Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
161😟GeneralNearly softlocked myself in the first minue of the tutorial.

The AI tells me that I'll need metal bars, so I immediately start building a couple of metal bar buildings, which ate my only fabricator. The buildings didn't complete, so there was no way to progress. This tutorial screen comes *after* the AI message. While I eventually figured it out, it was not a fun experience. Maybe don't tell the player they'll need iron bars except on the *same* screen as telling them to slot the fabricator.

Having played many factory games, the moment I saw "iron bars" I jumped in and started building "the iron bar building", as one des in factory games.
2023-08-16 02:46:21
160🙂GeneralIn the Codex, Automation 1: Logistics Menu, the 2nd line says to use the Left mouse button to open the settings menu, but this should be the Right mouse button2023-08-16 02:44:46
159🙂GeneralHi there, i don't know if it's only me but when i touch my sound wheel of my keyboard or anything else like switching with the mouse to my second screen, i get a blackout for 1-2 seconds and after that the britness is so absurd high it almost hurts my eyes.2023-08-16 02:01:47
158😟BugNot sure how I placed the Building here. I think it was okay before it was built, but somehow after building it, it is now red, and clips into the cliff.2023-08-16 01:49:32
157🙂GeneralHow do I delete buildings? 2023-08-16 01:26:43
156🙂SuggestionSmall visual feedback, building next to some plateaus covers some buildings.2023-08-16 01:16:03
155😀Bughuman factory says "fixed not removable" when not in a human collectable building2023-08-16 01:00:44
154😟BugThe "Set to Component" function does not write to the component register, it has the icon for "read from register" as the input.2023-08-16 00:29:38
153😟BugTutorial isn't clear on how to eqip worker with miner. 2023-08-15 23:51:22
152😀General% 2023-08-15 23:47:55
151😟PerformanceThere's a delay in micro-ing the bots, i'm not sure if its intended or not, but it makes everything feel really sluggish and not really quality of life ,especially when the theme of the game is high-tech advancement.  2023-08-15 23:38:56
150😠PerformanceGame/menu is ridiculously choppy. Core i7 10750, RTX2070, 32GB. Other games work fine. 2023-08-15 23:19:03
149🙂GeneralAn option to empty the search field with a mouse click.2023-08-15 23:15:12
148🙂General"call" option has no description on hover and not capitalized.2023-08-15 23:04:12
147😀Generalok 2023-08-15 22:48:19
146😟GeneralTutorial não está traduzido para PT-BR

The tutorial isn't translate properly to PT-BR
2023-08-15 22:43:56
145😟GeneralUI needs quite a bit of work. Controls not very intuitive yet. 2023-08-15 21:46:14
144😟GeneralBots stopped with offer of electronic plates. But noone build need this resource. Now: with screenshot.2023-08-15 21:27:08
143😟GeneralSome bots locked with offer of electronic plates. But noone build need this resource. 2023-08-15 21:26:00
142😟SuggestionSet co Component only targets one of copies of the component if used. It lacks ability to duplicate it when multiple components are shared, no matter the index. This makes it impossible to automatically update the correct ore for Twinbot's miner lasers.2023-08-15 21:22:05
141🙂SuggestionAdd ability to scroll place construction menu2023-08-15 21:16:34
140😀SuggestionThe floor tiles bug me. I have over 4,000 hours on Factorio and design software for a living. So I get what the tiles are and all that. But I just wish they were more, organic? Like maybe when there is a 90 degree outside corner it turns into a triangle instead of a sharp edge? and same for inside corners? add a triangle there for a more organic feel? It just seems so out of place compared to the terrain.

