Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
1706😟BugI'm unable to save blueprints with wokers in it, all my building prefabs are saving and appearing in the folders i've created but workers don't save.

The game is super complex but i'm still having fun. Also been following the videos on youtube by "The Dutch Actuary" he seems to explain things clearly.

 2023-08-28 08:08:35
1705😟BugMore pathing issues. These drones are running into buildings and rocks? Trying to get past them, not into the patch.2023-08-28 07:59:55
1704😟SuggestionDrone miners drop excess ore outside on the ground if there is no space inside the building storage... would be nice if they didnt 2023-08-28 07:58:28
1703😟SuggestionWhile it's a solid start, I've got a number of suggestions re: behaviour programming

The way many nodes operate is counter-intuitive: I would expect the move(range) node to take two inputs: the target and a number for range. Instead, it only has one input and you need to use some other nodes to enable it to do it's job. If I hadn't found a tutorial showing an example, I'd never have guessed how it functions.

There are nodes with titles that aren't going to be mean much to a player who hasn't already had it explained to them, nodes with unlabeled outputs or unclear inputs, etc. I don't need a full tutorial on each, just enough info so that I can look at it and say "yes, i know how to make this do the thing it's supposed to do".

Beyond that, confirmation dialogue to save changes, undo, the ability to save sub-sets of a behaviour as routines to make it easier to re-use code without having to reinvent any wheels.
2023-08-28 06:39:50
1702😟BugCursor pointer is no longer in correct position. Seems to be down and to the right off target.

Is persistant...ie... a restart doesn't resolve issue.

Possibly caused by Alt-Tab or Alt-Enter combinations.

2023-08-28 06:21:18
1701😟BugBug: Autopathing failure on these two robots2023-08-28 04:50:44
1700😟SuggestionWe need the ability to configure each logistics channel independently. For example:

Channel 1 2 3 4
Deliver Items X X X
Request Items X X X X
Supply Items X
Remaining Options...

Currently if you want to create a logistics chain between collection->warehouse->Local Storage->Local Production you have to have at least 3 buildings for the warehouse/local storage segments. One storage to request on Channel 3, once building with a transporter that is set for Delivery Only and Channel 3 and 2. A second storage to supply on channel 2. You can then set the second storage as the Store register of the first storage.

You could do all this with a single storage if you could configure it so that requests are only made on channel 3 and items are supplied on channel 2. The current system causes a building count explosion once you start producing items on mass.
 2023-08-28 04:25:11
1699😟BugUnable to target enemy foundation for attack, hack, or deconstruction. So it keeps pinging my radar because it is "enemy" 2023-08-28 04:19:59
1698😟BugHaving an issue with radio receiver output not being draggable onto signal reader input. Save attached. Might work with multiple tries 2023-08-28 04:13:26
1697🙂BugI can type negative numbers in to params of instructions in the behaviour editor as literal values but I cannot do that for the behaviour controller params in my unit's components 2023-08-28 03:51:13
1696😟SuggestionI don't know if this is intended or not, but I am playing with Aggressive bugs and it appears that they spawn way too close to existing structures. I have had multiple occaisions of them spawing in the middle of the base.

My suggestion is to have the bugs spawn outside of visual range, power coverage and 15-20 units away from any player structure.

Thank you!
2023-08-28 02:22:08
1695😟SuggestionThere is no real reference to a measurable timespan.
It would be nice to see day length as a numerical value (ticks) rather than it being an ambiguous quantity such as "short" or "long". A custom input would be cool here, but thats not the main suggestion.
2023-08-28 02:20:47
1694😟GeneralWhen selecting the structure to build for the "Place Construction" action in behaviors, it isn't possible to scroll. Therefore, when there are too many blueprints in your library, it becomes impossible to set various buildings without scaling the game. Eventually, it will be impossible to select foundations and such. 2023-08-28 01:49:33
1693😟BugWhen  2023-08-28 01:47:28
1692🙂General"Build Blight Extractor and Container" objective keeps coming back

also how is it possible to get this far without virus tech showing up?
 2023-08-28 01:44:44
1691😟Bugcan't increase ore production.
workers after unloading go to the nearest ore node and interfere with each other
 2023-08-28 01:34:16
1690🙂SuggestionPlease add option to apply logistics settings to drones from the drone port 2023-08-28 00:53:54
1689🙂SuggestionWill be good to have a option to upgrade structure, for buildins at same size.
For example from 1M1S to 2M, later to 2M 2 slots
 2023-08-28 00:34:52
1688🙂SuggestionOn behavior its good to have option to lock 'n' slots
 2023-08-28 00:27:34
1687🙂GeneralBug, pun intended, caught virus from one of my bots and was powered down.

