Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
5579🙂SuggestionI really wish that there was an in game way to write code with text code instead of nodes. I know it's possible to externally compile code to behaviors, but the compilers have to be made and maintained by the community. I feel like with more complicated programs, nodes tend to get messy and tedious to program. I also just like coding with text way better in general.2025-08-17 14:42:25
5578😀BugWhen the "show grid cursor" function under overlay is activated, the following can happen:
My mouse is on the defense block, but the center of the circle is shifted 1 up and 1 to the right. This only occurs on elevated surfaces. Additionally, the circle seems to have an extra line, which appears specifically on inclines.
2025-08-17 11:37:22
5577😟BugI had a few unused miner drones in a drone port on the building at -35,197.
To relocate them to a new home (and since the ingame help of packaging no longer applies!), i removed their drone port in that building and built a drone port at some distant location, but on setting their GOTO to that new building, they are stuck in a cycle of moving maybe 10 tiles towards that building (as their shown path also indicates), but then path back to their old home building, then try to goto their GOTO again, turn back after 10 tiles, and repeat forever.
A few new drones in that new location now behave properly(?), even going across large distances, to mine and drop crystals.
 2025-08-17 09:06:04
5576😟SuggestionIt would be really nice to have an option to disable mini-games once already in a new game, rather than just at the game start menu.2025-08-16 21:41:12
5575😀GeneralSuper bisher  2025-08-14 17:37:15
5574😟SuggestionCan you please add "Press to bind" for making new kebind selection since the system that's allready in place is making it hard to use ~30% of my keboard.

Like Minecraft, Chost recon Whildlands & breakpoint, Eurotruck,
 2025-08-14 17:37:01
5573😟General"Set Component To" doesn't seem to work properly with an index or a second component. For example, a 2M building with two medium assemblers when running a behavior that utilized "Set Component To" ( either with or without an index ) can't seem to properly control the second assembler.2025-08-13 01:35:45
5572😟GeneralSolve Explorable should be giving me a circuit as Missing Item, but isn't2025-08-11 08:28:29
5571🙂BugWhen selecting group #2, all the units on the left column appear to have a basic mining tool. But when selecting one of it, I see that it is equipped with the laser mining tool.

Wouldn't be better to display the correct equipement ?
 2025-08-09 16:05:59
5570🙂SuggestionGive Virus Ray and Component Recycler different Models

Make a UI you can open for the Re-Simulator, a better way to see what it can make.

Virus Ray and Component Recycler have identical models. The reason I noticed this is because when looking at what the Re-Simulator can make, the only way you can see it is by hovering the mouse over it. I then want to hover my mouse over the different things it can make, but there's no UI I can open; moving the mouse drops the popup.
 2025-08-09 07:00:29
5569😟GeneralContinual messages that an Anomaly has been Detected, but no indication on the map as to where to invesigate.2025-08-08 08:55:28
5568😟GeneralUnits can get stuck with no path out if a warp flower warps them into a closed off area.2025-08-08 03:34:13
5567😟PerformanceI hope you can provide a better Desynced server program. The CPU used in my server is an EPYC 7Y43. I launched the Desynced server program with the following command:

DesyncedServer.exe "D:\Desynced Dedicated Server\Desynced\Saved\SaveGames\server3.desynced" -Port=30099 -QueryPort=37015 -SessionSettings="{ 'name': '镜影若滴的服务器2周目开启,欢迎游玩。 ', 'players': 16, 'mode': 'Separate/Versus', 'run_without_players': true, 'visibility': 'public', 'allow_faction_switch': true, 'auto_save': 10 }" -GameSettings="{ 'resource_richness': 3, 'enable_day_night': true, 'day_period': 1500, 'year_period': 50, 'peaceful': 3, 'blight_threshold': 0.1, 'plateau_level': 0.1, 'disable_minigames': true }" -logsteam

After starting the server, I entered the game briefly to check it and then left without participating in any gameplay, as I had other matters to attend to. I left the server running unattended for several days, during which no players participated - the server remained in an idle state.

Several days later, I entered the server with friends. At this point, there were 3 players, all starting from scratch. Just minutes after starting gameplay, we noticed something abnormal: the number of bugs was significantly higher than expected - abnormally high. We died several times under the invasion of countless bugs.

