Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
1065🙂Suggestion Bots that are using the "transport" option are inefficient. They will turn around half-way enroute to the source (goto unit) the instant the store unit has free space. They will be way accross the map having almost arrived at the miners and then suddenly turn around and head back because one free slot on the store unit opened up. There is no need for them to ever re-route, they should always continue to the goto unit and not divert until after they have arrived and re-filled.  2023-08-21 19:39:55
1064😀Generalასდ 2023-08-21 19:37:27
1063😟SuggestionThe Shared Storage component is not explained enough. Adding an example in the Codex would be helpful. 2023-08-21 19:28:19
1062😟SuggestionZoom in/out when editing behavior should be relative to mouse position, not top-left corner.2023-08-21 19:27:58
1061😟GeneralThe amount of resources really run out quickly. I could definitely understand that the closest deposits shouldn't last forever; it would constrain both the available space and make it too easy to just depend on your initial set up. But some kind of gradual scaling towards larger deposists, the further you get from the starting position, would make it easier to at some point kind of forget about resources, at least for a while, and to help scale the input with the usage of the resources2023-08-21 19:23:59
1060😠BugНет возможности указать сторону в которую будет кращение по кнопке с клавиатуры
2023-08-21 19:20:21
1059😀SuggestionHeres two suggestion:
- Let us disable the AI Tutorial, I get it its part of story but we want to play freely sometimes too.
- At coop play, please make it possible to let my mates and me see each other without discovering each other first
 2023-08-21 18:53:14
1058😟SuggestionAbility to silence the game when it is in background 2023-08-21 18:29:15
1057😀Generalplease add a way to get rid of the hints 2023-08-21 18:28:01
1056😟SuggestionIt's really cumbersome to request an item for a building, wait for it to be delivered, and then manually drag it onto the equipment slot. There should be a way to just request the item in the destination slot itself 2023-08-21 18:08:28
1055😀General 2023-08-21 18:07:30
1054😟GeneralDelete items that are no longer needed?

I have a bunch of Crystal Power, and thinking about just nuking the storage building.
 2023-08-21 18:07:16
1053🙂SuggestionNew behavior:

"Item amount in connected buildings"

Connected = any nearby buildings and their nearby buildings (etc), meaning all buildings in a city block that are not separated by empty tiles.

Or: "Item amount in buildings that have supply enabled"

It's for improving on Nilaus' shutdown/turnon storage building if there are items in the vacuum storage, to force the game to consume those before picking freshly built (and then flood the game with items).
 2023-08-21 18:06:26
1052😟BugHello,

one of my build which build assembler, request continously some item but i don't know where come from the request because the building is currently outside of the network and when i try to cancel the request it come back directly.

Sincerely
 2023-08-21 18:04:45
1051😠BugMoveAway Range uses "math.ceil" while should use "math.round". Otherwise it is strongly biased since distances used are usually not that long.2023-08-21 17:59:44
1050😀SuggestionLibrary prefabs could be synced with the save, so that when playing cooperatively everyone can use the same collections of prefabs 2023-08-21 17:57:42
1049🙂SuggestionAllow dropping items on the floor.2023-08-21 17:39:43
1048😟GeneralLoop signal behavior issues: https://old.reddit.com/r/Desynced/comments/15wxk73/search_for_nearby_entities_with_signal/ 2023-08-21 17:27:12
1047😟BugAny behavior with loop signal stops automatically instead of redoing the loop. I am trying to get it to loop through certain signals but it always stop the behavior. 2023-08-21 17:20:22
1046😟BugAny behaviour with loop signal  2023-08-21 17:19:29
1045😀GeneralIf you can please make on assembler if i click a tier 3 item make all things required prior to it automaticallu  2023-08-21 17:06:23
1044🙂SuggestionAdd one behavior component to the starting setup. This would allow to use at least some automation at the beginning of the game and unlock option for full game automation.2023-08-21 17:05:42
1043😟Suggestionincrease range of drones they are very useless 2023-08-21 17:01:08
1042😠BugBlight Stability states "allows units to enter the blight without any adverse effects"

Expected results:
* Any unit entering the blight experiences zero adverse affects.

Actual results:
* Units without "Blight Charger" module suffer a slow effect on movement speed. (With infection, you get an infection status indicator. With moving in the Blight there is no indication on the unit that it is being affected by an adverse effect, but slowing the unit is an actual adverse effect.)
2023-08-21 16:58:31
1041😟BugWhen mass updating registers (shift-right-click or right-click to clear) the register will update, but the displayed value does not update. (Display bug associated with mass updates.)

Replication steps (#1)
1. Select any group of frames (bots)
2. Shift-right-click any target

Expected results
A. Register updates to reflect new value. Displayed register value updates.

Actual results
B1. Register does not appear to update.
B2. Selecting any unit individually will show updated value.
B3. De-selecting group and then re-selecting the same group will display updated value.

