I drag a behaviour to the start of the program it inserts it inside the loop back. This is obviously wrong. If I wanted it in the loop, I would have dropped it at the loopback node (at the input to the "wait" in the screenshot). This is really annoying if I have several code paths that are all looping back to this point and I have to go and manually change them all. | 2023-09-01 10:11:49 | |
| 1933 | 🙂 | General | In the behaviour editor it would be useful to have a way to drag a behaviour and have it bring along all the behaviours after it, rather than always pulling it out individually. Maybe shift+drag. | 2023-09-01 10:04:45 | |
| 1932 | 🙂 | Bug | The "Compare Number" function doesn't work when comparing to a value of infinity. | 2023-09-01 09:54:03 | |
| 1931 | 😀 | Suggestion | Hello ! I like so much the different automation that make many things possibles. But I cannot do some things and I like to propose you some news automation modules : _____________________________ - Check space for component IN : + UNIT/BUIDING + COMPONENT(I,S,M,L) OUT : + AVAILABLE way + UNAVAILABLE way _____________________________ - Component Exist : IN : + UNIT/BUIDING + COMPONENT OUT : + EXIST way + DON'T EXIST way _____________________________ - Unequip Component (UPDATE) IN : + UNIT/BUIDING = COMPONENT _____________________________ - Equip Component (UPDATE) IN : + UNIT/BUIDING = COMPONENT This could permit to create beautiful automations for robots to update and modify the building or units, or tranform miner Robot to Military Robot. Good Job for this Game ;) | 2023-09-01 09:38:23 | |
| 1930 | 😠 | Bug | Description for "Get Location" has duplicated "a" | 2023-09-01 09:09:40 | |
| 1929 | 🙂 | General | Adding a subroutine from the library currently takes a lot of steps to insert to a new behaviour, my suggestion is a button in the behaviour library to insert a blueprint directly as a call. | 2023-09-01 09:09:33 | |
| 1928 | 🙂 | Bug | while sending up satelites i send to much of one component (eg more than required fot the repairs). the mothership has now 4 stacks in its cargohold that cannot be moved. it is effectively blocking further sends. | 2023-09-01 08:45:28 | |
| 1927 | 🙂 | General | Can we have a rate of research, as determined by the number of uplink modules in use? | 2023-09-01 08:41:01 | |
| 1926 | 😟 | Suggestion | When sending items from a building to another it is quite not obvious to the arrow of where the items going | 2023-09-01 08:37:05 | |
| 1925 | 😟 | Suggestion | When I turn off a logistics for inventory by macro then it stops receiving product by building which has it in store parameter. I thought it should get items that way because it usually has higher priority than logistics settings. So I suggest that turning off a logistics by macro only stops logistics operations connected with logistics settings and that could be overriden by store parameter of other units | 2023-09-01 07:31:17 | |
| 1924 | 🙂 | Bug | Game slows when plugging in or unplugging headphone jack | 2023-09-01 07:13:54 | |
| 1923 | 😟 | Bug | Typing in a name for a new behavior then clicking add new, adds a new unnamed behavior to the list instead of the expected new behavior with the typed name | 2023-09-01 06:56:12 | |
| 1922 | 😟 | Bug | In polish language we are using right Alt to write some letters. It causes constant map movement while used in library to name macros. Please turn off controlls while in library because C and V also works, so we can rewrite unit behavior accidentially. | 2023-09-01 06:46:57 | |
| 1921 | 😀 | Suggestion | Listener behaviors: on receive item, on unit enters range, on take damage, etc. | 2023-09-01 06:31:10 | |
| 1920 | 🙂 | Suggestion | The ability to remove Parameters within behaviors by right-click > context > delete. | 2023-09-01 06:22:31 | |
| 1919 | 🙂 | General | Showing range data of unit selected only it is in incorrect location. Happened when I exited the behavior(including subroutine) of that unit, has happened before first time screenshot. Will update if there is any other potential causes that I can find. | 2023-09-01 06:21:46 | |
| 1918 | 🙂 | Suggestion | Would like to have an auto arrange toggle near the instruction search area so we can drag things onto the board without them attaching to things | 2023-09-01 06:18:28 | |
| 1917 | 😟 | Bug | Locking an empty slot on a drone bay then dragging the drone package to the empty slot will disappear the package | 2023-09-01 05:40:14 | |
| 1916 | 😟 | Bug | behaviours can detect constructions but cannot seem to detect which is high priority or paused | 2023-09-01 02:04:23 | |
| 1915 | 😟 | Suggestion | Camera waypoints (Set with Ctrl+F#, goto with F#) | 2023-09-01 01:31:31 | |
| 1914 | 🙂 | General | 2023-09-01 01:17:44 | ||
| 1913 | 😟 | Bug | I set the game to hostile, but when the game starts it always says peaceful mode. I can drive up to bugs, and they do nothing. Cant change back to hostile. | 2023-09-01 00:56:00 | |
| 1912 | 😟 | Bug | I set a game to | 2023-09-01 00:54:48 | |
| 1911 | 😟 | Bug | The silica sand deposit is in an unreachable location, so the bots are stuck going round and round in circles trying to reach it instead of mining like they're supposed to. | 2023-09-01 00:46:23 | |
| 1910 | 🙂 | Performance | Logistic Network a better stack handling would be nice currently to carry 4 stacks of ore , I shall need 2-4 Flyer but unfortunately there are 6 and they dont will carry a whole stack | 2023-09-01 00:45:20 | |
| 1909 | 😟 | General | It would be nice if you could getBattery from a unit (like checkBattery) | 2023-09-01 00:29:59 | |
| 1908 | 😟 | Bug | Started a multiplayer instance with a public view. When started, it still required me to start a server from the game menu to be visible to my friends. Please review this process. | 2023-09-01 00:15:28 | |
| 1907 | 😟 | General | What is the sort order of items on the top? | 2023-08-31 23:52:38 |