| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1211 | 😠 | General | I seem to be constantly out of resources. Setting up new mining is extremely tedious, and the deposits dont seem to get any larger farther away from the base. It also feels like my level of technology is behind where it should be and everything is very expensive. This is enough to stop me from continuing my playthrough | 2023-08-22 22:08:08 | |
| 1210 | 😟 | Suggestion | Make a way to queue multiple deconstructions, or a programmable behaviour to scan all entities iwth signal X and enqueue a deconstruct behaviour | 2023-08-22 21:53:46 | |
| 1209 | 🙂 | General | Holding ALT on Blight Plasma does not include how many Extractors you need. | 2023-08-22 21:43:57 | |
| 1208 | 🙂 | Bug | Unable to remove this blight extractor from "Bugged Building" I was able to 'copy' it to a spare slot in the building, then move it to a bot. But the original device is still there, essentially duplicated. To reproduce: Make a spare splot on the building, drag the extractor to the spare slot. You'll still have it equipped and a new one in the spare slot. | 2023-08-22 21:39:04 | |
| 1207 | 😠 | Bug | Drag&dropping a producable unit on another production slot in the same building doesn't copy over the blueprint, only the basic version of the unit. 1. Make custom unit blueprint 2. Start its production in a building with 2 production slots 3. Drag the production icon from production slot #1 to slot #2 4. Slot #1 produces custom unit, slot #2 produces the vanilla version of the unit | 2023-08-22 21:33:00 | |
| 1206 | 🙂 | General | Add scroll bars to behavior editor. | 2023-08-22 21:28:31 | |
| 1205 | 🙂 | Suggestion | Keep The Magnet on the minimap on when clicking on the minimap with the mouse. I always have to readjust in order to have a smooth camera/minimap experience. Maybe you could make it the other way round, that you have to lock the minimap if wanted | 2023-08-22 21:27:25 | |
| 1204 | 😟 | Suggestion | When saving game, if name matches show warning to overwrite save or change name, not silently create a new one. This is really inconvenient behavior when there are multiple saves. It's way easier to just type the name, then to find one in list. | 2023-08-22 21:24:41 | |
| 1203 | 🙂 | Suggestion | When Buildings are right next to each other it's really hard to see the line signaling what their 'store'-unit is | 2023-08-22 21:19:20 | |
| 1202 | 🙂 | Suggestion | It would be extremely helpful if there was a flow control for when a unit has 'stopped' moving, so that you could continue a logic flow after a movement has finished. For example, i want to queue an async movement, but keep my bot's radar active and scanning for enemies so that it runs away if it sees one, without having to finish the first movement command so that it doesn't die. Maybe this is already possible, but i'm not sure how to achieve it with the current flow system | 2023-08-22 21:15:35 | |
| 1201 | 😠 | General | Why is there no 'write signal'? Write signal exists inside 'subtract' and 'loop signal', loop signal makes the most sense BUT IT DOESN'T WORK. It absolutely beggars belief that there is no write signal, it's counterpart 'read signal' DOES EXIST. I feel like i am in the twilight zone or I am actively being trolled by the dev here. What possible reason can there be for not allowing me to issue a signal command when the entire premise of the game seems to be to create interactions between entities based on signals? | 2023-08-22 21:11:45 | |
| 1200 | 🙂 | Suggestion | QoL: Please let us deconstruct all empty ruins, not just the tiny ones, once they're empty/solved. QoL: Please show a reminder for ruins we've explored and seen what they need to repair, like the reminder of what's left in a solved ruin, for reference later. | 2023-08-22 20:57:50 | |
| 1199 | 🙂 | General | Wait Ticks instruction - can't set the wait period by entering a "set fixed value", it's ignored. | 2023-08-22 20:57:06 | |
| 1198 | 🙂 | Suggestion | Add an option+behavior to delete/self-destruct a unit (selected units). | 2023-08-22 20:54:35 | |
| 1197 | 🙂 | Suggestion | The bots on the left side are transporting just 1 iron ingot each. The blueprints on the right side need around 20 iron ingots to complete but the bots are not using their full inventory size, not even stacking to full size. I think this could be more efficient :-) | 2023-08-22 20:53:29 | |
