| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4609 | 😟 | General | Miner bots tende to wander off for no reason: I will have bots assigned with miners to just work on mining. Then for no reason at all, they decide to walk away and start fufilling production building requests. | 2024-08-25 22:17:09 | |
| 4608 | 😟 | Bug | moved the drop deployer to my scout bfore prompted and step 15 is hwere the tutorial is stuck | 2024-08-25 22:16:55 | |
| 4607 | 🙂 | General | we need a ping system for notifiy friends in multi player mode | 2024-08-25 15:49:26 | |
| 4606 | 😟 | Suggestion | 多分、ないと思うのだが。不要なコンポーネントを解体したり廃棄したりする機能が欲しい。保管庫を圧迫するので、手動ドロップした場合、1座標に大量にドロップしても問題は起きませんか??? | 2024-08-25 11:56:36 | |
| 4605 | 😟 | Bug | 誤記。「地上からブライトを抽出し、『ブライド』地帯を作り出すエイリアン技術」 | 2024-08-25 05:10:14 | |
| 4604 | 😟 | Suggestion | ロジックの採掘について。非ロジックではワールド内で指定できるため、種類だけでなく位置も特定されていると思う。しかし、ロジックの場合は位置を指定できず、どの位置のものを採掘するということができないように思う。位置を特定できるようにして欲しい。 | 2024-08-25 01:01:10 | |
| 4603 | 😟 | General | It is taking me too long to figure out how (to find artifacts on ground) to progress beyond basic technology | 2024-08-24 20:38:24 | |
| 4602 | 😟 | General | my friend's unable to join the server | 2024-08-24 17:09:52 | |
| 4601 | 😀 | General | pretty fun shit ya got here would be nice if there was some kind of "traceback" to debug logisitics | 2024-08-24 16:11:50 | |
| 4600 | 😀 | General | 123 | 2024-08-24 12:14:31 | |
| 4599 | 😟 | General | Please code in basic functionality that prioritizes transport method by proximity and speed, so that upgrading the transportation network doesn't also require channel filtering in order to make sure the Teleporters get preferenced over Drones or Bots when both the source and destination are in range of a teleporter. Or selecting a bot from halfway across the base to move a component when there are closer options (potentially including drones). | 2024-08-24 12:04:21 | |
| 4598 | 🙂 | General | If it would be at all possible at this stage of the game, I think it would be a good idea to break down the code functions into more modular chunks. For example, rather than having multiple things that are "Get something" at the high level, have the "Get" itself be high level, with attachables defining the thing you're trying to Get. | 2024-08-24 12:00:51 | |
| 4597 | 😀 | General | More building sizes and configurations, please! Long and narrow (1x3 and 1x4, or even bigger!), and things with more than 2 Small slots/more than 3 Medium slots/more than 1 Large slot, with or without other slot sizes. | 2024-08-24 11:58:37 | |
| 4596 | 😟 | Bug | This is either a mechanical bug or a descriptive bug, not sure which. The Small Efficiency Module says it increases component efficiency by 50%, but in actual practice only does so by 1/3 (33.33_%). And the Internal version says it increases efficiency by 20%, but in actual practice only does so by 1/3 (16.66_%). It also, counterintuitively, seems to stack multiplicatively rather than additively, meaning more than 2 Internal Efficiency thingies hits hard diminishing returns, with 3 being the realistic useful limit. With a maximum of 4 module hardpoints per building and 4 internals, that actually makes 3 Internals worth more in the long run than one Small Module, even with the stacking penalty. | 2024-08-24 11:55:36 | |
| 4595 | 😀 | Suggestion | 日差しの影が変化する上に、施設に映るものも変化するのがすごいです。天候や季節があるので、それに依存した内容があってもおもしろいかも。 | 2024-08-24 10:06:34 | |
| 4594 | 🙂 | General | Stuck on mission 57 silica transport. I have a runner set to go to miner and bring silica to storage and mission won't complete | 2024-08-24 03:28:10 | |
| 4593 | 😠 | Bug | cant iquip the turret, so i cant move forward with the tutorial. | 2024-08-23 23:51:05 | |
| 4592 | 😠 | General | Was ist denn das für ein blödes Fenster. | 2024-08-23 19:11:08 | |
| 4591 | 😟 | Bug | ブライト拡大機、一度採掘・取得した資源を手動でドロップしたものにも反応するが、電力消費しても増えない。 | 2024-08-23 18:23:18 | |
| 4590 | 😠 | Bug | I copy and pasted it yet it saying i did.. | 2024-08-23 17:56:36 | |
| 4589 | 😀 | General | i have been in the game for enough time to complete the tutorial. it looks great, no complaints. this is more of a thank you. | 2024-08-23 15:36:48 | |