The number of bugs was too large - this was not normal. Soon I noticed server abnormalities. When I tried to exit and rejoin the server, I needed to download 50MB of data. In just over ten minutes, the server save file had grown from a newly created, undeveloped empty save to 50MB in size - a hundredfold increase in just minutes.

The server's CPU came under tremendous pressure and began dropping frames. I realized the severity of the issue: an excessive number of bugs had been generated in the server, quickly overwhelming it. This situation would overwhelm any server hardware.

This is clearly an optimization issue with the program. Your game doesn't seem to be designed with dedicated servers in mind. I hope you can provide a better server solution by:

Optimizing performance issues caused by bug activity

Optimizing the Peaceful Mode 'Aggressive' mechanism for server environments

Adding server commands to extensively clean the map, such as:

Command to clear all bug units

Command to clear all Dropped Items

Etc.

These would allow server administrators to directly intervene in in-game situations, significantly improving the server gaming experience.

Thank you for reviewing my feedback. Your work is excellent!
2025-08-06 16:14:27
5566🙂BugHey this is BloodshotWhale from Discord. The world loaded in a bit underground but everything still works so it just appears like its underground and some of the clifs also didnt load in correctly its missing the middle parts but the edges loaded in.2025-08-06 02:07:58
5565😠GeneralI don't think it's normal tell me if it's one of my mods but when I try to extract data from the laboratory It just don't want I try with two different labs but each of them refuse to extract data, am I doing something wrong? is it because of one of my mods? plz tell me beacause I can't do the mission because of it 2025-08-03 22:23:59
5564😀Suggestion玩了四五十个小时,整体还可以,原价买的,有点冤大头,研发有四种科技,前期比较新鲜,后期就比较无聊了,后期就是堆资源,初级合成中级,中级合成高级,希望厂家能出些新意,不足的地方搬运工AI还是有些傻,储存不够智能,有些机械多余,地板后期出来的没有加成显示,武器伤害没有标识,很多配件制造时候没有显示是S还是M还是L接口,电力前期比较单调,制作物料有些需求太大,有些需求特别小。暂时发现这么多。 2025-08-03 19:47:49
5563😀BugIn the behavior editor, the "Z" key is forcibly mapped to the undo action. On a azerty keyboard where "Z" is mapped to up, a keypress on Z :
- doesn't move the pane to the top direction (Q, S and D are working well)
- cancels the last edit, which introduces a wrong behavior when not noticed

Could you please add a binding for the Undo action, and let the player remaps it to whatever (s)he wants ? And make the "up" action scrolls the editor pane as expected ?
 2025-08-03 13:34:05
5562😟PerformanceLow performance2025-08-03 07:50:43
5561😟BugBugs do not come out of the bug holes anymore not sure what caused this 2025-08-02 12:38:22
5560🙂SuggestionIt's partly my fault for using too many teleporters, but when teleporter carrying bots move, the lagging is unbearable. It's fine when they stay still. So maybe you could disable teleporters when moving and only update the distance matrix after they stop?  2025-08-01 17:37:04
5559🙂SuggestionDeployers granted by Human explorables should probably be updated to use the newer Human mechs and tank frames.2025-08-01 11:37:09
5558😟BugI was in the tutorial, up to the point of taking the turret from my inventory and placing it, when after I did it, it told me to do it again. I only had one in my inventory, so there's no way I can proceed. I'll restart, but wanted you to know. 2025-08-01 02:54:44
5557😟BugBUG: Drone miner returns "Cannot Mine" without a mining laser attached, mining drones won't operate as a result.

I've been trying to figure out how mining drones work for about 2 hours... Only to find out that it doesn't work, unless you ALSO have a mining laser/miner attached to the same bot.
If not, the ui will just return "Cannot Mine ..." and nothing will happen.
Manually setting the register of a drone port/launcher to a ore deposit also doesn't work.

