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IDRatingCategoryDescriptionScreenshotDate
5162😟Bugウイルス光線とコンポーネントリサイクル装置のアイコンが同じ。
2025-03-19 10:33:32
5161😟Bug既存のヒト施設で、マイクロスコープを作成した場合に研究も解除されるが、低密度フレームを作成した場合には研究は解除されない。2025-03-19 10:32:11
5160😠BugBugs are on passive. Got attacked anyway. The attached save game is after the bugs had already decimated a large portion of the factory. 2025-03-18 20:41:57
5159😟BugCannot see where the "store" parameter of a building is leading to if the buildings are close to eachother. The dotted line is either invisible or very hard to see. 2025-03-18 17:35:14
5158😟Bug CTRL + Home shortcut is not remembered at all times 2025-03-18 16:25:59
5157😟GeneralNo crystals patch in the initial drop area 2025-03-18 05:18:00
5156😟BugA saved blueprint for a drone launcher is saved with an order for 6 custom Transfer drones.
When you build the blueprint, the Drone Launcher will not build the drones--it claims there are no inventory spaces to order the materials. There are 6 free slots.
 2025-03-17 22:44:35
5155😀SuggestionPlease align the colors of the various tech trees. I constantly mix-up the blight and virus cubes because that the infected circuits are purple so my mind looks for the purple cube, which is actually blight. 2025-03-17 21:43:44
5154😟BugHuman production buildings (player-built ones) do not show which product they're producing with the overlay active. 2025-03-17 16:12:47
5153😟SuggestionConsider free componet slots when requesting components if inventory is full, or allow component slots to be locked (for requests), allowing all the same functionality as inventory slots...

A frame's inventory is full or totally locked empty, however, it has 2 free component slots. I want to request 2 small efficiency components, but cannot.
 2025-03-16 21:55:16
5152😟BugCannot replace human foundation that's directly underneath a human building (that I built).
However, if you first place robot foundation in an area, THEN build a human building on it, it does not generate human foundation.

You should be able to replace the human foundation under a player-built human structure.
 2025-03-16 21:50:43
5151😟Bugthe tutorial is glitchy. Several times tried to finish a sequence and it directed me to do what I had already done
 2025-03-16 21:27:25
5150😟GeneralThe big concept of the games is not very intuitiv .. is it so dificult to create all in easy to use way ? 2025-03-16 09:04:17
5149😀GeneralCould we get the ability to colour individual units or buildings 2025-03-15 22:23:45
5148😟Bug再現方法がわからないが、ボットがネット内で充電中に電力枯渇が起きると、枯渇が解消されても充電されなくなる場合がある。
2025-03-15 21:46:40
5147🙂Bugバグかわからないが、初期はブライトエリアに侵入できないが、ブライトエリア内の探索物を探索指定(右クリック)すると、強引に入って行ってしまう。
2025-03-15 21:23:51
5146😟GeneralVirus waveform research descriptor:- Should this read "Virus tool that scrambles signals within the blight"? Currently makes no sense. 2025-03-15 16:31:32
5145😟GeneralNot working as intended even after research im beeing able to get infected2025-03-15 07:23:39
5144😀BugMusic track keeps getting reset when the mining lasers go off, May be when music volume is lower then the game audio. 2025-03-14 19:42:13
5143😠Suggestionplease add hint that all conditions must be met like in the portable radar.2025-03-14 16:51:20
5142😟BugGet from Component -> Laser Turret -> returns Value (coordinates) even after the target has been killed/cleared; only setting the component with Set to Component clears it2025-03-13 23:17:07
5141😠BugI anm playing with passive bugs, but a sudden massive attack is launched. Not funny. 2025-03-13 14:59:43
5140😟GeneralI believe that to make this game more accesible to a greater audiance the WIKI needs major work and updates. In its current state it is not very helpfull. 2025-03-12 15:06:05
5139🙂GeneralProgramatic operations cannot use a Requested item slot to place their Produce or Drop Off items. For example, a building with a Robotics Assembler and Assembler, where the Robotics Assembler is waiting on an item the Assembler produces, will need TWO slots to produce the item: one slot for the Robo Assembler to request with, and another for the Assembler to output it. Similarly, a behavior that tries to Drop Off items requested by a building needs a second empty slot to drop the items into, and the items will then be moved into the requested slot by the component making the request.

Neither problem occurs when I manually drag and drop an item onto the structure, nor does it happen when drones are fulfilling request orders using items that exist elsewhere in the network. In these cases the game allows the item to drop straight into the slot reserved for the requested for it.
 2025-03-12 13:44:18
5138😟Bugwhen there are multiple pending orders from different structures (storage, manufacturing, etc.) the bots are stuck or confused. 2025-03-12 07:17:23
5137😟BugWhen all orders have pendings, the bots are confused and they are all stuck. Thank you. 2025-03-12 07:03:16
5136😟GeneralExplain Upgrading Production Facilities to have more slots. I can't figure out how to make Crystal Powder.2025-03-11 17:23:27
5135🙂SuggestionWould be nice to be able to paste a building, without affecting some properties you've selected/locked beforehand. 2025-03-11 11:55:11
5134😟Bugmissing the side bar menu to build things was asked by the admin to submit a bug repord 2025-03-11 08:38:56
5133😟Bugmiss the side bar menu was ask by the admin on the discord to submit the save  2025-03-11 08:38:05
5132😟Bugданный рецепт не открылся при квесте людей, также не отрылись технологии людей при иследовании руин2025-03-11 02:06:39
5131🙂BugWhen enabling "Only item transporters" on a building without one installed, the game warns that no item transporter is installed. However, this checkbox must be checked if "Only flying carriers" is checked or transporters on other adjacent buildings will also be ignored. This setting is needed regardless of whether a transporter is installed on the building in question because it also applies to its' neighbors transporters, so the warning is implying the checkbox has a narrower role than it does. Just remove the warning, there's enough other scenarios where the checkbox should be enabled without a local Portable Transporter.

