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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4342 | 😟 | General | The optional "component" part of the "can produce" module, seems to not work at all. It always returns true for the fabricator and assembler, and always false for the refinery and robo assembler | 2024-05-30 13:19:52 | |
| 4341 | 🙂 | Suggestion | Hallo - Die Übersetzung ins deutsche sind teilweise recht holperig ... Gerne könnte ich dabei helfen das Spiel an dieser Stelle besser zu machen. ---- Ansonsten freue ich mich sehr über das Spiel - Danke :-) | 2024-05-30 01:19:21 | |
| 4340 | 😀 | Suggestion | Wenn eine Einheit Schaden nimmt, sollte natürlich "Angriff" als Benachrichtigung ausgelöst werden. Wenn jedoch eine einheit mit Schild ausgestattet ist, dieses Schaden absorbiert, dann sollte noch kein "Angriff" ausgelöst werden. Ich kann nicht klar erkennen welche einheit wirklich Schaden nimmt. Kann man vielleicht durch ein Verhaltensmnodul lösen, gerade am anfang eines Spiels hat man nicht gerade Slots für Komponenten im Übnerfluss. | 2024-05-29 10:42:13 | |
| 4339 | 😟 | Bug | A phase flower teleported a bor into a place where it can't get out. | 2024-05-28 16:43:03 | |
| 4338 | 😟 | General | 能不能增加销毁器或者分解器,有的东西不想要了拿炮台打太麻烦 | 2024-05-28 05:24:52 | |
| 4337 | 🙂 | Suggestion | zoom in and out to mouse pointer also on minimap and in behaviour screen | 2024-05-27 21:56:10 | |
| 4336 | 😟 | Suggestion | Hello, I have noticed a programming instruction that needs adjustment: The “Get Ingredients” instruction has only 3 outputs, but “Power Cell” production requires 4 ingredients. Thank you in advance for your work. Best regards, VictorNet | 2024-05-27 17:03:15 | |
| 4335 | 😟 | General | Nodes need documentation. I assumed matching no entity to a filter would always fail, but it doesnt. However 'is a' produces the expected result. What is the intended use case for these nodes? just from the name I assumed they are identical | 2024-05-27 09:02:04 | |
| 4334 | 😟 | Bug | Laser Extractor (M) is missing from medium components (when picking up behavior) | 2024-05-26 16:05:38 | |
| 4333 | 😟 | General | The Codex is lacking in information about robot types. If there's a unit type I have, the Codex should have an entry. The tutorial never explains the difference between what I have or can have make. Runner, Worker, Enineer, Scout. I think I get what they are supposed to do, but I can't tell some of the tradeoffs. Even when clicking on the unit in the build menu I'm not getting all the info. | 2024-05-26 15:08:03 | |
| 4332 | 😟 | General | The game's default UI scale is very crowdeed on my screen. It appears to be scaling the UI choices based on my system scaling (I think? I haven't had the chance to ). This is awkward on my 4k screen watcing on TV. My UI elements are very packed together. Even after decreasing the scaling (as pictured), dialogs aren't centered. The Codex is always packed against the lower right corner of the screen. | 2024-05-26 15:02:07 | |
| 4331 | 😠 | General | This feedback window should not send feedback as soon as you click an emoticon. It should be clear in a UI when the user is taking action, not rely on the user to read the fine print. Add an OK button and you will get fewer poorly thought out and suprisingly sent messages in this window. | 2024-05-26 13:44:20 | |
| 4330 | 😟 | General | The ap | 2024-05-26 13:41:03 | |
| 4329 | 😟 | Bug | if there is key pressed while the game is auto-saving it gets stuck presssed | 2024-05-26 12:27:24 | |
| 4328 | 🙂 | Bug | Bonjour, et merci pour ce superbe travail... Néanmoins quelques soucis lorsque je fais travailler mes bots à plusieurs (ou pas d'ailleurs) : Lorsque je paramètre l'outil d'extraction pour extraire des cristaux flaetiques, ce paramétrage n'est jamais conservé. Lorsque je clique pour déplacer le bot vers un autre spot (je clique sur la map pour lui faire suivre un chemin précis), le paramètre est immédiatement vidé. Cela le rend inutile. Dans le même ordre, j'ai paramétré une recherche(avec le module radar), dans l'espoir que mes bots trouvent la mine suivante tout seuls, mais alors ils reviennent dans la base et ignorent mes ordres.? S'ils ne trouvent pas de ressource à portée, ne devraient-ils pas rester immobiles? Voilà les deux soucis que m'ennuient en ce moment. | 2024-05-26 07:03:18 | |
| 4327 | 🙂 | Suggestion | Im loving the game so far, would be nice to have a way to send a behaviour update to all units using a determinated program+ | 2024-05-25 17:45:45 | |
| 4326 | 😟 | General | Why the visual is not showing? | 2024-05-25 14:54:51 | |
| 4325 | 🙂 | Suggestion | "Idle" Drones should not count as idle | 2024-05-25 14:53:23 | |
| 4324 | 🙂 | Suggestion | Behaviors are very interesting, but as a programmer myself I find it hard to follow the visual editor. Having a text-based programming language would make things a lot easier; it would also make reusing pieces of behaviors possible. If that's too much, at the very least I would ask that you leave an interface so that someone could write a mod for that. | 2024-05-25 06:52:01 | |
| 4323 | 😟 | Suggestion | Please increase the computation cap. I've reached it in a way that is not a bug. It is to make a self adapting single connected graph between all bots that display a brown signal. I spent almost a week and a half on this, I really don't want it to go to waste like this. | 2024-05-23 13:06:39 | |
| 4322 | 🙂 | General | Core mechanics are neat. I get kinda bored without the world having stuff to interact with. I'd love to find enemies or some kind of environmental threat to manage. | 2024-05-23 11:55:07 | |
| 4321 | 😟 | Bug | In a Transport Route, if the courier can't offload all its cargo because the destination doesn't have room, it will start to go back to its source. Logically, however, if the purpose of a transport route is to get materials to the destination as fast as possible, it should just wait till it's empty before going back. I suppose it might have been designed this way on purpose, but it feels like a bug to me, like it's an unintended consequence of using the goto register. I know I could write my own transport behavior, and would do so if, for example, I wanted my courier to only make the trip when it's full; but waiting to return till it's empty feels like it should be base/default behavior. | 2024-05-23 03:54:53 | |
| 4320 | 😀 | General | Чат есть? | 2024-05-22 16:43:09 | |
| 4319 | 🙂 | General | "Faction Item Amount" shows the total number of items, including items not in the logisitics network. It would be nice to see the number of items in the logistics network, and better yet the number of items in a specific logistics network (1-4). | 2024-05-22 16:32:12 | |
| 4318 | 🙂 | Suggestion | Being able to loop over radar results the way you can loop over visible entities would be very useful. Sometimes you want to go to something other than the closest result, or refine the search results through a parameter that doesn't work as a filter (look for mineable resources with quantity > 100, for example) | 2024-05-22 06:55:25 | |
| 4317 | 🙂 | Suggestion | Allow creation of blueprints of a group of buildings | 2024-05-21 19:37:56 | |
| 4316 | 😟 | Bug | Everything is bigger than infinity (except infinity itself), making it kinda useless for logic things. | 2024-05-21 05:32:39 | |
| 4315 | 😟 | General | Stuck in map | 2024-05-20 21:02:26 | |
| 4314 | 😟 | Bug | I just wan to build a bot from a blueprint, I can select the blueprint, I valid ... nothing happen. The assembler build order is not updated! I tried from the command center, using assembler, robotics assembler. And I also tried from a building (2*1 1M and 2*2 2M). I believe the save is corrupted, I will start a new game ... | 2024-05-20 13:19:54 | |
| 4313 | 😟 | Bug | In my 'new' game, I'm trying to fix my AI (refer to script W&C Bot AI). I made a first save (this one), at an early stage. Then I progressed in my fixes, and reloaded the 'first save'. I have 2 bots near my command center which I try to update the script using the latest version. Update from the behaviour menu has no effect (even the scripts have the same name). I go directly inside the bot behaviour and load the latest 'main version' of the script. I can see the script is updated. I confirm ... When I come back it's still the old script. | 2024-05-20 13:16:54 | |
| 4312 | 😟 | Bug | Pathing issues where Blight meets plateau - Select watchdog officer (Hotkey 2) - Check its goto location (run its behaviour to restore it if lost) --> Pathing is blocked, but with manual navigation its possible (i.e. around the corner bext to blue crystals) (This issue also applies to units more to the west where blight also meets the plateau, so I guess both overlapping might be part of the issue) | 2024-05-20 06:40:50 | |
| 4311 | 🙂 | Suggestion | The ability to place additional structures instead of having to go back in the build menu even though you are going to build the same | 2024-05-19 21:35:11 | |
| 4310 | 😟 | Bug | Visibility module require power but still work when out of battery | 2024-05-19 12:48:33 | |
| 4309 | 😠 | Performance | Pathfinding issues, the bots get stuck at the cliff trying to get up to the other bots | 2024-05-19 09:52:57 | |
| 4308 | 🙂 | Bug | Prerequisites: Have command center with Assembler installed. STR: Move Assembler from one M slot to another. AR: Assembler looks blury as if it moves. ER: It should look stationary (normally) Note: If you uninstall it and then install again instead of hot swapping from slot to slot it looks as expected. | 2024-05-19 01:21:23 | |
| 4307 | 🙂 | Bug | Prerequisites: Have command center with M building installed in it | 2024-05-19 01:18:17 | |
| 4306 | 😟 | Performance | 开这个状态cpu和gpu太高 | 2024-05-18 22:18:02 | |
| 4305 | 😟 | Suggestion | 添加类似于调试版本的模式 | 2024-05-18 22:16:37 | |
| 4304 | 😟 | Suggestion | 新版本的东西和事件在旧版本很难触发,建筑太少太散了 | 2024-05-18 19:46:59 | |
| 4303 | 😠 | Suggestion | 我是强迫症,需要整理地形 | 2024-05-18 15:50:40 | |
| 4302 | 😠 | Bug | Twinbot being used as storage with a shared storage module, delivery is turned off, it keeps running off to fill its storage from other bots. Same thing with mining bots with delivery turned off, they keep running off to fill the shared storage. Delivery is turned *off*. | 2024-05-18 14:27:29 | |
| 4301 | 😟 | Bug | Sometimes there are dangling reservations that will never be executed. This smelter setup occasionally gets stuck. Only the building in the middle can move items and process orders from the surrounding smelters. Usually there are no problems, but sometimes the reservations get stuck and have to be cancelled manually before operating again | 2024-05-18 11:23:14 | |
| 4300 | 😟 | General | Kann in der manuelle Auswahl von Registern keine Blaubausen auswählen. | 2024-05-18 08:40:35 | |
| 4299 | 🙂 | Suggestion | There are many things that feels janky to use. inability to copy paste single component. inability lock a specified number of slots with out using behaviour. limited communication bandwidth between robots. lack of async move away. the behaviour signal register dragged to inventory instead points to the point in world behind the hud. (And that sometime dragging A to B means set A to B and sometimes means set B to A) I would really like to build a giant factory in this similiar to that in factorio but the control is not nice enough and the apis in behaviour feel limiting. | 2024-05-18 06:47:25 | |
| 4298 | 😟 | General | Multi building blue print Multi Robot blue print | 2024-05-18 06:42:17 | |
| 4297 | 😀 | General | Ive only played it for a bit, but the game seems great! Ive enjoyed the tutorial. I did find some bugs like when ive premtively crafted a worker bot and connected it to the network before it told me too, and it wouldnt progress the tutorial. I fixed it by just building another one and then connecting that one. | 2024-05-17 21:43:41 | |
| 4296 | 😟 | General | It would be nice if we would turn off the day night cycle, or make it not particularly dark. My old eyes don't find any fun in "I can't see what I'm doing' when the monitor as bright as can be. | 2024-05-17 21:26:22 | |
| 4295 | 😟 | General | Storage doesnt auto fill even when you tell it to store unlimited number of items when it fills 1 row, and then those parts are used you have to do that all over again, basic thing in a building game need to be fixed or you just get bored of clicking the same things over and over | 2024-05-17 12:16:37 | |
| 4294 | 😟 | General | Storage, | 2024-05-17 12:15:14 | |
| 4293 | 😟 | Suggestion | When updating a unit Blueprint, all behaviours that produce/construct that blueprint should be updated as well. Currently it has to be reassigned manually before it is updated to the newest version. Also would be cool amazing if blueprints could be passed as parameters | 2024-05-16 06:25:19 |