Probably not normal behavior. Maybe the bugs are secretly machines?
2023-08-28 00:24:27
1686🙂SuggestionMy suggestion is to attach on the left side the community bihavior templates, or to include in the library area, this can help the lazy users (like me hehe) to automate everything. I like to play this games that you can automate everything, but sometimes I need to serach in somes site the behavior template that I need.2023-08-28 00:14:00
1685😠BugPing is rendering underneath foundation tiles for some reason2023-08-28 00:06:22
1684😟Bugmy Depósito (8) or Deposit (8) is requesting wires without stop, I dont know why, I try to stop all resquests, I try to remove connection with building 2x2 (2M) or Prédio 2x2 (2M), I try to stop the behavior, but does not work.2023-08-28 00:01:47
1683😟Generalmy Depósito (8) or Deposit (8) is requesting wires without stop, I dont know why, I try to stop all resquests, I try to remove connection with building 2x2 (2M) or Prédio 2x2 (2M), I try to stop the behavior, but does not work. 2023-08-28 00:00:25
1682🙂BugResearch is showing Blight as the active project but the one actually progressing is the next one in queue for power expansion. 2023-08-27 23:41:05
1681🙂Bug"Basic Structures" technology says to give 2S medium 1-square building, gives 1M 1-square medium building instead. Same with 2-square 1M1S building - this technology gives 2M 2-square building instead. 2023-08-27 23:34:25
1680😠Bugscouting map, came back about 15 mins later, and entire base has decayed? most bots have been destroyed.... 2023-08-27 23:18:48
1679😟BugHi. My "janitors" keeps getting hung up trying to get to resources that they can't get to... And I don't seem to get a solution around that problem...
Playing around with the "path blocked" option but can't seem to get it to make the "janitor" move way and start a new search pattern somewhere else...
2023-08-27 22:45:27
1678😟BugOre hidden under ground - unsure if mod responsible.2023-08-27 22:35:31
1677😀GeneralI really do love this game :D 2023-08-27 22:12:51
1676😀SuggestionIf we had text type values alongside numbers we could do things like passing the name of a behaviour in a param to a subroutine call then we would just need an instruction to run a behaviour selected by variable with a dynamic/high number of params itself to have higher order functions! this would be amazing, allowing for some highly generic behaviours like apply a function to a list of inputs, currying, etc! 2023-08-27 21:33:55
1675🙂Suggestionthe pointer gets lost due to it being small and low contrast - UI gripe, but gets annoying 2023-08-27 21:16:08
1674😟BugI just loaded my save game and all of my buildings are blue.2023-08-27 20:35:20
1673😠Bugrelated to issue 1672 not sure if I included a save2023-08-27 20:31:08
1672😠Bugmy factory stopped becauseno iron is coming, I was messing trying to expand the storage by moving the ingots to the bigger storage with a transporter but everything broke when I strarted messing with "only transporter" option2023-08-27 20:30:00
1671🙂GeneralDefinatly not streamer friendly. Base coordinates shown everywhere. Host always spawns at 0,0(streamer) So, needless to say, I'm dead. :p 2023-08-27 20:18:48
1670😀GeneralHey ;)
If you want to have a look on the progress :D
Many greetings
 2023-08-27 19:53:22
1669😀SuggestionHey ;)
I really enjoy the game as it is. I would suggest to add an option for more groups, maybe as a mod, then like a taskbar. Because I really like organizing my units =)
Many greetings
 2023-08-27 19:52:35
1668😀BugRegarding issue 1667, you can delete it, it would seem to be an issue on my sound system. 2023-08-27 19:23:46
1667🙂BugHi, first I'd like to say this is a fantastic game! Love it! I noticed that occasionally the music drops out for a few seconds. It stops and then resumes where it stopped after a few seconds. I couldn't yet find a way to reproduce it. 2023-08-27 19:10:50
1666😟BugWith power transmitters, clicking & dragging the register value for recieving power sets the icon, but the target recieves no power. You have to lcick one, then again on the target2023-08-27 18:51:06
1665😟GeneralКомпонент "Ремонт компонента" (чтобы лечить других): раньше он сам находил ближайшую цель себе и лечил, а теперь даже себя не лечит.2023-08-27 18:46:44
1664🙂SuggestionRequest item directly into a socket.

e.g. I want to add a portable transporter to a building that's already doing stuff and has a full inventory. Right now I have to go over to where I'm making portable transporters and then drag one of them over. Would be nice if I could just request it, like you do with regular item slots.
 2023-08-27 18:35:22
1663🙂Suggestionadd the possibility to Double Click a bot to select all bots under the same name in current view. Allows to relocate for example the miner bots somewhere else in a snap. 2023-08-27 18:25:40
1662😟SuggestionPlease allow us to make prefabs of drones - they have component slots but it's just not feasible to edit that many drones by hand2023-08-27 18:24:34
1661😟GeneralPlease allow us to bulk edit drones inside a drone carrier - it's very time consuming to configure their logistics one by one2023-08-27 18:23:42
1660🙂SuggestionAdd the option to have different logistic network settings on each channel.

I have some chests on the edge of a drone network that I'd like to have only request from the drones (logistic channel 2), and only supply to the rest of the network. I've had a few situations where all my bots are moving metal plates between two chests, and I think this would solve that problem.
 2023-08-27 18:22:09
1659😟SuggestionWASD camera scrolling appears to use independent speed settings for camera-X and camera-Y axis instead of constraining to a unit vector. Camera movement feels weird with moving diagonally, as it's faster than moving horizontally or vertically. 2023-08-27 17:46:15
1658😀BugBroken Terrain2023-08-27 17:44:12
1657😀BugBroken Terrian 2023-08-27 17:43:46
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved