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IDRatingCategoryDescriptionScreenshotDate
1355😀BugNot sure if this is a bug, but the virus cure seems to not be working as expected. The description of the virus cure says "protects this building and adjacent buildings from virus infection". However, the actual behaviour is to only protect that one building from a virus infection and cleanses viruses from adjacent buildings, if the adjacent buildings get re-infected, it does not reinforce its cleanse again. 2023-08-24 02:33:24
1354😀General"CURRENTLY NOT OBTAINABLED" There's an extra D2023-08-24 02:21:09
1353😠BugWhen copying a subroutine to clipboard and pasting it to another unit's subroutine, any subroutines that the original one used that where defined in a different subroutine on that unit but referenced in the one that was copied ends up as an undefined subroutine in the new unit's behaviour when pasted I guess because the reference cannot point back to the original location which makes it really hard to copy subroutine fixes between machines that share subroutines but differ in their top level behaviours 2023-08-24 02:08:09
1352🙂SuggestionUpgrade buildings in place, as long as they have the same or better used slots. Example: take the starter 2x1 1s1m 4 storage building. If you want to upgrade it to the 2x1 2m 8 storge building, it would be super convenient to be able to build the new one over the old and hove the old one's resources either pooped out or stored on the new one. 2023-08-24 02:05:18
1351🙂GeneralIs the blight supposed to kill your bots when you enter it without the required reasearch/items? I'm pretty sure these bots don't meet those requirements, and the game is playing combat music every once in a while probably due to these bots. (And yes, I'm not under attack, the game is in peaceful mode and SP)

Additionally, both the bots and the player can bypass the blight interference by: Not giving a care (bots), fiddling with registers (bots), and selecting the entity for goto using anything other than right-click and register dragging (player). (Although it does appear that the bots are slown down once they get deep enough into the blight). Notice that I was able to get mining bots and a transporter scout deep into the blight. I'm not sure that this is a bug, but it definitily looks like one.
2023-08-24 01:59:43
1350😀GeneralFantastic Game, very much enjoying the game. One suggestion, its sometime easy to lose sight of the mouse pointer, especially in busy factory areas, could you add an option to increase the size of the mouse pointer and/or change its colour - this should make it easy to not lose. thanks. 2023-08-24 01:31:07
1349😟GeneralThe programming for this bot stopped working with the new update. Nothing in the release notes seems to indicate a breaking change. The debug / step-through isn't showing me the issue.2023-08-24 01:17:54
1348😀SuggestionThere needs to be a way to mass modify program in Behaviour Controller controller; one proposal for that is to have ability to "link" the program to a stored behaviour in Library, so that when when Library is updated all linked behaviour will also update accordingly.

Keep up the great work! This has been my favorite game so far :)
 2023-08-24 01:12:24
1347😟BugNew gamma video option is not saved, resets back to 2.2 every time I launch which is way high and I need to remember to maually set it back to around 1.4-1.6 depending on time of day in game 2023-08-24 01:03:10
1346🙂GeneralThe Behaviour function for 'Get Ingredients' Appears to give the ingredients with a count of 0, where I think it should also set the number of each ingredient as how many are needed. The count of 0 makes it annoying to feed that into a request item as there's an extra step for each item of setting the number in it. Plus if you want to order the exact ingredient count for a craft (or multiple) then you'd have to program the actual recipe anyway defeating the point of using it. I don't think it makes much difference if you multiply the number by the input's value or just give 1 craft's worth each time, though I think the multiplication being built in would be slightly nicer. 2023-08-24 00:26:41
1345😟BugEven though these turbines are looking like they are on a plateau, they generate power as if they weren't. Without an overlay to know what is "plateau" and what isn't this is very frustrating as even though nests can spawn here I have no way to know why it doesn't work 2023-08-24 00:13:50
1344😀SuggestionTURN OFF THE TUTORIAL LADY PLEASE 2023-08-23 23:57:39
1343😟BugAlready sent a bug, but meant to attach my save. So I'll repeat. My power transmitter here says it doesn't have enough power to transmit even though the grid it's connected to is generating 2200 and only consuming 1380. This might be a UI issue, but if so it should be clearer what power is available to transmit and what isn't. If the batteries charging are preventing the transmission then I wish there was a way to make transmitter a priority for the power grid since they are crucial to the base functioning 2023-08-23 23:54:16
1342😟BugEven though I have plenty of power (generating 2200 and consuming 1280) this power transmitter says there is insufficient power to transmit. Seems like a bug as there should be around 1000 power available, but I guess this could be a UI issue not representing the values correctly? 2023-08-23 23:51:44
1341😟BugEven when disconnected from the logistic network and turned off outright, human research labs get assigned to perform research anyway.2023-08-23 23:22:41
1340😟GeneralA and B carry signals for Item and Quantity. Add used to result in C for the same Item and sum of Quantities.
C is now being returned as just a Quantity now, no Item.