My suggestion aside, I love this game! well done!!!!!
 2023-08-15 21:14:17
139😠BugI keep setting resource richness to High, and I've gone through over a dozen restarts because there is zero crystal anywhere near the drop zone. 2023-08-15 21:11:17
138😀BugCopy the icon setting not the recipe, sometimes i think 2023-08-15 21:10:45
137😀SuggestionBranching out on subroutines. Would be great if it was possible to add branches to subroutines, maybe with an extra block you can put into the behaviour. Similar to the item type that branches depending on item, for subroutines a self selection/creation for branches would be nice! :-) 2023-08-15 21:07:12
136🙂SuggestionBehaviours: the scout function should also be available in asynch. It is a problem if it goes somewhere where are enemies and cannot detect because it is still executing the scout cmd. 2023-08-15 21:04:59
135😀Suggestionmake a steam workshop where people can share there programming codes 2023-08-15 21:03:03
134😟GeneralCannot work out how to destroy a building. Is there no way to do it? I would expect a button when a building/unit is selected, and also a deconstruct tool to bulk destroy buildings or units or both 2023-08-15 20:55:32
133😠PerformanceMy 3080 is running way too hot for a game like this. It shouldn't require so much GPU utilization for these graphics.  2023-08-15 20:28:43
132😀Generaldsad 2023-08-15 20:21:00
131😟Bugone worker is empty, but he can't mine any more minerals, becaus he has no space. 2023-08-15 20:19:16
130🙂General 2023-08-15 20:12:38
129😟BugNot able to move command center vehicle. Stuck inside a mineral field.2023-08-15 19:58:18
128😠PerformanceДобрый день

Игра на ультра настройках работает максимум 30фпс
Не думаю, что игра на самом деле настолько требовательная, что rx6600 и ryzen 5 3600 с ней еле справляются
 2023-08-15 19:49:26
127😟BugCurrently mining lasers will reserve cargo slot for resource. Usually when mining laser cannot mine from the location it is currently in it will move to near mining node, however if the reserved item is last in the cargohold [in the example - 19 out of 20 with 1 reserved] the laser will recognize reserved slot as one the miner cannot fill, locking the bot in place, until unstuck manually.2023-08-15 19:32:35
126🙂SuggestionIt would be a nice to have to be able to close the "Ruins" interface with the escape key. 2023-08-15 18:42:07
125🙂BugMove a unit while it is offscreen., then pause the game and go look at where that unit is. The model kind of ghosts its way to the target location. 2023-08-15 18:33:12
124😟GeneralRight click to mine ore did not work, so the tutorial kinda stopped there. 2023-08-15 18:32:57
123🙂SuggestionAllow us to share blueprints with other players 2023-08-15 18:29:14
122😀Generalreally good so far, loviing it.

maybe small inprovments really:
-double click to select research and to queue
-maybe 3 different speeds to run though the game, can be quite slow especially in the begining.
 2023-08-15 18:21:35
121😀GeneralPressing ESC on the explorables does not close the explorable window.
It rather brings up the pause menu. ESC should always (this is my personal opinion) close open windows before going to the pause menu. :-)

//Forked
 2023-08-15 18:12:41
120😟SuggestionWhile in tutorial the game doesnt tell player to connect new bots to the network. Thought the game was bugged... 2023-08-15 18:09:52
119😠PerformanceHorrible performance 2023-08-15 18:06:50
118😠BugCursor disappears when I click anywhere other than a button.
Reappears when i press escape.
(Cursor stays as default windows cursor when it's visible, idk if intended)
 2023-08-15 18:04:15
117😟GeneralIt feels incredlibly bright and washed out. I'm having serious issues trying to see anything in detail. 2023-08-15 17:49:38
116🙂Suggestionwhen making a seed, lets us preview the area a tiny bit for example in factorio you can see the entire map, but for this game i suggest something like when you start the game you can only preview the stuff in the white camera thingy from the map 2023-08-15 17:49:07
115😟Bugcant get past step 2 of tutoriual since my scroll wheel is broken. need to make steps skippable  2023-08-15 17:39:35
114🙂BugBug attack imminent bugs will stop at paused construction walls 2023-08-15 17:25:18
113😟GeneralBringing up Steam Overlay for co-op player, breaks your Camera puts you in a grid like looking screen. 2023-08-15 17:16:43
112😟GeneralNo fabricator in the inventry 2023-08-15 17:04:10
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