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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 3847 | 😟 | Suggestion | Please make it easier to move around buildings, this is going to be a pain to reorganize | 2024-01-09 14:05:44 | |
| 3846 | 😟 | Suggestion | Please | 2024-01-09 14:04:38 | |
| 3845 | 😀 | General | can you make it that we can just fastforward like amp up the speed i really enjoy the game but i have work and i just need a relaxing game where i can just play it before the sleeping but this is way too slow. | 2024-01-09 11:17:34 | |
| 3844 | 😟 | Bug | Copy paste to a group for settings only correctly sets the first bot in the group. It actually removes some settings that are already in agreement from the other bots. Individualy pasting to each one while grouped still fails beyong the first bot. Copy paste to the individual ones (not the group on the left) correctly pastes | 2024-01-09 03:40:50 | |
| 3843 | 🙂 | General | Das Spiel ist bis jetzt überaschend fordernt und macht sehr viel spaß. Einen Punkt gäbe es da der zu unübersichtlich erklärt ist. Das währe die Einleitung und Erklärung in das Logistiksystem. | 2024-01-08 20:58:07 | |
| 3842 | 🙂 | General | The "Next Idle" button says "No Idle robots" while I have selected an Idle worker robot. There's other 6 next to it exactly like so. | 2024-01-08 03:16:05 | |
| 3841 | 😟 | Bug | The medium capacitors dont seem to be shown on the power screen. Or I cant see them. Thanks for a really good game tho. | 2024-01-07 23:52:46 | |
| 3840 | 😟 | General | cant figure out how to move away from blight | 2024-01-07 18:17:26 | |
| 3839 | 😀 | Suggestion | show also mining-range.... albeit its 1 in this game, its modable, so it should be shown | 2024-01-07 17:16:00 | |
| 3838 | 😟 | Suggestion | Deployer should be a small instead of internal component. Deployer shoud have to modes to be filled, one is aquire while breakdown the target, the other sould be as 'blueprint' to reqeust the 'aquired' building from the logistic net Deployers should also be blueprintable when filled, at the moment if part of a botblueprint, the deployers are empty, even as the blueprinted bot was with filled deployers | 2024-01-07 16:31:56 | |
| 3837 | 😠 | Suggestion | if a squad of units following a 'head'-unit, the head-unit should not be blocked by the following, ie in a corner. The follwing should make some way for the head-unit to get to the target..... | 2024-01-07 15:46:35 | |
| 3836 | 😀 | General | hola a todos | 2024-01-07 13:57:38 | |
| 3835 | 😟 | Suggestion | 右键拖动不能改成别的按键拖动太不方便了 | 2024-01-07 04:19:24 | |
| 3834 | 😟 | Suggestion | 右键 | 2024-01-07 04:18:57 | |
| 3833 | 🙂 | Suggestion | 物流机器人的最低起运量建议提高一些 | 2024-01-06 20:05:07 | |
| 3832 | 😟 | General | навіщо це робить я ж тільки в ігру зайшов? | 2024-01-06 13:15:29 | |
| 3831 | 🙂 | Suggestion | The codex should be resorted to have the more important/looked after entrances first So the 'researched items' should be first and available without scrolling | 2024-01-06 08:39:02 | |
| 3830 | 😟 | Suggestion | Let me clone requests from one building to another instead of setting the same request over and over | 2024-01-06 08:37:09 | |
| 3829 | 😀 | General | ist gut am anfang bissel schwer aber sonst gut | 2024-01-05 21:53:49 | |
| 3828 | 😀 | General | tat | 2024-01-05 21:53:12 | |
| 3827 | 😀 | General | Some hours in game. right now no crashes.Verry good, but my hardware is upper class ;) (I think) Start is a bit complicated, but after changing to not scrolling the screen on the edge, I love the navigation ;) Right now i understand the concept and I love it. I am not a rusher, wanting the max user QoL features, I like to do the micro management, exactly knowing what my robots/drones do. Do not become to easy. Right now it is ok for me. With enemies. Will see. Mostly I am a builder, don't like them, but I also love to not to be in an "easy mode" with te game. I don't disable them (thanks for the option). Ah, btw, sorry, if some sentences are strange, I am a German player ;) | 2024-01-05 20:06:16 | |
| 3826 | 😟 | General | I have a behavior that tells the bot to go home when too far scouting. When it is ordered to scout from the location above the main building will always scout northeast. The result is the bot going back and forth to home and somewhere northeast and is not very effective in scouting. | 2024-01-05 16:45:48 | |
| 3825 | 😟 | Bug | Possible Bug..... If i exchange the storage units (from 8 slot to 16 slot with ctrl) the interal modul with the links are removed from slot, so this storage will loose its links.. It would be good if the interal moduls and settings can be keept as best as possible | 2024-01-05 15:37:48 | |
| 3824 | 😟 | General | Programme Späher und Erkunder stocken oft | 2024-01-05 13:34:17 | |
| 3823 | 🙂 | Suggestion | aaaaaaaaaa | 2024-01-05 07:04:57 | |
| 3822 | 🙂 | Suggestion | At the start of the game, there needs to be some way to "guarantee" Metal Ore and Crystal resources near the spawn point. | 2024-01-05 02:29:09 | |
| 3821 | 🙂 | General | Just wanted to say nice game | 2024-01-05 01:20:05 | |
| 3820 | 😀 | General | a | 2024-01-04 23:33:33 | |
| 3819 | 😟 | General | I'm sorry, but I'm lost doing the tutorial. I don't understand how the game works. I built a building and requested a fabricator. One was delivered. I made another fabricator, built another small building, requested a fabricator and nothing...drones do nothing. I am stuck. Back to Dyson, I guess. | 2024-01-04 19:20:03 | |
| 3818 | 😀 | General | a | 2024-01-04 18:10:32 | |
| 3817 | 😀 | General | Yo | 2024-01-04 18:09:28 | |
| 3816 | 😟 | General | Related to my two previously reported bugs: Alien Soldier is not an "Alien" unit, but a "Blight" unit. | 2024-01-04 16:52:14 | |
| 3815 | 😟 | Bug | Related to my previously reported bug: Radar notices the alien soldier as a "unit", but it doesn't show up with the "alien" filter on. | 2024-01-04 16:50:17 | |
| 3814 | 😟 | Bug | Alien soldiers are not "Alien" on the radar. | 2024-01-04 16:49:09 | |
| 3813 | 😟 | Bug | My game freezesabout every 5 minutes. Entered option in steam -d3d12 nada. So annoying and just as I, after watching many YouTube videos, started to use programming. Great game!! Was working without glitch until about day 190. No change made to pc or software | 2024-01-04 16:13:06 | |
| 3812 | 😀 | Suggestion | Pins should be also visible as like overlay(or such) in nromal view | 2024-01-04 15:42:11 | |
| 3811 | 😀 | General | Hoping we can have a way to color foundations too. Or color the power grid overlay. | 2024-01-04 15:39:40 | |
| 3810 | 😀 | Suggestion | For linked stotrages it should also show the linked part.... Ie. when linking a storage block to the command-center, when clicking on the command center, it also should show the linked ones(s) | 2024-01-04 13:42:39 | |
| 3809 | 🙂 | Suggestion | Internal components should stack some little, maybe 5 or 10, as they are widly used for many bots and buildings | 2024-01-04 11:30:27 | |
| 3808 | 😀 | Suggestion | Doors and/or smart doors so i can control where units can or cannot enter certain areas or have doors for decorative purposes | 2024-01-04 05:12:18 | |
| 3807 | 😠 | Suggestion | There should be a way to copy modules and module settings at the same time to a new unit. If I have a building with a fabricator producing iron bars I should be able to clone that entire building to a set of other buildings with a few keystrokes or clicks. | 2024-01-04 04:18:22 | |
| 3806 | 😟 | General | QoL feature: in behavior UI, let us delete parameters that are not last (the minus button only deletes last param) | 2024-01-03 23:51:52 | |
| 3805 | 🙂 | Bug | command center spawned in the middle of ore and cannot move | 2024-01-03 19:32:47 | |
| 3804 | 😀 | General | I'm hoping we can add comments to Program start. We can use this to add instruction or usage or to explain what the behavior does in summary. | 2024-01-03 10:03:47 | |
| 3803 | 🙂 | Suggestion | Having a little difficulty getting the reference to the bot entity which is executing a behaviour. I'm sure there is a way to do this already but it's not clear how, it would be good if this were available default parameter or a code block | 2024-01-03 04:25:28 | |
| 3802 | 🙂 | Bug | Pretty minor visual bug. A wall has gone underground. Loving the game so far, really impressed with the extent of code interaction. | 2024-01-03 04:23:42 | |
| 3801 | 🙂 | Bug | a shuttle with an 1x1 energy field? nothing serious ;-) | 2024-01-03 02:55:37 | |
| 3800 | 😟 | Suggestion | Most of codex entries are unclear, and sometimes incomprehensible. I have a PhD and I'm used to reading difficult texts, but entries such as "Some storage components can be slotted to provide extra storage slots however all slots on that unit will become available storage. " seems well beyond my comprehending abilities. What are "storage components", what does it meant that they are "slotted" - there are just too many different uses of "slot" in this sentence, and it is nowhere defined. I'm sure the author understood what they wrote, though. | 2024-01-03 02:20:39 | |
| 3799 | 😠 | General | The ability to remove building, like a disassembly button | 2024-01-02 23:21:28 | |
| 3798 | 😀 | General | Since the | 2024-01-02 11:08:05 |