I think this is related to the change to Add instructions. Haven't tested it with other arithmetic operations yet...

2023-08-23 23:19:29
1339😟Bugeven tho i have it set so bot cant grap anything i have to keep pressing cancle order or my factory gets stuck... its getting to the point i no longer find it funny, please fix that 2023-08-23 23:18:53
1338🙂GeneralThe should be a way of randomize the order of "loop signal (match)" 2023-08-23 22:48:40
1337😀BugLooks like my building with a fabricator does not chnage icons when changing orders on what to fab. It was on metal bars, moved it to plates. It's making what I want, but the icon on the building still shows bars.2023-08-23 22:37:27
1336😠BugThis script requests items and when it reaches the end it cancels the request. To fix I need to make the request at least 1 more than what is actually required. This makes no sense. It must be a bug.2023-08-23 22:19:57
1335🙂SuggestionI'd like an option to add one "item" (resource, component, signal, etc.) to a corner on a Blueprint's graphic. Could be useful for better telling apart blueprints at a glance that have the same or similar frames and components.2023-08-23 22:15:41
1334🙂GeneralNow that we can specify coordinates when supplying a raw value, it would be very convenient if we could supply raw coordinates to Distance operations.2023-08-23 21:51:04
1333😟BugIs the anomaly faction change from neutral to enemy a bug here? It automatically comes up with the "powerful enemy warning" - I reloaded the save to be sure, nothing was shot.2023-08-23 21:39:21
1332🙂Generalhard to understand the programming part but fun 2023-08-23 21:37:17
1331🙂GeneralI have some drones connected via transmitters to avoid building many "energy relais" to get the drones to work. Unfortunately I have an energy deficit right now. But I have batteries which should have enought energy for many ingame days. But it seems that the transmitters shut down when I drain power from my batteries.
This is problematic as it makes batteries useless in my case.

I would suggest to do something like:
1. Give Transmitterns an option to shut down if an energy deficit is in the network or ignore such an deficit
2. Give the player the possibilty to define a treshold at which all "not necessary stuff" will be shut down. For example if my stored energy is below 20%, all my transmitters stop working. Even better would be an option to define a "priority group" which will get always power before other components/bots/factories get power if there is not enought produced, or if the threshold is crossed.

Greetings
Shyrus :-)
2023-08-23 21:02:38
1330🙂BugPower Transmitter cannot target a Unit inside the blight, but if you target the unit before they enter the blight they maintain the power connection. 2023-08-23 20:55:38
1329😀GeneralLike the game so far2023-08-23 20:42:57
1328😟GeneralScreen starts flickering when not running in borderless mode 2023-08-23 20:38:49
1327😠GeneralTry to make a automatic transporter work. but the main building is just keeping its recources and not provide it with the factories in reach... Please help!
It would be helpfull to ask why its not working. to get a problem prompt.
 2023-08-23 20:37:07
1326😀SuggestionCan you add a setting that behaviors are available by default without need a behavior module? 2023-08-23 20:31:43
1325😟BugBUG: The "add" math command is destroying the "item" part of the "to" variable.
My whole factory stopped working this morning so I dug into it. I rely on request behavior on input chests to keep them full. The behavior sequence is this:

Get First Locked ID (P1)
Count Items (P1, P2)
Add (P2, 20, P3) // Add Num(20) To(P2) Result(P3)
Request Item (P3)

I add three parameters to the behavior so I can see where it goes wrong. The item and count are correctly represented in P1 and P2, but is lost in P3. Only a count remains in P3.