Oh goodie, there's now a dedicated Send Feedback button intead of auto-sending when clicking the face. That's nice.
 2025-03-10 23:42:47
5130😟GeneralPlease allow the "lock all slots to an item" option all places other lock options appear, and not just in the blueprint\upgrade editor. 2025-03-10 20:09:26
5129😟SuggestionCan you please not gate component recyling behind virus research? Personally, I don't see why it isn't unlocked with the Deconstructor. Is deconstructing an entire building somehow easier than breaking down a component?

Maybe it would be possible to allow the Deconstructor to also break down components? Also seems weird to have those two things be different.
 2025-03-10 20:03:49
5128😀Generalaamazing game. Id love to see this game be free but im not expecting it to be. Keep it up guys2025-03-09 23:18:27
5127😀BugWrong hint-text when hovering over 'seed' in new game.2025-03-08 19:21:23
5126😠BugI have no build menu so game is unplayable  2025-03-08 14:37:56
5125😟Bug「東へ移動」は指定した距離の移動が完了しないのに次の処理を実行してしまう。
西、北、南も同様。
2025-03-05 12:53:05
5124😟Bug「ユニットの移動」の「同期」は移動が完了しないのに次の処理を実行してしまう。
2025-03-05 12:51:38
5123🙂Generalive been on the game for 5 seconds 2025-03-04 20:56:18
5122😟BugIn "My Blueprints", setting a building to "Store" in another building in a multi building blueprint doesn't work. The setting disappears when clicking off of the building.
In "Faction Blueprints", this bug does not exist.
This bug also affects the "Signal Reader" target.
 2025-03-04 20:06:11
5121😟BugWhen a multi building blueprint is created by selecting multiple buildings, some of the icons show a "0". When setting an icon within the blueprint editor, the "0" does not appear and is removed if it was already present. 2025-03-04 19:45:28
5120🙂SuggestionAdd a behaviour option to set unit's name to the value of a variable, (i.e. recipe or item name). Very useful for dynamic production blueprints that produce whichever item according to an input signal. 2025-03-04 19:31:54
5119🙂GeneralIch liebe dieses Spiel aber ich finde die erklärungen für die erstellung einer verhaltensweise zu schwer.
Mir ist schon klar, dass es andere auch hinbekommen und diese Ihre Videos für Leute wie mich auf Youtube teilen.
Ständig auf Youtube schauen zu müssen, dass ich zumindest einen Scout selbständig machen kann, ist mir zu wieder.
Könntet Ihr vl. ein ausführlicheres Tutorial erstellen wie man mit der Verhaltenssteuerung umgeht und erstellt ?
 2025-03-04 09:51:38
5118🙂BugShield is not being rendered after passing through a teleporter 2025-03-04 07:51:23
5117🙂Suggestionwith dual (collateral) production items in games, generally one of the items will build up as waste. In the case of blight crystal and anom particals, you dont have to collect the particals, but when particals is the goal you're stuck with mountians of BC. In my last run I had to build storage for over 3000 BC that i will never use.
I would suggest not linking particals to the BC but simply to mining in the blight, that still limits when it becomes available but makes it more accessable late game when you have terraformers and amplifiers and could gather particals from any blight mining activity
 2025-03-04 06:38:31
5116🙂BugGoal: Ship repair is not completing when mothership is finished 2025-03-04 06:25:19
5115😠Suggestion(Playing the demo) In the Behavoir Controller, the "function blocks" (I don't know what else to call them) currently can't send a specific output to more than one logic block, nor can they receive more than one input. This completely prevents many important math functions from being flexible, being able to reuse input data already given for a different function within the Behavoir Controller, or have multiple requirements for a condition.

For example, you can't split the output from the "Get Inventory Item" to both the "Get Max Stack" and the "Count Items" functions, nor is it possible to feed an output to the comparison number used for the Compare Input function, so the comparison number changes as desired based on a value being different. Without ether of those, it's impossible to change the limiting threshold on how much of an item should be stored based on high it can stack.

The inablility to create a intelligent set of conditions is absolutely aggrevating for a game that has the ability for players to create their own programing/logic for units/structures/etc.

I would greatly apprecate the ability to create much more complex behavoirs by having the mentioned lack of features being added.
 2025-03-02 07:21:13
5114😟BugHad a bot searching for "solved" and deconstructing what it found. It happened to deconstruct the elevator before I could insert the core. Why can it even be deconstructed in the first place if it's necessary for the story?
Save files are all after the fact unfortunately
 2025-03-02 05:01:06
5113😟SuggestionPlease consider a more mellow sound for the mining lasers; it's a bit aggressive and a busy mining area sounds too much like a battle. 2025-03-02 00:58:51
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