| 1196 | 😀 | General | ased | 2023-08-22 20:48:40 | |
| 1195 | 😠 | Bug | Loop Signal behavior is not working anymore. Yesterday everything was fine, today it does not work anymore. | 2023-08-22 20:45:09 | |
| 1194 | 🙂 | Suggestion | Esc should close any and all open windows before popping open the escape menu. | 2023-08-22 20:45:06 | |
| 1193 | 😟 | Bug | The Loop Signal in behavior controller just stopped working. I restarted game and it does not detect the signal like it was for the past few days. Used it on a deconstructor bot to detect a signal to delete those buildings and it was working well for a few days. If I use the read signal in controller it finds object, but the loop does not, which is what I use to mass deconstruct. Please see attached save game with deconstructor in middle with the code. | 2023-08-22 20:07:08 | |
| 1192 | 🙂 | Bug | My Minimap does not follow my camera anymore. I presume it might be correlated to my changing the game from windowed to borderless (and with it the resolution) | 2023-08-22 20:04:05 | |
| 1191 | 😟 | Suggestion | Gigakajiu... sorry send previous feedback to fast... So, about my actual feedback. It was unexpected.. and whas worse, I have no idea what to do with it. It is standing next to my base, parked on the cheats. My main'army' to clean the map is powerless, I have no idea what to do with it. Normaly it would be Game Over. Whats worse I have no idea how to prepare for it next time... But it is not a bad idea on its own. But maybe not aggresive, maybe not spawning directly in the base. Somwere out there, unleashing mayhem when provoked, waiting... Gigakajiu | 2023-08-22 19:56:30 | |
| 1190 | 😟 | Suggestion | Gigakaiju... ehh, I get why you implemented the "Cheat Code" so rapidly after the release | 2023-08-22 19:52:38 | |
| 1189 | 😠 | Bug | Why is the official discord server not connecting me to the rest of the community so that they can answer the questions the developer couldnt be bothered to, like how to play the fucking game? I am becoming increasingly angry with the developer, I am failing to get anywhere in this game and it is becoming increasingly obvious to me that it is not my fault. | 2023-08-22 19:36:11 | |
| 1188 | 🙂 | General | Hello I played for 40 years over 1.000 games. The Balancing between research new technoloy is to short to use the early equiments. It feels more I rush between the technoloy and the infastructer keep behind the tech. Balancing the ressource for new tech will be the key to have an good feeling. | 2023-08-22 19:23:51 | |
| 1187 | 🙂 | General | I just had a crash on this save. The game froze and according to taskmanager it was using 60GB of my 64GB RAM. After forcing the game to close via taskmanager and reloading the save it works fine again. Also a bug report: I'm trying to increase storage capacity by linking several storages with Item Transponders. At times it seems to work fine, but then suddenly it stops. I have used the "Cancel All Orders" in the F Menu a couple of times, which got it started again. But that doesn't work any longer (within the same gaming session of +/- 2 hours. Other than that, I am enjoying the game! Keep it up! | 2023-08-22 19:14:51 | |
| 1186 | 😟 | Bug | Translation Russian: Resimulator page in codex is empty. | 2023-08-22 18:43:57 | |
| 1185 | 🙂 | Suggestion | Hi! Great job so far with the game, you've come a long way since the demo. Copy and paste entity settings would be an amazing quality of life feature. Also including Behavioural patterns into a blueprint would be amazing. The "typical" doubleclick to select all entities of a kind would also improve handling drastically. Maybe an optional filter for items in the "store" register as well. Thanks for considering and keep up the good work, im eager to see how the story continues ;) | 2023-08-22 18:39:04 | |
| 1184 | 😟 | Bug | When starting a game, AI agressiveness is always one step lower than selected. so if we select agressive, we get "hostile", if "hostile" we get "peaceful" | 2023-08-22 18:35:58 | |
| 1183 | 🙂 | Performance | Opening the jobs menu seems to cause the FPS to drop quite significantly - might be worth looking into | 2023-08-22 18:21:23 | |