Replication steps (#2)
Repeat steps for #1, but at step 2, instead of "shift-right-clicking" to set a target, right-click in the goto register to clear the value.
2023-08-21 16:50:45
1040🙂SuggestionAdd window that shows all button bindings. Like a keyboard with arrows to what button does what. With extra options for "Alt", "Ctrl", "Shift" mode. Currently, there are multiple combinations which are not obvious like "Ctrl+Home" to set unit as a new home.2023-08-21 16:17:34
1039🙂SuggestionAllow behaviors to swap components in-place. Currently you can do this manually. You have component A equipped, and one inventory slot (worker) with component B in it. If it's manual, you can drag component B item into component slot with component A and it swaps them. Programmatically, you can only unequip component A (for which you would need at least one empty inventory slot which is not available on worker) and then equip component B.2023-08-21 16:13:39
1038😀SuggestionMaybe add more programming stuff for the bot behaviour. Something so you could program a bot to get all mined metal and put it in all machines that currently produce metal ingots. So if I understood it right those aren't in there. I gues you could add things like "currently producing" and "split items to". But just if it isn't already possible, I didn't quite understood it right. 2023-08-21 16:11:59
1037😟BugEnemies spawned inside my base (this position) during the bug attack on aggressive. If you are going to spawn units within about 10 tiles of a building, I'd recommend a short warning like building a "bug burrow" that the bugs then spawn out of for the attack.

It's not cool to place a building in a safe location and then BOOM, BUGZORZ.

Also, Gigakaiju should be visible from farther away, by the time a "scout" can see it, it's in range to be hit. Scout also seems to imply it'd have a larger vision range...maybe 50% larger than most early bots?
2023-08-21 15:52:14
1036🙂BugOccasionally, the power grid overlay because very bright for no apparent reason; this goes away if you toggle it off and back on again.2023-08-21 15:43:31
1035😀GeneralAs there are buildings/components that only work in blight, it would be good to have a blight overlay you can turn on to see where the buildings will work.

similarly the magnifier should give more feedback as to what effect it will have
 2023-08-21 15:43:28
1034😠BugIt is currently impossible to use 'Unequip item' command to unequip Capacitor, due to internal capacitor being the same as normal capacitor and taking priority when attempting to unequip via behavior. It requires manual removal to perform actions.2023-08-21 15:31:27
1033😠BugThere seems to be an issue with orders blocking space in inventories. My building constantly requests items that then block space even tho the Chest next to it could provide it right away.  2023-08-21 15:19:54
1032😟SuggestionDragging an item while it is already targeted by the logistic network should override the existing target location. 2023-08-21 15:18:16
1031🙂Suggestionneed display the data type of vars, input and output 2023-08-21 14:59:15
1030😠BugStill crashes within minutes after a lightning strike in blighted area due to a memory leak.
It does not matter whether you observed the lightning or not, it just needs to happen in mapped territory.
2023-08-21 14:37:19
1029🙂PerformanceThings are got a bit cluttered overnight, but I'd say this is an example of save where performance improvement would be great. Or at least warning that a given subroutine eats all cpu.2023-08-21 14:34:00
1028🙂GeneralIt would be nice to get a function which cycle trought items in Inventory. So like "Loop Entities (Range)" but "Loop Entities (Inventory)". 2023-08-21 14:24:11
1027😀SuggestionIt would be nice  2023-08-21 14:21:44
1026😠BugWhen trying to copy/paste settings from/to a bot wich stands on same cell with some dropped objects on the ground operation fails. Seems like copy/paste operation works from coordinates of selectrd objects but not selected objects themselves. 2023-08-21 14:08:56
1025😀GeneralThank you sooooo much. I just found the option to turn off the puzzles. I may turn them back on later but while learning to program, I'd rather have them off. 2023-08-21 14:06:42
1024🙂SuggestionIs there some way we can turn off ground clutter? Like cna i hide grass and bushes and whatnot to increase my performance? 2023-08-21 13:47:59
1023🙂GeneralWhile I think the Blueprintssystem is okay so far, I think the folder should at least be able to house other folders. Other than that I would love to be able to make bigger blueprints and not just one building, it feels like a chore to build new buildings when I can't just copy paste the entire layout. 2023-08-21 13:45:09
1022😟GeneralI cant find, who i can import a extern bohevior Code 2023-08-21 13:28:49
1021🙂SuggestionThere are so many aspects of a building or bot that it is not always useful to copy EVERYTHING but behaviors. Example, if I wanted to copy manufacturing (not just using prefab/personal library-blueprint), it also then copies 'storage' location. If I want to copy behaviors for a bot, but not networking information, too bad so sad.

If it prompted us to select/deselect the things we wished to paste, with "everything" as the default, I think this would be a massive time-saver.

To avoid confusion or having a pop-up every time, this could have its own hotkey, like "alt+v" or some such, which then prompts user to "choose attributes to paste," that would be WONDERFUL.

Please comment if you agree/disagree.
 2023-08-21 12:59:26
1020😀SuggestionNo structures is a fun challenge! 2023-08-21 12:49:45
1019🙂BugVisual icon under unit.2023-08-21 12:46:22
1018😀Generalrtztztzrztrz 2023-08-21 12:32:12
1017😀Generalit can be good to have a feature to select multiple bots depending on a certain visual or name c: 2023-08-21 12:14:07
1016🙂GeneralThe position of the reinforced steel plate icon and the iron bar icon seem to be swapped.
Otherwise, great game so far.
2023-08-21 11:56:53
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