| 4588 | 😀 | General | During your anniversary stream, You have expressed interest in what people will be able to do with current system. Attached is a savegame file for pre-initialized behavior. It will need manual construction of miners, and set of 5 blue cubes (as it is unable to perform exploration for now), but once provided with raw materials will produce resources as available. One of behaviors will break - Military Command Center, as it is currently not fully implemented yet, but the break will be when repair module is researched. Note: It WILL need manual restart of Command Center's behavior once it deploys, as deployment stops behaviors. | 2024-08-23 14:52:21 | |
| 4587 | 🙂 | General | sa | 2024-08-23 11:47:45 | |
| 4586 | 🙂 | Suggestion | I would like to give you a suggestion that I think would be amazing. Right now, if I place several blueprints, they end up spreading out all the resources while waiting for more, which is a waste and inefficient, when they could have actually completed a few of the buildings and actually get them up and running. I think this should be changed, or maybe adding options to change this behaviour ourselves. | 2024-08-22 22:12:15 | |
| 4585 | 😟 | Suggestion | 多分、わかる方法がないと思うのだが。ロジックのパラメータで施設を指定した場合、遠くにいる時に保管のようにナビゲーションラインが表示されないので、それがどこにあるものなのかわからなくなってしまう。設定画面で座標を表示する等、わかるようにして欲しい。 | 2024-08-22 12:23:43 | |
| 4584 | 😀 | General | いろいろなシナリオが進行にとってどれくらい重要かはわからないけど、それのおかげで、単にコロニーを開発したり自動化したりするだけではない楽しさがある。 | 2024-08-22 12:22:04 | |
| 4583 | 😟 | Bug | drone port doesn't request the needed items to build the drones | 2024-08-22 02:30:35 | |
| 4582 | 😟 | Bug | can't copy paste drones | 2024-08-22 00:15:26 | |
| 4581 | 😟 | General | Odd behavior of subroutine where it seems that at least one variable does not get subtracted correctly. On screenshot the issue is shown - piece of data in goto and visual registers are equal, despite subroutine Expansion Coordinate Decoder perfoming A - [fixed value] = A operation in between copy of A value to visual and goto registers. Exact implementation can be found in save file, selecting bottom behavior controller, and going to 'expansion coordinate decryptor' sub-behavior to see how the action gets performed. | 2024-08-20 14:10:11 | |
| 4580 | 😟 | General | instructionの細かい動作がわからないので、どのようにLua Scripting APIを使っているか等を公開して欲しい。 例えば、「バッテリーの確認」の後処理(右側)の上の意味がわからない。 満タンかに関わらずバッテリー確認の後に常にすることなのか、満タンではない時(下に満タンがあるため)にすることなのか。 また、常になら、上の処理と下の処理はどちらが先に行われるのか。 「ユニットの移動」をSynchronousにした場合、後処理は移動完了後だと思うが、進路妨害等で完了できない場合はどうなるのか。 「アイテムをドロップする」は、全てをドロップした後に後処理が行われるのか。 全てドロップできない場合はどうなるのか。 | 2024-08-20 10:17:22 | |
| 4579 | 🙂 | Bug | Bug - In some cases when updating subroutine using private library -> faction library transfer, existing running behaviors may not reflect new functionality when working. Below is a save with example errored behavior. Reproduction steps from attached save: 1) Go to faction library and upload "Component build order" behavior to personal library. 2) In Personal Library - Edit Component Build Order behavior in the following way: Change any number of empty values for instruction Copy with destination P2 to any components, starting from top to bottom (following the order of labels). 3) Save the Component Build Order behavior. 4) Upload the behavior to faction library. You will notice there will be no change in behavior of buildings on main view. 5)Save the file, and reload it - non-working assembly buildings should change to ones with new icons. Bug does not appear when editing behavior straight in faction library. For any questions or for reproduction video feel free to contact me on Discord. | 2024-08-20 07:56:12 | |
| 4578 | 😟 | General | I have noticed when the game has been running for a few hours, you lose the ability to click | 2024-08-18 21:20:10 | |
| 4577 | 🙂 | General | 建议增加科技:矿脉挖掘,建造特殊建筑:大型钻机,建造完成大型钻机后投入一些资源后建筑自爆留下矿脉,如:水晶矿,铁矿,红土矿等。理由:有的时候基地附近没有需要的矿点需要很长的运输线和电网,费时费力,矿脉挖掘可以有效解决这种情况,让我们有更高效的生产线。 | 2024-08-18 17:05:43 | |
| 4576 | 😀 | Suggestion | ロジックの変更管理ができるようにして欲しい。 テキストデータにできるならgitと連携するとか。 | 2024-08-18 11:15:49 | |
| 4575 | 😟 | General | in blueprint creation menu - there is no clear ability to change initial parameter setup for blueprint | 2024-08-17 16:02:37 | |
| 4574 | 🙂 | Bug | Yet further apologies. From my previous report I now realise I was using the wrong building *again* for storage! That is what you get from dumb end-users :) I have progressed now, sorry for any wasted time! | 2024-08-17 13:10:47 | |
