Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
3847😟SuggestionPlease make it easier to move around buildings, this is going to be a pain to reorganize2024-01-09 14:05:44
3846😟SuggestionPlease 2024-01-09 14:04:38
3845😀Generalcan you make it that we can just fastforward like amp up the speed i really enjoy the game but i have work and i just need a relaxing game where i can just play it before the sleeping but this is way too slow.  2024-01-09 11:17:34
3844😟BugCopy paste to a group for settings only correctly sets the first bot in the group. It actually removes some settings that are already in agreement from the other bots. Individualy pasting to each one while grouped still fails beyong the first bot. Copy paste to the individual ones (not the group on the left) correctly pastes
2024-01-09 03:40:50
3843🙂GeneralDas Spiel ist bis jetzt überaschend fordernt und macht sehr viel spaß.
Einen Punkt gäbe es da der zu unübersichtlich erklärt ist. Das währe die Einleitung und Erklärung in das Logistiksystem.
 2024-01-08 20:58:07
3842🙂GeneralThe "Next Idle" button says "No Idle robots" while I have selected an Idle worker robot. There's other 6 next to it exactly like so.
2024-01-08 03:16:05
3841😟BugThe medium capacitors dont seem to be shown on the power screen. Or I cant see them. Thanks for a really good game tho.2024-01-07 23:52:46
3840😟Generalcant figure out how to move away from blight 2024-01-07 18:17:26
3839😀Suggestionshow also mining-range....
albeit its 1 in this game, its modable, so it should be shown
 2024-01-07 17:16:00
3838😟SuggestionDeployer should be a small instead of internal component.

Deployer shoud have to modes to be filled, one is aquire while breakdown the target, the other sould be as 'blueprint' to reqeust the 'aquired' building from the logistic net

Deployers should also be blueprintable when filled, at the moment if part of a botblueprint, the deployers are empty, even as the blueprinted bot was with filled deployers
 2024-01-07 16:31:56
3837😠Suggestionif a squad of units following a 'head'-unit, the head-unit should not be blocked by the following, ie in a corner.
The follwing should make some way for the head-unit to get to the target.....
 2024-01-07 15:46:35
3836😀Generalhola a todos 2024-01-07 13:57:38
3835😟Suggestion右键拖动不能改成别的按键拖动太不方便了 2024-01-07 04:19:24
3834😟Suggestion右键 2024-01-07 04:18:57
3833🙂Suggestion物流机器人的最低起运量建议提高一些 2024-01-06 20:05:07
3832😟Generalнавіщо це робить я ж тільки в ігру зайшов? 2024-01-06 13:15:29
3831🙂SuggestionThe codex should be resorted to have the more important/looked after entrances first

So the 'researched items' should be first and available without scrolling
 2024-01-06 08:39:02
3830😟SuggestionLet me clone requests from one building to another instead of setting the same request over and over 2024-01-06 08:37:09
3829😀Generalist gut am anfang bissel schwer aber sonst gut 2024-01-05 21:53:49
3828😀Generaltat 2024-01-05 21:53:12
3827😀GeneralSome hours in game. right now no crashes.Verry good, but my hardware is upper class ;) (I think)
Start is a bit complicated, but after changing to not scrolling the screen on the edge, I love the navigation ;)
Right now i understand the concept and I love it. I am not a rusher, wanting the max user QoL features, I like to do the micro management, exactly knowing what my robots/drones do. Do not become to easy. Right now it is ok for me.
With enemies. Will see. Mostly I am a builder, don't like them, but I also love to not to be in an "easy mode" with te game. I don't disable them (thanks for the option).
Ah, btw, sorry, if some sentences are strange, I am a German player ;)
 2024-01-05 20:06:16
3826😟GeneralI have a behavior that tells the bot to go home when too far scouting. When it is ordered to scout from the location above the main building will always scout northeast. The result is the bot going back and forth to home and somewhere northeast and is not very effective in scouting. 2024-01-05 16:45:48
3825😟BugPossible Bug.....

If i exchange the storage units (from 8 slot to 16 slot with ctrl) the interal modul with the links are removed from slot, so this storage will loose its links..