| 1182 | 😟 | Suggestion | Panning the camera is avalible when dragging with the right mouse button, but it's also used for moving your currently selected units. This means that sometimes, units don't move when right clicking. Is there a way to make unit movements the priority over camera panning? It makes micro control difficult in the current state | 2023-08-22 18:18:19 | |
| 1181 | 🙂 | Suggestion | Would it be possible to have the computed stats shown when looking at a blueprint? Like total power consumption or generation (of base unit + components + potential overclocking), total movement, etc. ? | 2023-08-22 18:15:17 | |
| 1180 | 😀 | General | Drones have problems when finding path to destination when there is water. | 2023-08-22 17:47:56 | |
| 1179 | 🙂 | Suggestion | More guidance needed in the initial tutorial. It really isn't obvious what i'm supposed to be doing. How do i build new things or expand after the command building is full etc. | 2023-08-22 17:44:37 | |
| 1178 | 😀 | General | 在嘛? | 2023-08-22 17:40:48 | |
| 1177 | 🙂 | Bug | From time to time Scrolling with WASD hang on key release | 2023-08-22 17:37:14 | |
| 1176 | 😟 | Suggestion | Power Transmitter: Give ability to click and focus on its target. Can be a bit hard to figure out exactly which unit it is feeding power to. | 2023-08-22 17:37:06 | |
| 1175 | 🙂 | General | I think the "Efficiency" modules should be called something more in line with "Overclocking" to more accurately tell what they do, as "efficiency" as a term/concept is also used for power management. When I first saw those modules in the Research, I thought that they would reduce the power draw of a building (because of the same word connection), and I only understood what they did after checking in the Discord. | 2023-08-22 17:32:30 | |
| 1174 | 😠 | Bug | You can delete the main base with the deconstructor, hilarious | 2023-08-22 16:50:57 | |
| 1173 | 🙂 | Suggestion | Copy blueprint from library and paste onto unit to change it automatically by the logistics network. | 2023-08-22 16:45:35 | |
| 1172 | 😟 | General | the game really needs a possibility to copy parts of the programms in the programming module (within the module and to other modules) | 2023-08-22 16:41:58 | |
| 1171 | 😀 | General | likeing the game so far | 2023-08-22 16:41:50 | |
| 1170 | 😠 | Suggestion | Don't makeme have to do all of these tiny little steps just to make a worker. I left at this stage of the tutorial because it was already too annoying to do basic stuff. Great concepts, but I will be refunding this for how unfun and low level this micro is. | 2023-08-22 16:39:38 | |
| 1169 | 😀 | Suggestion | Don't make me | 2023-08-22 16:38:30 | |
| 1168 | 😀 | General | I would like to see, how many robots i have and i could click on them, thank you | 2023-08-22 16:24:35 | |
| 1167 | 😟 | Bug | Unequip/Equip component have a race condition. This is Stage server save. Click play on command center to reproduce. It unequips Assembler, then tries to equip two Relays. However Assembler gets unequipped, then equipped first. Seem to be connected with overall inconsistency of operations/animations and tick duration. Please, tie game state to ticks, not time, otherwise it is really confusing. | 2023-08-22 16:17:17 | |
| 1166 | 🙂 | Suggestion | add button 'drones only' to logistics block like it's made for transporters allow to install modules in to docked units like drones to prevent pixel hunting when you try to put behaviour module or blight container in to drone let drone inherit it's platform logistic settings to minimize amount of clicks | 2023-08-22 16:07:51 | |
| 1165 | 😟 | Bug | Building does not export into storage, it has a pending request to go to the storage but does not actually transfer the Item. It only uses the "Storage" as target an nothing else. | 2023-08-22 15:52:08 | |
| 1164 | 😟 | Suggestion | Having something set in the Store directive on a building should not move incoming requested items. For example, I am building a new building and want a second assembler. if Store is set, when my request is filled, it immediately moves to the store building. Store should be for things I manufacture, not request. | 2023-08-22 15:08:10 | |
| 1163 | 😟 | General | Design flaw: The benifits to deploy the command center are not big enough. It is way more efficent to have it mobile. | 2023-08-22 14:51:48 | |
| 1162 | 😟 | Bug | Blight Stability research doesn't seem to remove the adverse effects when units enter the blight, such as the slowed movement speeds. | 2023-08-22 14:40:50 |