| 4573 | 😟 | Bug | My apologies: previous report a few minutes ago I was trying to Store to wrong place, now corrected to the empty Storgae building. But still not satisfied/allowed to progress? | 2024-08-17 13:04:55 | |
| 4572 | 😟 | Bug | Re-running the tutorial from scratch. This time I did not get stuck at step #40-something but seem to be stuck now? I claim to have set up correctly for Runner to fetch Silica from Worker/Miner and store at building, per instructions. But You can see tutorial does not think I have satisfied the Transport Route requirement, and does not allow progression forward to next step? | 2024-08-17 12:59:55 | |
| 4571 | 😀 | Suggestion | どんな内容もある程度の必要性がないと意義のないものになってしまう。 | 2024-08-17 10:15:54 | |
| 4570 | 😟 | Bug | Requested by @beatwho to submit this, hope I am doing the right thng. Submitting it to "bug". Tutorial is alright now. Back at step #40-something I made a "guess"to build a Storagewhen I had done the instruction to create a Worker/Miner bot and attach it to Network. I did so but tutorial would not progress at that state. I *think* the bot was "full"? I build a Storage, at that point the Tutorial continued. I noticed it continued to the next steop, which told me to build a Storage! I *believe* I had followed Tutorial instructions correctly up to that point. I suppose it is possible I had somehow moved *back* from the step which told me to build the Storage, but I didn't think so, I didn't see anyway to continue the tutorial? | 2024-08-17 09:45:12 | |
| 4569 | 😀 | Suggestion | 季節があるので、季節に関係した内容があると良いと思う。 機械は熱くらいしか影響しないが、生物がいれば、作物は夏冬は育たない・収穫できないとか、動物は冬に冬眠するとか。 | 2024-08-17 09:19:00 | |
| 4568 | 😟 | Bug | Option Setting do not stay set between sessions. Everytimne I strt the game, I must reset settings. Mute when minimized specfically. | 2024-08-16 17:56:27 | |
| 4567 | 🙂 | Bug | Hi I think that there may be a bug with the loop reseip instruction (mabye only when a the recepe is a construction, (that is the only situation I have tested)). As when us it in the compute unit (the one with the blue ligth on), it reads the same ingrediern twice. Yes I do have a loop in a subruting in that code but that sholdent efect things rigth? This is notehing game braking. And I have ways of geting around this. But I hope it gets fixed or that I understand why that is the inteded behavior if it is. With the Best of Regrds | 2024-08-16 17:42:29 | |
| 4566 | 🙂 | General | The Step button for debugging behaviors doesn't seem to work when entering a subroutine in a call instruction. After the Call, it jumps back at the start of the main behavior. Only in experimental. To reproduce: 1- Edit the behavior in the Command center 2- Click the Step button 3- Repeat and observe that it never goes to the second Copy (after the Call) | 2024-08-16 10:21:22 | |
| 4565 | 😀 | Bug | 電力送信はユニットに送ると表示されるが、ビルドにも送信できる。 表示の間違いか、ユニットではなくビルドも含めたエンティティと思われる。 | 2024-08-16 03:57:29 | |
| 4564 | 🙂 | General | Correction to my previous report (#4563). It keeps giving the same error after save/load. 'GetSourceNode' used to return the node information for instructions that use the 'node_ui', but now it doesn't seem to work. | 2024-08-15 21:31:33 | |
| 4563 | 🙂 | General | The function GetCachedBehaviorAsm(state) return nil the first time an old save is loaded. After saving and loading the same save it works fine. This save is heavy modded, and the error happens in a mod, but I think this problem still exists with non-modded instructions. | 2024-08-15 21:15:42 | |
| 4562 | 🙂 | Bug | cannot use the letters v or c when naming save files | 2024-08-15 19:57:20 | |
| 4561 | 😟 | Bug | For unknown reason the subroutine on Niflheim (in the middle of 2x1 buildings) specifically - 'read signal at ID' breaks for no known reason. I suspect issue might come from large amount of behavior controllers operate with single subroutine but with large amount of different variables, though I suspect You will be able to identify the problem far better than I could. | 2024-08-15 19:42:00 | |
| 4560 | 😟 | Bug | behaviour stops running start it on the miner, it will run a few seconds and then stops in the editor it offers the option to stop the code | 2024-08-15 19:17:13 |