It would be good if the interal moduls and settings can be keept as best as possible
 2024-01-05 15:37:48
3824😟GeneralProgramme Späher und Erkunder stocken oft 2024-01-05 13:34:17
3823🙂Suggestionaaaaaaaaaa
 2024-01-05 07:04:57
3822🙂SuggestionAt the start of the game, there needs to be some way to "guarantee" Metal Ore and Crystal resources near the spawn point. 2024-01-05 02:29:09
3821🙂GeneralJust wanted to say nice game 2024-01-05 01:20:05
3820😀Generala 2024-01-04 23:33:33
3819😟GeneralI'm sorry, but I'm lost doing the tutorial. I don't understand how the game works. I built a building and requested a fabricator. One was delivered. I made another fabricator, built another small building, requested a fabricator and nothing...drones do nothing. I am stuck. Back to Dyson, I guess. 2024-01-04 19:20:03
3818😀Generala 2024-01-04 18:10:32
3817😀GeneralYo 2024-01-04 18:09:28
3816😟GeneralRelated to my two previously reported bugs: Alien Soldier is not an "Alien" unit, but a "Blight" unit.2024-01-04 16:52:14
3815😟BugRelated to my previously reported bug: Radar notices the alien soldier as a "unit", but it doesn't show up with the "alien" filter on.2024-01-04 16:50:17
3814😟BugAlien soldiers are not "Alien" on the radar. 2024-01-04 16:49:09
3813😟BugMy game freezesabout every 5 minutes. Entered option in steam -d3d12 nada. So annoying and just as I, after watching many YouTube videos, started to use programming. Great game!! Was working without glitch until about day 190. No change made to pc or software 2024-01-04 16:13:06
3812😀SuggestionPins should be also visible as like overlay(or such) in nromal view 2024-01-04 15:42:11
3811😀GeneralHoping we can have a way to color foundations too. Or color the power grid overlay. 2024-01-04 15:39:40
3810😀SuggestionFor linked stotrages it should also show the linked part....
Ie. when linking a storage block to the command-center, when clicking on the command center, it also should show the linked ones(s)
 2024-01-04 13:42:39
3809🙂SuggestionInternal components should stack some little, maybe 5 or 10, as they are widly used for many bots and buildings
 2024-01-04 11:30:27
3808😀SuggestionDoors and/or smart doors so i can control where units can or cannot enter certain areas or have doors for decorative purposes 2024-01-04 05:12:18
3807😠SuggestionThere should be a way to copy modules and module settings at the same time to a new unit. If I have a building with a fabricator producing iron bars I should be able to clone that entire building to a set of other buildings with a few keystrokes or clicks. 2024-01-04 04:18:22
3806😟GeneralQoL feature: in behavior UI, let us delete parameters that are not last (the minus button only deletes last param) 2024-01-03 23:51:52
3805🙂Bugcommand center spawned in the middle of ore and cannot move 2024-01-03 19:32:47
3804😀GeneralI'm hoping we can add comments to Program start. We can use this to add instruction or usage or to explain what the behavior does in summary. 2024-01-03 10:03:47
3803🙂SuggestionHaving a little difficulty getting the reference to the bot entity which is executing a behaviour. I'm sure there is a way to do this already but it's not clear how, it would be good if this were available default parameter or a code block 2024-01-03 04:25:28
3802🙂BugPretty minor visual bug. A wall has gone underground.

Loving the game so far, really impressed with the extent of code interaction.
 2024-01-03 04:23:42
3801🙂Buga shuttle with an 1x1 energy field? nothing serious ;-)
 2024-01-03 02:55:37
3800😟SuggestionMost of codex entries are unclear, and sometimes incomprehensible.
I have a PhD and I'm used to reading difficult texts, but entries such as "Some storage components can be slotted to provide extra storage slots however all slots on that unit will become available storage. " seems well beyond my comprehending abilities. What are "storage components", what does it meant that they are "slotted" - there are just too many different uses of "slot" in this sentence, and it is nowhere defined. I'm sure the author understood what they wrote, though.
2024-01-03 02:20:39
3799😠GeneralThe ability to remove building, like a disassembly button 2024-01-02 23:21:28
3798😀GeneralSince the 2024-01-02 11:08:05
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved