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IDRatingCategoryDescriptionScreenshotDate
1696😟SuggestionI don't know if this is intended or not, but I am playing with Aggressive bugs and it appears that they spawn way too close to existing structures. I have had multiple occaisions of them spawing in the middle of the base.

My suggestion is to have the bugs spawn outside of visual range, power coverage and 15-20 units away from any player structure.

Thank you!
2023-08-28 02:22:08
1695😟SuggestionThere is no real reference to a measurable timespan.
It would be nice to see day length as a numerical value (ticks) rather than it being an ambiguous quantity such as "short" or "long". A custom input would be cool here, but thats not the main suggestion.
2023-08-28 02:20:47
1694😟GeneralWhen selecting the structure to build for the "Place Construction" action in behaviors, it isn't possible to scroll. Therefore, when there are too many blueprints in your library, it becomes impossible to set various buildings without scaling the game. Eventually, it will be impossible to select foundations and such. 2023-08-28 01:49:33
1693😟BugWhen  2023-08-28 01:47:28
1692🙂General"Build Blight Extractor and Container" objective keeps coming back

also how is it possible to get this far without virus tech showing up?
 2023-08-28 01:44:44
1691😟Bugcan't increase ore production.
workers after unloading go to the nearest ore node and interfere with each other
 2023-08-28 01:34:16
1690🙂SuggestionPlease add option to apply logistics settings to drones from the drone port 2023-08-28 00:53:54
1689🙂SuggestionWill be good to have a option to upgrade structure, for buildins at same size.
For example from 1M1S to 2M, later to 2M 2 slots
 2023-08-28 00:34:52
1688🙂SuggestionOn behavior its good to have option to lock 'n' slots
 2023-08-28 00:27:34
1687🙂GeneralBug, pun intended, caught virus from one of my bots and was powered down.

Probably not normal behavior. Maybe the bugs are secretly machines?
2023-08-28 00:24:27
1686🙂SuggestionMy suggestion is to attach on the left side the community bihavior templates, or to include in the library area, this can help the lazy users (like me hehe) to automate everything. I like to play this games that you can automate everything, but sometimes I need to serach in somes site the behavior template that I need.2023-08-28 00:14:00
1685😠BugPing is rendering underneath foundation tiles for some reason2023-08-28 00:06:22
1684😟Bugmy Depósito (8) or Deposit (8) is requesting wires without stop, I dont know why, I try to stop all resquests, I try to remove connection with building 2x2 (2M) or Prédio 2x2 (2M), I try to stop the behavior, but does not work.2023-08-28 00:01:47
1683😟Generalmy Depósito (8) or Deposit (8) is requesting wires without stop, I dont know why, I try to stop all resquests, I try to remove connection with building 2x2 (2M) or Prédio 2x2 (2M), I try to stop the behavior, but does not work. 2023-08-28 00:00:25
1682🙂BugResearch is showing Blight as the active project but the one actually progressing is the next one in queue for power expansion. 2023-08-27 23:41:05
1681🙂Bug"Basic Structures" technology says to give 2S medium 1-square building, gives 1M 1-square medium building instead. Same with 2-square 1M1S building - this technology gives 2M 2-square building instead. 2023-08-27 23:34:25
1680😠Bugscouting map, came back about 15 mins later, and entire base has decayed? most bots have been destroyed.... 2023-08-27 23:18:48
1679😟BugHi. My "janitors" keeps getting hung up trying to get to resources that they can't get to... And I don't seem to get a solution around that problem...
Playing around with the "path blocked" option but can't seem to get it to make the "janitor" move way and start a new search pattern somewhere else...
2023-08-27 22:45:27
1678😟BugOre hidden under ground - unsure if mod responsible.2023-08-27 22:35:31
1677😀GeneralI really do love this game :D 2023-08-27 22:12:51
1676😀SuggestionIf we had text type values alongside numbers we could do things like passing the name of a behaviour in a param to a subroutine call then we would just need an instruction to run a behaviour selected by variable with a dynamic/high number of params itself to have higher order functions! this would be amazing, allowing for some highly generic behaviours like apply a function to a list of inputs, currying, etc! 2023-08-27 21:33:55
1675🙂Suggestionthe pointer gets lost due to it being small and low contrast - UI gripe, but gets annoying 2023-08-27 21:16:08
1674😟BugI just loaded my save game and all of my buildings are blue.2023-08-27 20:35:20
1673😠Bugrelated to issue 1672 not sure if I included a save2023-08-27 20:31:08
1672😠Bugmy factory stopped becauseno iron is coming, I was messing trying to expand the storage by moving the ingots to the bigger storage with a transporter but everything broke when I strarted messing with "only transporter" option2023-08-27 20:30:00
1671🙂GeneralDefinatly not streamer friendly. Base coordinates shown everywhere. Host always spawns at 0,0(streamer) So, needless to say, I'm dead. :p 2023-08-27 20:18:48
1670😀GeneralHey ;)
If you want to have a look on the progress :D
Many greetings
 2023-08-27 19:53:22
1669😀SuggestionHey ;)
I really enjoy the game as it is. I would suggest to add an option for more groups, maybe as a mod, then like a taskbar. Because I really like organizing my units =)
Many greetings
 2023-08-27 19:52:35
1668😀BugRegarding issue 1667, you can delete it, it would seem to be an issue on my sound system. 2023-08-27 19:23:46
1667🙂BugHi, first I'd like to say this is a fantastic game! Love it! I noticed that occasionally the music drops out for a few seconds. It stops and then resumes where it stopped after a few seconds. I couldn't yet find a way to reproduce it. 2023-08-27 19:10:50
1666😟BugWith power transmitters, clicking & dragging the register value for recieving power sets the icon, but the target recieves no power. You have to lcick one, then again on the target2023-08-27 18:51:06
1665😟GeneralКомпонент "Ремонт компонента" (чтобы лечить других): раньше он сам находил ближайшую цель себе и лечил, а теперь даже себя не лечит.2023-08-27 18:46:44
1664🙂SuggestionRequest item directly into a socket.

e.g. I want to add a portable transporter to a building that's already doing stuff and has a full inventory. Right now I have to go over to where I'm making portable transporters and then drag one of them over. Would be nice if I could just request it, like you do with regular item slots.
 2023-08-27 18:35:22
1663🙂Suggestionadd the possibility to Double Click a bot to select all bots under the same name in current view. Allows to relocate for example the miner bots somewhere else in a snap. 2023-08-27 18:25:40
1662😟SuggestionPlease allow us to make prefabs of drones - they have component slots but it's just not feasible to edit that many drones by hand2023-08-27 18:24:34
1661😟GeneralPlease allow us to bulk edit drones inside a drone carrier - it's very time consuming to configure their logistics one by one2023-08-27 18:23:42
1660🙂SuggestionAdd the option to have different logistic network settings on each channel.

I have some chests on the edge of a drone network that I'd like to have only request from the drones (logistic channel 2), and only supply to the rest of the network. I've had a few situations where all my bots are moving metal plates between two chests, and I think this would solve that problem.
 2023-08-27 18:22:09
1659😟SuggestionWASD camera scrolling appears to use independent speed settings for camera-X and camera-Y axis instead of constraining to a unit vector. Camera movement feels weird with moving diagonally, as it's faster than moving horizontally or vertically. 2023-08-27 17:46:15
1658😀BugBroken Terrain2023-08-27 17:44:12
1657😀BugBroken Terrian 2023-08-27 17:43:46
1656🙂Performancehi some lag for mme on my laptop
I have many move with keyboard that do not work
factorio like. I hope you will find some others goal.
br
stephane
 2023-08-27 17:34:34
1655😀BugPossible bug: disconnecting storages from the logistics network does not work as expected.

The attached save is paused and contains a test scenario.

The top row of storages is connected to the logistics network, the bottom row is disconnected, and the same goes for the two rows of fabricators.
Besides this diffence of being connected or not, each row of buildings have the same settings, from left to right:

1 - supply, request, channel 1
2 - supply, request, channel 4
3 - all checkboxes off except channel 1
4 - all checkboxes off except channel 4
5 - supply, request, no channel
6 - all checkboxes off

All storages are empty and have a request for 1 metal ore.
All fabricators are empty and are set to produce 1 metal bar.
The scout has default settings and has enough metal ore to deliver 1 to each building.
Channel 4 is not used anywhere except on columns 2 and 4.

The scout will deliver 1 metal ore to storage 1 and 3 in the top row, 1 metal ore to all storages on the second row, and 1 metal ore to the top left fabricator,
and after this, there are pending orders for the remaining 4 storages in the top row, and two orders for the 2nd and 5th fabricators in the third row.
Here's a schematic:

X?X???
XXXXXX

X?..?.
......

From the descriptions in the game I would have expected the ore to only be delivered to the top left storage.

The fabricators do seem to function as expected - they only generate an order if they are connected and request is on.
The storages behave unexpectedly: the supply/request checkboxes don't seem to make a difference here,
and the channel checkboxes only seem to have an effect when the storage is connected to the logistics network.
I've also tested this with behaviours to rule out high priority manual orders but they seem to work the same as the storages.

So there are two potential issues:
1) storages that are disconnected should not have their orders fulfilled
2) storages that have supply/request disabled should not have their orders fulfilled.

I'm assuming that 2) didn't work here because the request was made manually and 'Request items' actually means whether requests
can be made rather than 'Receive required items from the logistics network'?

It's higly likely I'm misunderstanding something but the behaviour does seem somewhat inconsistent.
2023-08-27 17:30:20
1654😟Bugthe orders are not getting fulfilled. no idea why.2023-08-27 16:57:26
1653🙂SuggestionPlease enable physical keybinding 2023-08-27 16:51:35
1652🙂Generalazerty player are forced to change they config 2023-08-27 16:41:29
1651😟GeneralWhen the user hides the UI with the U hotkey allow Escape to load return the UI. Kinda bad I had to google how to get my UI back after accidenallty triggering it via hotkey. 2023-08-27 16:08:32
1650😟GeneralOnce you progress far enough in technology, you end up stuck with a bunch of mostly useless components and no (that I can find) way to recycle them.2023-08-27 15:08:37
1649😟BugUpdate to the previous report: Any kind of change to fixed miner slots of the re-simulator makes the game crash, either directly or within a few minutes. 2023-08-27 15:07:21
1648😟GeneralHave a small section of my map where there are scattered resources that are unreachable due to cliffs. Keeps interfering with the bot that is set to vaccuum up stuff from the ground and moves them to storage2023-08-27 15:06:21
1647😟BugReproducable crash: The Re-simulator next to the main faction building has three slots locked. If you first unlock the miner slot followed by the laser miner the game crashes. Unlocking the laser miner first, followed by the miner works. 2023-08-27 14:54:06
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