This worked on August 22 and stopped working on August 23, in case that helps.

If I'm doing this wrong, please tell me about it. Thanks!!
 2023-08-23 20:04:35
1324🙂PerformanceHi,
I have a 1080ti, which is still a good GPU, even in 2023.
But in 1440p/60fps 100% resolution, the game use 90% of my GPU.
I tried to lower settings but it stills use at least 40% of the GPU with all minimum settings.
Your game is good as far as i played it but i believe there is a performance issue with some GPU maybe ?
 2023-08-23 20:03:18
1323🙂GeneralPRessing the H button should be bring you to your command center 2023-08-23 19:56:11
1322😀GeneralJust wanted to say what a great game you've created! :-) No bugs to report, I think I'm starting to get the hang of it :D2023-08-23 19:47:14
1321🙂SuggestionI suggest that you make one way paths if you take a look at my save you will see that
the bots go in both directions in my factory and get stuck and i have to manually disperse them
 2023-08-23 19:41:52
1320🙂BugBot use scout move, may walk into blight. (Very very deep) 2023-08-23 19:38:01
1319😟SuggestionSorting the behehaviors in some way, either have a ID, which Mod developers can use that is used descending in the UI, or Alphabetically sorted. But the completly unsorted is only really usable due to the search function 2023-08-23 19:25:56
1318😟SuggestionPlease improve the image of the fundation when tab is pressed2023-08-23 19:17:52
1317😟GeneralWhen you convert Units with with the Re-Simulator they use their equipment without warning despite having the slots for it. I know it's a new unit and the slots can't always be the same but it should at least warn you I feel 2023-08-23 19:09:42
1316😟GeneralThe shield of this bot is not visible.2023-08-23 18:53:07
1315😟BugtHE SHIELD2023-08-23 18:52:35
1314😟BugUnable to get Scout to mine Crystal resource 2023-08-23 18:47:03
1313😀SuggestionAllow to ping with different colors.2023-08-23 18:20:55
1312😟Bug"Distance" should return value, not unit.2023-08-23 18:11:11
1311😀BugHey Guys,
Super loving the game, think i found a bug though.
i have made several "virus protection" components but the mission is still incomplete.
Keep up the great work!
Kind regards
Alex
 2023-08-23 18:01:50
1310😀GeneralThis is how a save game after 24 hours of playtime looks like. I just started getting into blight research. I really enjoyed the game so far! 2023-08-23 17:56:42
1309😀GeneralI have to say after sinking about 24 hours in this game: It's a lot of fun! I think if the blight storms had some other effect like possibly very very slowly spreading blight or something that might be quite interesting. Other then that I did not really understand yet what the blight storms are supposed to do other than stopping wind generators from working.  2023-08-23 17:55:49
1308😀SuggestionBlight Power Generators should get a boost during a blight storm.2023-08-23 17:39:50
1307😟Generalnow i have deinstalled and re-installed the complete game, including to delete the save-files-folder.
the safegames has been reinstalled after installing.
than load the game and let it research the last step in the first block of researchings and it stucks, no researching is going forweward,
the complete game stucks.
2023-08-23 16:56:03
1306😠BugIf you setup storage with "Store" register of production building, setup production building to use teleporters only and disable "Delivery" option it will stop sending items to it at some random point in time. If you turn off and than on again logistic network it will contine to send stuff for some time.2023-08-23 16:55:00
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