I love the game! But it DESPERATELY needs some documentation/tutorials/examples on more advanced features!
I've lost too many hours figuring out things because there is no documentation.
2025-07-31 19:47:04
5556😟BugBug: Drones appear to be caught in a loop, unable to decide which drone should take the order.2025-07-31 07:40:40
5555😟BugAfter playing for a long time, the building-radius overlays—and another radius—don’t fully clear away some buildings. Here’s a screenshot: at the moment the radius overlays are turned off.2025-07-31 06:57:43
5554😀SuggestionPlease give me a notes section to help me keep track of the things I'm doing. I am forghetti sporghetti 2025-07-30 23:57:03
5553🙂SuggestionSuggest creating an independent server 2025-07-30 20:20:57
5552😀SuggestionI can be really usefull if there is a stat in the panel where we see how many item we produced there is a stat for how many of this item we produced per minute2025-07-30 17:30:32
5551😟BugPlease check: the multi-warehouse assignment is set incorrectly—it's unstable (sometimes it works, sometimes it doesn't)2025-07-30 12:17:04
5550😀SuggestionAbility to delete a "favorite" drawing from the fabrication panel2025-07-30 09:40:15
5549😟Bugso I was just exploring inside the cloud(my game is in french I don't know how it is call english but it the big purple cloud) and my human rover just teleport inside a hole and get stuck 2025-07-29 20:03:40
5548🙂SuggestionДобавте массовое перемещение зданий, с возможность поворачивать группу этих зданий!2025-07-29 16:48:45
5547🙂Generalcan we get a notepad & simple calculator in game to save memos and plan 2025-07-28 23:54:24
5546😟Generaltutorial is overwhelming. I've played factorio, satisfactory, dyson sphere for 100+ hrs each but nearly gave up on this tutorial. 2025-07-27 20:19:50
5545😀GeneralLoaded an older blueprint and seems that modules have shifted but the links have not. I now can't unlink the 2 miners as they are readonly. Does work when making a unit and change links.2025-07-27 18:03:01
5544🙂GeneralThe Relocate feature should only be unlocked once you get/unlock the provider
Same for Integrated Behaviour, should be unlocked with the behaviour research
2025-07-26 18:12:03
5542🙂BugThis small blight extractor seems to be overclocked despite the fact it is on a small socket2025-07-26 15:19:06
5541😠Generalich weiß nicht was ich getan habe, dass bei dem tutorial nicht weiter geht. wenn ich jetzt den späherbot an klicke, kann ich nichts mehr machen, es geht nicht weiter, ich komme nicht ins menü. 2025-07-25 20:01:52
5540🙂SuggestionAUTOMATICALY create map labels when some resource needed to investigate 2025-07-25 17:21:04
5539😠Bug친구초대하기 안눌림
invite button doesn't work
 2025-07-24 15:58:43
5538😀GeneralThis game is amazing! 2025-07-24 02:18:15
5537😟BugUnits with transport rout enabled no longer follow their (single) target if the target's inventory is empty. 2025-07-24 02:18:11
5536🙂SuggestionBetter Tutorial at the start for new player. I figured the start out. But it was tricky.
For most player it would be too frustrating.
 2025-07-24 01:08:59
5535🙂GeneralIf satellites automatically land themself immediately after reaching the mother ship, what's the point of the "Land" instruction?2025-07-23 16:25:16
5534😟GeneralOn the last mission of alien history, it is unclear to me how to get the stability in the virus direction. Maybe there should be a deeper explanation of stability in the codex? Might also just have missed something 2025-07-23 14:40:57
5533😟BugTotal Protection does not prevent Virus from dramatically increasing power cost of buildings.2025-07-23 04:29:42
5532😠GeneralYou cannot disassemble infected buildings. Why. This is a primary reason TO disassemble a building.
2025-07-23 04:21:45
5531😟BugThe AMAC cannot use the satellite as the store, I had to use a behavior controller with an explicit transfer to get it to store items in the satellite
 2025-07-23 02:46:11
5530😠BugTotal Protection does not protect against the negative effects of the virus. The virus still increases power draw dramatically.

Is this just worded wrong?
2025-07-23 02:25:18
5529😟BugLibrary operations fail when used just after duplicating an item.

Steps to reproduce:
1. Have a folder "Folder".
2. Have a blueprint "A Bot" in the library.
3. Use "Duplicate" on the "A Bot".
4. Edit duplicated blueprint, rename it to "B Bot".
5. Drag the "B Bot" by its drag handle to the "Folder".

Expected result: "B Bot" is moved into "Folder".

Actual result: Nothing happens.

Reproducible: Always. Also happens if in step 4 you open and edit the original blueprint instead of the duplicated one. Does not happen if you switch back and forth between "A Bot" and "B Bot" before step 5.
 2025-07-23 02:22:54
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